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Play! - PlayStation 2 Emulator
build_android | ||
build_ios | ||
build_macosx | ||
build_win32 | ||
icons | ||
installer_macosx | ||
installer_win32 | ||
Source | ||
tools | ||
.gitattributes | ||
.gitignore | ||
changelog.html | ||
ee_functions.xml | ||
License.txt | ||
patches.xml | ||
Readme.html | ||
README.md |
Play!
Play! is an attempt to create a PlayStation 2 emulator for Windows, OS X, Android & iOS platforms.
Ongoing compatibility list can be found here: Compatibility List Wiki.
For more information, please visit purei.org.
Project Dependencies
External Libraries
Repositories
Building
General Setup
You can get almost everything needed to build the emulator by using the Play! Build project. You can also checkout every repository individually if you wish to do so, but make sure your working copies share the same parent folder.
In the end, your setup should look like this:
C:\Projects
- CodeGen
- Dependencies
- Framework
- Play
Building for Android
Building for Android has only been tested under Cygwin, but should work on other UNIX-like environments.
- Make a copy of
ExternalDependencies.mk.template
found inbuild_android/jni
and rename toExternalDependencies.mk
- Open the newly copied
ExternalDependencies.mk
and change paths inside to point to the proper dependency/repository paths (ie.:/path/to/CodeGen
->/cygdrive/c/ProjectsGit/CodeGen/
) - The build script relies on some environment variables that must be set before building:
ANDROID_NDK_ROOT
-> Must refer to the Android NDK's path (ie.:/cygdrive/c/Android/android-ndk-r10d
)ANDROID_SDK_ROOT
-> Must refer to the Android SDK's path (ie.:/cygdrive/c/Android/android-sdk
)ANT_HOME
-> Must refer to a valid Apache Ant installation.
- Make sure you've built all necessary depencendies: boost, Framework and CodeGen.
- Run the
build_debug.sh
script available in thebuild_android
directory to generate a debug build andbuild_release.sh
for a release build.