Play-/Source/ScopedVmPauser.h

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240 B
C
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#pragma once
class CVirtualMachine;
class CScopedVmPauser
{
public:
CScopedVmPauser(CVirtualMachine&);
virtual ~CScopedVmPauser();
private:
CVirtualMachine& m_virtualMachine;
bool m_paused = false;
};