build_android | ||
build_ios | ||
build_macosx | ||
build_unix | ||
build_win32 | ||
icons | ||
installer_macosx | ||
installer_win32 | ||
Source | ||
tools | ||
.gitattributes | ||
.gitignore | ||
changelog.html | ||
ee_functions.xml | ||
License.txt | ||
patches.xml | ||
Readme.html | ||
README.md |
Play!
Play! is an attempt to create a PlayStation 2 emulator for Windows, OS X, Android & iOS platforms.
Ongoing compatibility list can be found here: Compatibility List Wiki.
For more information, please visit purei.org.
Project Dependencies
External Libraries
Repositories
Building
General Setup
You can get almost everything needed to build the emulator by using the Play! Build project. You can also checkout every repository individually if you wish to do so, but make sure your working copies share the same parent folder.
In the end, your setup should look like this:
C:\Projects
- CodeGen
- Dependencies
- Framework
- Play
Building for Android
Building for Android has been tested on Windows and UNIX environments.
- Make a copy of
ExternalDependencies.mk.template
found inbuild_android/jni
and rename toExternalDependencies.mk
- Open the newly copied
ExternalDependencies.mk
and change paths inside to point to the proper dependency/repository paths (ie.:/path/to/boost
->C:\Libraries\Boost
) - The build script relies on some environment variables that must be set before building:
ANDROID_NDK
-> Must refer to the Android NDK's path (ie.:C:\Android\android-ndk-r10e
)ANDROID_SDK_ROOT
-> Must refer to the Android SDK's path (ie.:C:\Android\android-sdk
)ANT_HOME
-> Must refer to a valid Apache Ant installation.
- Make sure you've built all necessary depencendies: boost, Framework and CodeGen.
- Run the
build_debug
script available in thebuild_android
directory to generate a debug build andbuild_release
for a release build.
Building for OSX and iOS
Building on OSX and iOS has been tested with Xcode 6 and Xcode 7.
To build for those platforms, you need to first build boost using the script provided in the Dependencies repository. This will create the boost Xcode framework files that are needed by the projects from this repository. Once this is done, you will be able to open Play.xcodeproj
for either OSX and iOS and build the project normally.