mirror of
https://github.com/libretro/Play-.git
synced 2024-12-12 19:22:30 +00:00
116 lines
3.7 KiB
Bash
116 lines
3.7 KiB
Bash
#/bin/bash
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travis_before_install()
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{
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cd ..
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if [ "$TARGET_OS" = "Linux" ]; then
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sudo add-apt-repository --yes ppa:beineri/opt-qt562-trusty
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sudo add-apt-repository --yes ppa:ubuntu-toolchain-r/test
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sudo apt-get update -qq
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sudo apt-get install -qq qt56base gcc-5 g++-5 libalut-dev libevdev-dev
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curl -sSL https://cmake.org/files/v3.8/cmake-3.8.1-Linux-x86_64.tar.gz | sudo tar -xzC /opt
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elif [ "$TARGET_OS" = "OSX" ]; then
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sudo npm install -g appdmg
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elif [ "$TARGET_OS" = "IOS" ]; then
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brew update
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brew install dpkg
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elif [ "$TARGET_OS" = "Android" ]; then
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sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y #is this needed?
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sudo apt-get update -y
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sudo apt-get install libstdc++6 -y
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wget http://dl.google.com/android/repository/android-ndk-r14-linux-x86_64.zip
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unzip android-ndk-r14-linux-x86_64.zip>/dev/null
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export ANDROID_NDK=$(pwd)/android-ndk-r14
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echo "ndk.dir=$ANDROID_NDK">./Play-/build_android/local.properties
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wget https://github.com/Commit451/android-cmake-installer/releases/download/1.1.0/install-cmake.sh
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chmod +x install-cmake.sh>/dev/null
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./install-cmake.sh
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fi;
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git clone -q https://github.com/jpd002/Play-Build.git Play-Build
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pushd Play-Build
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git submodule update -q --init --recursive
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git submodule foreach "git checkout -q master"
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cd Dependencies
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git submodule update --init
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cd ..
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rm -rf Play
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mv ../Play- Play
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popd
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}
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travis_script()
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{
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if [ "$TARGET_OS" = "Android" ]; then
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pushd build_android
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./gradlew
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./gradlew assembleRelease
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popd
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else
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pushd build_cmake
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mkdir build
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pushd build
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if [ "$TARGET_OS" = "Linux" ]; then
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if [ "$CXX" = "g++" ]; then export CXX="g++-5" CC="gcc-5"; fi
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export PATH=/opt/cmake-3.8.1-Linux-x86_64/bin/:$PATH
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source /opt/qt56/bin/qt56-env.sh || true
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cmake .. -G"$BUILD_TYPE" -DCMAKE_PREFIX_PATH=/opt/qt56/;
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cmake --build .
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elif [ "$TARGET_OS" = "OSX" ]; then
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cmake .. -G"$BUILD_TYPE"
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cmake --build . --config Release
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appdmg ../../installer_macosx/spec.json Play.dmg
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elif [ "$TARGET_OS" = "IOS" ]; then
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cmake .. -G"$BUILD_TYPE" -DCMAKE_TOOLCHAIN_FILE=../../../Dependencies/cmake-ios/ios.cmake -DTARGET_IOS=ON
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cmake --build . --config Release
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codesign -s "-" Release-iphoneos/Play.app
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pushd ..
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pushd ..
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pushd installer_ios
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./build.sh
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popd
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popd
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popd
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fi;
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popd
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popd
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fi;
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}
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travis_before_deploy()
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{
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export SHORT_HASH="${TRAVIS_COMMIT:0:8}"
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mkdir deploy
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pushd deploy
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mkdir $SHORT_HASH
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pushd $SHORT_HASH
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if [ -z "$ANDROID_KEYSTORE_PASS" ]; then
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return
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fi;
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if [ "$TARGET_OS" = "Android" ]; then
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cp ../../build_android/build/outputs/apk/release/Play-release-unsigned.apk .
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export ANDROID_BUILD_TOOLS=$ANDROID_HOME/build-tools/26.0.2
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$ANDROID_BUILD_TOOLS/zipalign -v -p 4 Play-release-unsigned.apk Play-release.apk
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$ANDROID_BUILD_TOOLS/apksigner sign --ks ../../installer_android/deploy.keystore --ks-key-alias deploy --ks-pass env:ANDROID_KEYSTORE_PASS --key-pass env:ANDROID_KEYSTORE_PASS Play-release.apk
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fi;
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if [ "$TARGET_OS" = "OSX" ]; then
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cp ../../build_cmake/build/Play.dmg .
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fi;
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if [ "$TARGET_OS" = "IOS" ]; then
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cp ../../installer_ios/Play.deb .
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cp ../../installer_ios/Packages.bz2 .
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fi;
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popd
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popd
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}
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set -e
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set -x
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$1;
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