RetroArch/gfx/shader_cg.h

68 lines
2.0 KiB
C
Raw Normal View History

2011-01-17 19:54:58 +00:00
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
2012-01-08 00:08:18 +00:00
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_CG_H
#define __SSNES_CG_H
2011-12-24 12:46:12 +00:00
#include "../boolean.h"
#include "gl_common.h"
#include <stdint.h>
bool gl_cg_init(const char *path);
void gl_cg_deinit(void);
void gl_cg_set_proj_matrix(void);
void gl_cg_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height,
unsigned frame_count,
const struct gl_tex_info *info,
const struct gl_tex_info *prev_info,
const struct gl_tex_info *fbo_info,
unsigned fbo_info_cnt);
2011-03-06 18:56:35 +00:00
void gl_cg_use(unsigned index);
2011-03-12 14:30:57 +00:00
unsigned gl_cg_num(void);
2011-03-14 20:28:30 +00:00
bool gl_cg_filter_type(unsigned index, bool *smooth);
void gl_cg_shader_scale(unsigned index, struct gl_fbo_scale *scale);
2011-03-14 20:28:30 +00:00
// Used on PS3, but not really platform specific.
#define SSNES_CG_MAX_SHADERS 16
#define SSNES_CG_MENU_SHADER_INDEX (SSNES_CG_MAX_SHADERS - 1)
2012-01-25 21:55:34 +00:00
void gl_cg_set_menu_shader(const char *path);
void gl_cg_set_compiler_args(const char **argv);
bool gl_cg_load_shader(unsigned index, const char *path);
2012-02-08 16:23:44 +00:00
struct gl_cg_cgp_info
{
const char *shader[2];
bool filter_linear[2];
bool render_to_texture;
float fbo_scale;
};
bool gl_cg_save_cgp(const char *path, const struct gl_cg_cgp_info *info);
#endif