RetroArch/gfx/video_context_driver.h

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __VIDEO_CONTEXT_DRIVER_H
#define __VIDEO_CONTEXT_DRIVER_H
#include <boolean.h>
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#include "video_driver.h"
#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif
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#ifdef __cplusplus
extern "C" {
#endif
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#ifndef MAX_EGLIMAGE_TEXTURES
#define MAX_EGLIMAGE_TEXTURES 32
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#endif
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enum gfx_ctx_api
{
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GFX_CTX_NONE = 0,
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GFX_CTX_OPENGL_API,
GFX_CTX_OPENGL_ES_API,
GFX_CTX_DIRECT3D8_API,
GFX_CTX_DIRECT3D9_API,
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GFX_CTX_OPENVG_API
};
enum display_metric_types
{
DISPLAY_METRIC_NONE = 0,
DISPLAY_METRIC_MM_WIDTH,
DISPLAY_METRIC_MM_HEIGHT,
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DISPLAY_METRIC_DPI
};
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typedef void (*gfx_ctx_proc_t)(void);
typedef struct gfx_ctx_driver
{
/* The opaque pointer is the underlying video driver data (e.g. gl_t for
* OpenGL contexts). Although not advised, the context driver is allowed
* to hold a pointer to it as the context never outlives the video driver.
*
* The context driver is responsible for it's own data.*/
void* (*init)(void *video_driver);
void (*destroy)(void *data);
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/* Which API to bind to. */
bool (*bind_api)(void *video_driver, enum gfx_ctx_api,
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unsigned major, unsigned minor);
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/* Sets the swap interval. */
void (*swap_interval)(void *data, unsigned);
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/* Sets video mode. Creates a window, etc. */
bool (*set_video_mode)(void*, unsigned, unsigned, bool);
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/* Gets current window size.
* If not initialized yet, it returns current screen size. */
void (*get_video_size)(void*, unsigned*, unsigned*);
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void (*get_video_output_size)(void*, unsigned*, unsigned*);
void (*get_video_output_prev)(void*);
void (*get_video_output_next)(void*);
bool (*get_metrics)(void *data, enum display_metric_types type,
float *value);
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/* Translates a window size to an aspect ratio.
* In most cases this will be just width / height, but
* some contexts will better know which actual aspect ratio is used.
* This can be NULL to assume the default behavior.
*/
float (*translate_aspect)(void*, unsigned, unsigned);
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/* Asks driver to update window title (FPS, etc). */
void (*update_window_title)(void*);
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/* Queries for resize and quit events.
* Also processes events. */
void (*check_window)(void*, bool*, bool*,
unsigned*, unsigned*, unsigned);
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/* Acknowledge a resize event. This is needed for some APIs.
* Most backends will ignore this. */
void (*set_resize)(void*, unsigned, unsigned);
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/* Checks if window has input focus. */
bool (*has_focus)(void*);
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/* Should the screensaver be suppressed? */
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bool (*suppress_screensaver)(void *data, bool enable);
/* Checks if context driver has windowed support. */
bool (*has_windowed)(void*);
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/* Swaps buffers. VBlank sync depends on
* earlier calls to swap_interval. */
void (*swap_buffers)(void*);
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/* Most video backends will want to use a certain input driver.
* Checks for it here. */
void (*input_driver)(void*, const input_driver_t**, void**);
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/* Wraps whatever gl_proc_address() there is.
* Does not take opaque, to avoid lots of ugly wrapper code. */
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gfx_ctx_proc_t (*get_proc_address)(const char*);
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/* Returns true if this context supports EGLImage buffers for
* screen drawing and was initalized correctly. */
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bool (*image_buffer_init)(void*, const video_info_t*);
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/* Writes the frame to the EGLImage and sets image_handle to it.
* Returns true if a new image handle is created.
* Always returns true the first time it's called for a new index.
