RetroArch/netplay/netplay_net.c

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "netplay_private.h"
/**
* pre_frame:
* @netplay : pointer to netplay object
*
* Pre-frame for Netplay (normal version).
**/
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static void netplay_net_pre_frame(netplay_t *netplay)
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{
core.retro_serialize(netplay->buffer[netplay->self_ptr].state,
netplay->state_size);
netplay->can_poll = true;
input_poll_net();
}
/**
* post_frame:
* @netplay : pointer to netplay object
*
* Post-frame for Netplay (normal version).
* We check if we have new input and replay from recorded input.
**/
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static void netplay_net_post_frame(netplay_t *netplay)
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{
netplay->frame_count++;
/* Nothing to do... */
if (netplay->other_frame_count == netplay->read_frame_count)
return;
/* Skip ahead if we predicted correctly.
* Skip until our simulation failed. */
while (netplay->other_frame_count < netplay->read_frame_count)
{
const struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr];
if ((ptr->simulated_input_state != ptr->real_input_state)
&& !ptr->used_real)
break;
netplay->other_ptr = NEXT_PTR(netplay->other_ptr);
netplay->other_frame_count++;
}
if (netplay->other_frame_count < netplay->read_frame_count)
{
bool first = true;
/* Replay frames. */
netplay->is_replay = true;
netplay->tmp_ptr = netplay->other_ptr;
netplay->tmp_frame_count = netplay->other_frame_count;
core.retro_unserialize(netplay->buffer[netplay->other_ptr].state,
netplay->state_size);
while (first || (netplay->tmp_ptr != netplay->self_ptr))
{
core.retro_serialize(netplay->buffer[netplay->tmp_ptr].state,
netplay->state_size);
#if defined(HAVE_THREADS) && !defined(RARCH_CONSOLE)
lock_autosave();
#endif
core.retro_run();
#if defined(HAVE_THREADS) && !defined(RARCH_CONSOLE)
unlock_autosave();
#endif
netplay->tmp_ptr = NEXT_PTR(netplay->tmp_ptr);
netplay->tmp_frame_count++;
first = false;
}
netplay->other_ptr = netplay->read_ptr;
netplay->other_frame_count = netplay->read_frame_count;
netplay->is_replay = false;
}
}
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static bool netplay_net_init_buffers(netplay_t *netplay)
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{
unsigned i;
if (!netplay)
return false;
netplay->buffer = (struct delta_frame*)calloc(netplay->buffer_size,
sizeof(*netplay->buffer));
if (!netplay->buffer)
return false;
netplay->state_size = core.retro_serialize_size();
for (i = 0; i < netplay->buffer_size; i++)
{
netplay->buffer[i].state = malloc(netplay->state_size);
if (!netplay->buffer[i].state)
return false;
netplay->buffer[i].is_simulated = true;
}
return true;
}
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static bool netplay_net_info_cb(netplay_t* netplay, unsigned frames)
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{
if (np_is_server(netplay))
{
if (!np_send_info(netplay))
return false;
}
else
{
if (!np_get_info(netplay))
return false;
}
netplay->buffer_size = frames + 1;
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if (!netplay_net_init_buffers(netplay))
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return false;
netplay->has_connection = true;
return true;
}
struct netplay_callbacks* netplay_get_cbs_net(void)
{
static struct netplay_callbacks cbs = {
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&netplay_net_pre_frame,
&netplay_net_post_frame,
&netplay_net_info_cb
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};
return &cbs;
}