2014-09-11 21:05:58 +00:00
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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2014-09-12 06:02:50 +00:00
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#include "d3d.hpp"
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2014-09-11 21:43:01 +00:00
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#include "d3d_wrapper.h"
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2014-09-12 15:27:51 +00:00
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#ifndef _XBOX
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2014-09-12 06:02:50 +00:00
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#include "render_chain.hpp"
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2014-09-12 15:27:51 +00:00
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#endif
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2014-09-11 21:05:58 +00:00
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2014-09-12 06:02:50 +00:00
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void d3d_swap(void *data, LPDIRECT3DDEVICE dev)
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2014-09-11 21:05:58 +00:00
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{
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2014-09-12 06:02:50 +00:00
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (!d3d)
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return;
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2014-09-11 21:05:58 +00:00
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#if defined(_XBOX1)
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D3DDevice_Swap(0);
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#elif defined(_XBOX360)
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D3DDevice_Present(dev);
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#else
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if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
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{
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RARCH_ERR("[D3D]: Present() failed.\n");
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d3d->needs_restore = true;
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}
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#endif
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}
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2014-09-11 21:43:01 +00:00
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HRESULT d3d_create_vertex_buffer(LPDIRECT3DDEVICE dev,
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unsigned length, unsigned usage, unsigned fvf,
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2014-09-11 22:00:20 +00:00
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D3DPOOL pool, LPDIRECT3DVERTEXBUFFER vert_buf, void *handle)
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2014-09-11 21:05:58 +00:00
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{
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#if defined(_XBOX1)
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2014-09-11 22:16:05 +00:00
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return IDirect3DDevice8_CreateVertexBuffer(dev, length, usage, fvf, pool,
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2014-09-11 21:51:23 +00:00
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&vert_buf);
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2014-09-11 21:05:58 +00:00
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#elif defined(_XBOX360)
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2014-09-11 22:16:05 +00:00
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return IDirect3DDevice9_CreateVertexBuffer(dev, length, usage, fvf, pool,
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2014-09-11 21:51:23 +00:00
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&vert_buf, NULL);
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2014-09-11 21:05:58 +00:00
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#else
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2014-09-11 22:16:05 +00:00
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return dev->CreateVertexBuffer(length, usage, fvf, pool, &vert_buf, NULL);
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2014-09-11 21:05:58 +00:00
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#endif
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}
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2014-09-11 21:43:01 +00:00
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void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no,
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2014-09-11 21:05:58 +00:00
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LPDIRECT3DVERTEXBUFFER stream_vertbuf, unsigned offset_bytes,
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unsigned stride)
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{
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#if defined(_XBOX1)
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2014-09-11 21:43:01 +00:00
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IDirect3DDevice8_SetStreamSource(dev, stream_no, stream_vertbuf, stride);
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2014-09-11 21:05:58 +00:00
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#elif defined(_XBOX360)
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2014-09-11 21:43:01 +00:00
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D3DDevice_SetStreamSource_Inline(dev, stream_no, stream_vertbuf,
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offset_bytes, stride);
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2014-09-11 21:05:58 +00:00
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#else
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dev->SetStreamSource(stream_no, stream_vertbuf, offset_bytes, stride);
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2014-09-11 21:05:58 +00:00
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#endif
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}
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2014-09-11 21:43:01 +00:00
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void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev,
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2014-09-12 05:49:25 +00:00
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unsigned sampler, unsigned value)
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2014-09-11 21:05:58 +00:00
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{
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#if defined(_XBOX1)
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D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
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D3D__TextureState[sampler][D3DTSS_ADDRESSU] = value;
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2014-09-11 21:05:58 +00:00
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#elif defined(_XBOX360)
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2014-09-11 21:43:01 +00:00
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D3DDevice_SetSamplerState_AddressU_Inline(dev, sampler, value);
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2014-09-11 21:05:58 +00:00
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#else
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2014-09-12 05:49:25 +00:00
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dev->SetSamplerState(sampler, D3DSAMP_ADDRESSU, value);