* The graphics core must handle a change in the handle correctly. */
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bool (*image_buffer_write)(void*, const void *frame, unsigned width,
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unsigned height, unsigned pitch, bool rgb32,
unsigned index, void **image_handle);
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/* Shows or hides mouse. Can be NULL if context doesn't
* have a concept of mouse pointer. */
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void (*show_mouse)(void *data, bool state);
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/* Human readable string. */
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const char *ident;
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/* Optional. Binds HW-render offscreen context. */
void (*bind_hw_render)(void *data, bool enable);
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} gfx_ctx_driver_t;
extern const gfx_ctx_driver_t gfx_ctx_sdl_gl;
extern const gfx_ctx_driver_t gfx_ctx_x_egl;
extern const gfx_ctx_driver_t gfx_ctx_wayland;
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extern const gfx_ctx_driver_t gfx_ctx_glx;
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extern const gfx_ctx_driver_t gfx_ctx_d3d;
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extern const gfx_ctx_driver_t gfx_ctx_drm_egl;
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extern const gfx_ctx_driver_t gfx_ctx_mali_fbdev;
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extern const gfx_ctx_driver_t gfx_ctx_vivante_fbdev;
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extern const gfx_ctx_driver_t gfx_ctx_android;
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extern const gfx_ctx_driver_t gfx_ctx_ps3;
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extern const gfx_ctx_driver_t gfx_ctx_wgl;
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extern const gfx_ctx_driver_t gfx_ctx_videocore;
extern const gfx_ctx_driver_t gfx_ctx_bbqnx;
extern const gfx_ctx_driver_t gfx_ctx_cgl;
extern const gfx_ctx_driver_t gfx_ctx_cocoagl;
extern const gfx_ctx_driver_t gfx_ctx_emscripten;
extern const gfx_ctx_driver_t gfx_ctx_null;
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/**
* gfx_ctx_init_first:
* @data : Input data.
* @ident : Identifier of graphics context driver to find.
* @api : API of higher-level graphics API.
* @major : Major version number of higher-level graphics API.
* @minor : Minor version number of higher-level graphics API.
* @hw_render_ctx : Request a graphics context driver capable of
* hardware rendering?
*
* Finds first suitable graphics context driver and initializes.
*
* Returns: graphics context driver if found, otherwise NULL.
**/
const gfx_ctx_driver_t *gfx_ctx_init_first(void *data, const char *ident,
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enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx);
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/**
* find_next_context_driver:
*
* Finds next driver in graphics context driver array.
**/
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void find_next_context_driver(void);
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/**
* find_prev_context_driver:
*
* Finds previous driver in graphics context driver array.
**/
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void find_prev_gfx_context_driver(void);
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bool gfx_ctx_get_metrics(enum display_metric_types type, float *value);
void gfx_ctx_translate_aspect(float *aspect,
unsigned width, unsigned height);
bool gfx_ctx_set_video_mode(unsigned width, unsigned height,
bool fullscreen);
void gfx_ctx_swap_buffers(void);
bool gfx_ctx_focus(void);
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bool gfx_ctx_image_buffer_init(void *data, const video_info_t *info);
bool gfx_ctx_image_buffer_write(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch, bool rgb32,
unsigned index, void **image_handle);
void gfx_ctx_show_mouse(bool state);
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bool gfx_ctx_has_windowed(void);
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bool gfx_ctx_check_window(bool *quit, bool *resize,
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unsigned *width, unsigned *height);
bool gfx_ctx_suppress_screensaver(bool enable);
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void gfx_ctx_update_window_title(void);
void gfx_ctx_get_video_size(unsigned *width, unsigned *height);
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void gfx_ctx_set_resize(unsigned width, unsigned height);
void gfx_ctx_swap_interval(unsigned interval);
void gfx_ctx_bind_hw_render(bool enable);
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void gfx_ctx_get_video_output_size(unsigned *width, unsigned *height);
bool gfx_ctx_get_video_output_prev(void);
bool gfx_ctx_get_video_output_next(void);
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const char *gfx_ctx_get_ident(void);
void gfx_ctx_free(void);
void gfx_ctx_input_driver(
const input_driver_t **input, void **input_data);
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retro_proc_address_t gfx_ctx_get_proc_address(const char *sym);
void *gfx_ctx_data_get_ptr(void);
void gfx_ctx_set(const gfx_ctx_driver_t *ctx_driver);
void gfx_ctx_destroy(const gfx_ctx_driver_t *ctx_driver);
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#ifdef __cplusplus
}
#endif
#endif