RetroArch/input/sdl.c

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "driver.h"
#include "SDL.h"
#include <stdbool.h>
#include "general.h"
#include <stdint.h>
#include <stdlib.h>
#include <libsnes.hpp>
#include "ssnes_sdl_input.h"
static void* sdl_input_init(void)
{
sdl_input_t *sdl = calloc(1, sizeof(*sdl));
if (!sdl)
return NULL;
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
return NULL;
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SDL_JoystickEventState(SDL_IGNORE);
sdl->num_joysticks = SDL_NumJoysticks();
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for (unsigned i = 0; i < MAX_PLAYERS; i++)
{
if (g_settings.input.joypad_map[i] == SSNES_NO_JOYPAD)
continue;
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if (sdl->num_joysticks > g_settings.input.joypad_map[i])
{
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sdl->joysticks[i] = SDL_JoystickOpen(g_settings.input.joypad_map[i]);
if (!sdl->joysticks[i])
{
SSNES_ERR("Couldn't open SDL joystick #%u on SNES port %u\n", g_settings.input.joypad_map[i], i + 1);
free(sdl);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return NULL;
}
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SSNES_LOG("Opened Joystick: %s #%u on port %u\n",
SDL_JoystickName(g_settings.input.joypad_map[i]), g_settings.input.joypad_map[i], i + 1);
sdl->num_axes[i] = SDL_JoystickNumAxes(sdl->joysticks[i]);
sdl->num_buttons[i] = SDL_JoystickNumButtons(sdl->joysticks[i]);
sdl->num_hats[i] = SDL_JoystickNumHats(sdl->joysticks[i]);
}
}
return sdl;
}
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static bool sdl_key_pressed(int key)
{
int num_keys;
Uint8 *keymap = SDL_GetKeyState(&num_keys);
if (key >= num_keys)
return false;
return keymap[key];
}
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static bool sdl_joykey_pressed(sdl_input_t *sdl, int port_num, uint16_t joykey)
{
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// Check hat.
if (GET_HAT_DIR(joykey))
{
int hat = GET_HAT(joykey);
if (hat < sdl->num_hats[port_num])
{
Uint8 dir = SDL_JoystickGetHat(sdl->joysticks[port_num], hat);
switch (GET_HAT_DIR(joykey))
{
case HAT_UP_MASK:
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if (dir & SDL_HAT_UP)
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return true;
break;
case HAT_DOWN_MASK:
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if (dir & SDL_HAT_DOWN)
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return true;
break;
case HAT_LEFT_MASK:
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if (dir & SDL_HAT_LEFT)
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return true;
break;
case HAT_RIGHT_MASK:
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if (dir & SDL_HAT_RIGHT)
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return true;
break;
default:
break;
}
}
}
else // Check the button
{
if (joykey < sdl->num_buttons[port_num] && SDL_JoystickGetButton(sdl->joysticks[port_num], joykey))
return true;
}
return false;
}
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static bool sdl_axis_pressed(sdl_input_t *sdl, int port_num, uint32_t joyaxis)
{
if (joyaxis != AXIS_NONE)
{
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if (AXIS_NEG_GET(joyaxis) < sdl->num_axes[port_num])
{
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Sint16 val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_NEG_GET(joyaxis));
float scaled = (float)val / 0x8000;
if (scaled < -g_settings.input.axis_threshold)
return true;
}
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if (AXIS_POS_GET(joyaxis) < sdl->num_axes[port_num])
{
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Sint16 val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_POS_GET(joyaxis));
float scaled = (float)val / 0x8000;
if (scaled > g_settings.input.axis_threshold)
return true;
}
}
return false;
}
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static bool sdl_is_pressed(sdl_input_t *sdl, int port_num, const struct snes_keybind *key)
{
if (sdl_key_pressed(key->key))
return true;
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if (sdl->joysticks[port_num] == NULL)
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return false;
if (sdl_joykey_pressed(sdl, port_num, key->joykey))
return true;
if (sdl_axis_pressed(sdl, port_num, key->joyaxis))
return true;
return false;
}
static bool sdl_bind_button_pressed(void *data, int key)
{
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// Only let player 1 use special binds called from main loop.
const struct snes_keybind *binds = g_settings.input.binds[0];
for (int i = 0; binds[i].id != -1; i++)
{
if (binds[i].id == key)
return sdl_is_pressed(data, 0, &binds[i]);
}
return false;
}
static int16_t sdl_joypad_device_state(sdl_input_t *sdl, const struct snes_keybind **binds,
int port_num, unsigned device, unsigned index, unsigned id)
{
const struct snes_keybind *snes_keybinds = binds[port_num];
for (int i = 0; snes_keybinds[i].id != -1; i++)
{
if (snes_keybinds[i].id == (int)id)
return sdl_is_pressed(sdl, port_num, &snes_keybinds[i]);
}
return false;
}
static int16_t sdl_mouse_device_state(sdl_input_t *sdl, bool port, unsigned id)
{
// Might implement support for joypad mapping later.
