Implemented missing blending mode (inaccurate).

This commit is contained in:
Jean-Philip Desjardins 2015-07-27 23:23:28 -04:00
parent 7837f99a40
commit 07ae451795

View File

@ -730,17 +730,17 @@ void CGSH_OpenGL::SetupBlendingFunction(uint64 alphaReg)
glBlendColor(0.0f, 0.0f, 0.0f, (float)alpha.nFix / 128.0f);
glBlendFuncSeparate(GL_CONSTANT_ALPHA, GL_CONSTANT_ALPHA, GL_ONE, GL_ZERO);
}
// else if((alpha.nA == 1) && (alpha.nB == 2) && (alpha.nC == 0) && (alpha.nD == 1))
// {
// //Cd * As + Cd
// //Implemented as Cd * As
// glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
// }
else if((alpha.nA == 1) && (alpha.nB == 2) && (alpha.nC == 0) && (alpha.nD == 0))
{
//Cd * As + Cs
glBlendFuncSeparate(GL_ONE, GL_SRC_ALPHA, GL_ONE, GL_ZERO);
}
else if((alpha.nA == ALPHABLEND_ABD_CD) && (alpha.nB == ALPHABLEND_ABD_ZERO) && (alpha.nC == ALPHABLEND_C_AS) && (alpha.nD == ALPHABLEND_ABD_CD))
{
//1201 -> Cd * (As + 1)
//TODO: Implement this properly (multiple passes?)
glBlendFuncSeparate(GL_ZERO, GL_ONE, GL_ONE, GL_ZERO);
}
else if((alpha.nA == 1) && (alpha.nB == 2) && (alpha.nC == 0) && (alpha.nD == 2))
{
//Cd * As