126 Commits

Author SHA1 Message Date
Jean-Philip Desjardins
40d2cc0468 Add NapLink HLE module.
Needed for some demos. Not active by default to prevent conflicts with other modules.
2016-12-20 18:57:44 -05:00
Jean-Philip Desjardins
53f75a3413 Add helper function to print address + string. 2016-12-20 18:55:48 -05:00
Jean-Philip Desjardins
76940c3d11 Add basic HEAPLIB IOP module implementation. 2016-12-20 18:55:48 -05:00
Jean-Philip Desjardins
08bbee61c5 Improve texture view stuff.
Texture in raw format is now returned by GS handler.
2016-11-19 21:29:15 -05:00
Jean-Philip Desjardins
e8e06d74b4 Move texture caching stuff in a separate class. 2016-09-17 23:29:00 -04:00
Jean-Philip Desjardins
c582184a29 Add basic shader generator for Direct3D9. 2016-09-17 23:29:00 -04:00
Jean-Philip Desjardins
83c380ac61 Add Nuanceur dependency. 2016-09-17 23:29:00 -04:00
Jean-Philip Desjardins
d81d703dcd Update Visual Studio solution file. 2016-08-11 21:47:19 -04:00
Jean-Philip Desjardins
218fc78c92 Remove need for ExternalDependencies when doing a standard build on Win32. 2016-07-25 22:00:06 -04:00
Jean-Philip Desjardins
a2a2e592ea Rename CGsRegisterWriteListView to CGsPacketListView. 2016-05-13 21:39:10 -04:00
Jean-Philip Desjardins
698dc52e0a Added HLE THVPOOL IOP module. 2016-02-28 15:55:45 -05:00
Jean-Philip Desjardins
26dc01ea78 IopBios is now responsible for handling MEMORYBLOCK structures. 2016-02-27 18:34:51 -05:00
Jean-Philip Desjardins
b408dd9f18 Added SifModuleProvider interface. 2016-01-23 22:12:30 -05:00
Jean-Philip Desjardins
7d647ebc1c Added MTAPMAN HLE module. 2016-01-23 22:12:30 -05:00
Jean-Philip Desjardins
c9ea635c66 Updated Win32 projects to use boost 1.60.0. 2016-01-18 19:48:49 -05:00
Jean-Philip Desjardins
8fcdf11d1e Fixed Win32 build. 2016-01-15 21:42:37 -05:00
Jean-Philip Desjardins
f53f32d56f Updated VS solution. 2015-12-22 21:18:02 -05:00
Jean-Philip Desjardins
0dfa3253fa Streamlined video settings dialog. 2015-11-17 22:12:52 -05:00
Jean-Philip Desjardins
b772f96e5d Merge branch 'virtualpad_redux'
Conflicts:
	build_win32/Play.vcxproj.filters
2015-11-13 10:52:58 -05:00
Jean-Philip Desjardins
735cd8a541 Moved RendererSettingsWnd.* to GS_OpenGL filter. 2015-11-12 10:29:36 -05:00
Jean-Philip Desjardins
30bad4ce74 Added actual input in Win32 virtual pad. 2015-11-12 10:13:26 -05:00
Jean-Philip Desjardins
3c64602458 Added images in Win32 virtual pad. 2015-11-10 10:20:12 -05:00
Jean-Philip Desjardins
f3d62fd7de Added virtual pad stick on Win32. 2015-11-06 20:40:27 -05:00
Jean-Philip Desjardins
1436779aed Win32 virtual pad WIP. 2015-11-03 20:08:20 -05:00
Jean-Philip Desjardins
9e13b03ddc First shot of virtual pad on Win32. 2015-11-02 19:40:10 -05:00
Jean-Philip Desjardins
546fe5f704 Copied Android's virtual pad layouting logic to a C++ file.
Java version to be removed at some point.
2015-10-20 20:00:41 -04:00
Jean-Philip Desjardins
77f4676e03 Increased precompiled header heap size. 2015-10-15 00:13:06 -04:00
Jean-Philip Desjardins
76310d77cf Added missing file in project. (bis) 2015-10-11 00:00:11 -04:00
Jean-Philip Desjardins
18d09f343f Added missing file in project. 2015-10-10 23:14:49 -04:00
Jean-Philip Desjardins
0009a7c113 Fixed VuTest project build on MSVC. 2015-10-08 23:23:07 -04:00
Jean-Philip Desjardins
a61c40f4e1 Fixed zlib include path. 2015-10-07 22:55:55 -04:00
Jean-Philip Desjardins
5a98f40d51 Restored WinXP toolset usage. 2015-10-05 01:49:52 -04:00
Jean-Philip Desjardins
d26be5eab7 Removed usage of zlib package from nuget.
It's not compatible with the WinXP toolset.
2015-10-05 01:49:36 -04:00
Jean-Philip Desjardins
967af493ac Converted project to VS2015. 2015-08-17 23:21:36 -04:00
Jean-Philip Desjardins
f419af1d08 Added OsVariableWrapper. 2015-08-06 01:05:34 -04:00
Jean-Philip Desjardins
33abecc37c Changed the way INTC handlers are managed in PS2OS. 2015-07-25 20:13:59 -04:00
Jean-Philip Desjardins
9b17a67670 Added DiskUtils.
Includes disk image creation routines, SYSTEM.CNF parser and "TryGetDiskId" helper.
2015-07-22 00:30:06 -04:00
Jean-Philip Desjardins
8f33d69351 Removed MipsTest because AutoTests covers everything that it covers. 2015-06-28 01:57:02 -04:00
Jean-Philip Desjardins
295da9f66c Added EE executor that handles block cache invalidation using virtual memory mechanisms. 2015-06-07 23:44:46 -04:00
Jean-Philip Desjardins
15827e6295 Updated Win32 icon and renamed some stuff. 2015-06-01 00:17:39 -04:00
Jean-Philip Desjardins
65e763dbbd Moved McServTest and added to main solution. 2015-05-23 00:29:04 -04:00
Jean-Philip Desjardins
c7af963e55 Fixed issues occurring when running AutoTest in debug. 2015-05-21 22:00:52 -04:00
Jean-Philip Desjardins
cfc00c1425 Changed the way block reading is handled in ISO9660 to fix issues with CDROM XA disk images. 2015-05-17 21:47:31 -04:00
Jean-Philip Desjardins
7a0bdc03c9 Reorganized VPU/VIF code to better match the actual hardware. 2015-05-07 01:52:45 -04:00
Jean-Philip Desjardins
2a333e27a8 Renamed UI folders for better organization. 2015-05-06 01:27:59 -04:00
Jean-Philip Desjardins
fcf1b11f1b Moved EE and GS specific files in a separate folder. 2015-05-06 00:54:15 -04:00
Jean-Philip Desjardins
1e098f4271 WIP test report writers for AutoTests. 2015-05-04 03:04:36 -04:00
Jean-Philip Desjardins
359cb7d963 Moved Timer.cpp to appropriate filter. 2015-05-03 23:48:40 -04:00
Jean-Philip Desjardins
8d80952ec2 Moved OpenGL stuff out of PlayCore to Play and organized things a little bit. 2015-05-03 23:29:21 -04:00
Jean-Philip Desjardins
6cb28883cb Added test to verify ADDi behavior. 2015-04-25 23:19:12 -04:00