(void)port;
switch (id)
{
case SNES_DEVICE_ID_MOUSE_LEFT:
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return sdl->mouse_l;
case SNES_DEVICE_ID_MOUSE_RIGHT:
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return sdl->mouse_r;
case SNES_DEVICE_ID_MOUSE_X:
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return sdl->mouse_x;
case SNES_DEVICE_ID_MOUSE_Y:
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return sdl->mouse_y;
default:
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return 0;
}
}
// TODO: Missing some controllers, but hey :)
static int16_t sdl_scope_device_state(sdl_input_t *sdl, unsigned id)
{
switch (id)
{
case SNES_DEVICE_ID_SUPER_SCOPE_X:
return sdl->mouse_x;
case SNES_DEVICE_ID_SUPER_SCOPE_Y:
return sdl->mouse_y;
case SNES_DEVICE_ID_SUPER_SCOPE_TRIGGER:
return sdl->mouse_l;
case SNES_DEVICE_ID_SUPER_SCOPE_CURSOR:
return sdl->mouse_m;
case SNES_DEVICE_ID_SUPER_SCOPE_TURBO:
return sdl->mouse_r;
default:
return 0;
}
}
// TODO: Support two players.
static int16_t sdl_justifier_device_state(sdl_input_t *sdl, unsigned index, unsigned id)
{
if (index == 0)
{
switch (id)
{
case SNES_DEVICE_ID_JUSTIFIER_X:
return sdl->mouse_x;
case SNES_DEVICE_ID_JUSTIFIER_Y:
return sdl->mouse_y;
case SNES_DEVICE_ID_JUSTIFIER_TRIGGER:
return sdl->mouse_l;
case SNES_DEVICE_ID_JUSTIFIER_START:
return sdl->mouse_r;
default:
return 0;
}
}
else
return 0;
}
static int16_t sdl_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id)
{
switch (device)
{
case SNES_DEVICE_JOYPAD:
return sdl_joypad_device_state(data, binds, port == SNES_PORT_1 ? 0 : 1, device, index, id);
case SNES_DEVICE_MULTITAP:
return sdl_joypad_device_state(data, binds, (port == SNES_PORT_2) ? 1 + index : 0, device, index, id);
case SNES_DEVICE_MOUSE:
return sdl_mouse_device_state(data, port, id);
case SNES_DEVICE_SUPER_SCOPE:
return sdl_scope_device_state(data, id);
case SNES_DEVICE_JUSTIFIER:
case SNES_DEVICE_JUSTIFIERS:
return sdl_justifier_device_state(data, index, id);
default:
return 0;
}
}
static void sdl_input_free(void *data)
{
if (data)
{
// Flush out all pending events.
SDL_Event event;
while (SDL_PollEvent(&event));
sdl_input_t *sdl = data;
for (int i = 0; i < MAX_PLAYERS; i++)
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{
if (sdl->joysticks[i])
SDL_JoystickClose(sdl->joysticks[i]);
}
free(data);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
}
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static void sdl_poll_mouse(sdl_input_t *sdl)
{
int _x, _y;
Uint8 btn = SDL_GetRelativeMouseState(&_x, &_y);
sdl->mouse_x = _x;
sdl->mouse_y = _y;
sdl->mouse_l = SDL_BUTTON(SDL_BUTTON_LEFT) & btn ? 1 : 0;
sdl->mouse_r = SDL_BUTTON(SDL_BUTTON_RIGHT) & btn ? 1 : 0;
sdl->mouse_m = SDL_BUTTON(SDL_BUTTON_MIDDLE) & btn ? 1 : 0;
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}
static void sdl_input_poll(void *data)
{
SDL_PumpEvents();
SDL_Event event;
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SDL_JoystickUpdate();
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sdl_poll_mouse(data);
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sdl_input_t *sdl = data;
// Search for events...
while (SDL_PollEvent(&event))
{
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switch (event.type)
{
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case SDL_QUIT:
if (sdl->quitting)
{
*sdl->quitting = true;
return;
}
break;
case SDL_VIDEORESIZE:
if (sdl->should_resize)
{
*sdl->new_width = event.resize.w;
*sdl->new_height = event.resize.h;
*sdl->should_resize = true;
}
break;
default:
break;
}
}
}
const input_driver_t input_sdl = {
.init = sdl_input_init,
.poll = sdl_input_poll,
.input_state = sdl_input_state,
.key_pressed = sdl_bind_button_pressed,
.free = sdl_input_free,
.ident = "sdl"
};