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2014-09-11 21:05:58 +00:00
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#endif
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}
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2014-09-11 21:43:01 +00:00
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void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev,
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2014-09-12 05:49:25 +00:00
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unsigned sampler, unsigned value)
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2014-09-11 21:05:58 +00:00
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{
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#if defined(_XBOX1)
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2014-09-11 21:43:01 +00:00
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D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
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D3D__TextureState[sampler][D3DTSS_ADDRESSV] = value;
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2014-09-11 21:05:58 +00:00
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#elif defined(_XBOX360)
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2014-09-11 21:43:01 +00:00
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D3DDevice_SetSamplerState_AddressV_Inline(dev, sampler, value);
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2014-09-11 21:05:58 +00:00
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#else
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2014-09-12 05:49:25 +00:00
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dev->SetSamplerState(sampler, D3DSAMP_ADDRESSV, value);
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2014-09-11 21:05:58 +00:00
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#endif
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}
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2014-09-11 21:43:01 +00:00
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void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev,
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2014-09-12 05:49:25 +00:00
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unsigned sampler, unsigned value)
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2014-09-11 21:05:58 +00:00
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{
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#if defined(_XBOX1)
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2014-09-11 21:43:01 +00:00
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D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
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D3D__TextureState[sampler][D3DTSS_MINFILTER] = value;
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2014-09-11 21:05:58 +00:00
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#elif defined(_XBOX360)
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2014-09-11 21:43:01 +00:00
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D3DDevice_SetSamplerState_MinFilter(dev, sampler, value);
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2014-09-11 21:05:58 +00:00
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#else
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2014-09-12 05:49:25 +00:00
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dev->SetSamplerState(sampler, D3DSAMP_MINFILTER, value);
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2014-09-11 21:05:58 +00:00
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#endif
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}
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2014-09-11 21:43:01 +00:00
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void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev,
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2014-09-12 05:49:25 +00:00
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unsigned sampler, unsigned value)
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2014-09-11 21:05:58 +00:00
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{
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#if defined(_XBOX1)
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2014-09-11 21:43:01 +00:00
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D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
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D3D__TextureState[sampler][D3DTSS_MAGFILTER] = value;
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2014-09-11 21:05:58 +00:00
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#elif defined(_XBOX360)
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2014-09-11 21:43:01 +00:00
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D3DDevice_SetSamplerState_MagFilter(dev, sampler, value);
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2014-09-11 21:05:58 +00:00
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#else
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2014-09-12 05:49:25 +00:00
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dev->SetSamplerState(sampler, D3DSAMP_MAGFILTER, value);
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2014-09-11 21:05:58 +00:00
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#endif
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}
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2014-09-11 21:43:01 +00:00
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void d3d_draw_primitive(LPDIRECT3DDEVICE dev,
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2014-09-11 22:00:20 +00:00
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D3DPRIMITIVETYPE type, unsigned start, unsigned count)
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2014-09-11 21:05:58 +00:00
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{
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2014-09-11 21:43:01 +00:00
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#if defined(_XBOX1)
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D3DDevice_DrawVertices(type, start, D3DVERTEXCOUNT(type, count));
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#elif defined(_XBOX360)
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D3DDevice_DrawVertices(dev, type, start, D3DVERTEXCOUNT(type, count));
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#else
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2014-09-11 21:05:58 +00:00
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if (SUCCEEDED(dev->BeginScene()))
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{
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dev->DrawPrimitive(type, start, count);
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dev->EndScene();
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}
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2014-09-11 21:43:01 +00:00
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#endif
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2014-09-11 21:05:58 +00:00
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}
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2014-09-11 21:43:01 +00:00
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void d3d_lockrectangle_clear(LPDIRECT3DTEXTURE tex,
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unsigned tex_width, unsigned tex_height,
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2014-09-11 21:05:58 +00:00
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unsigned level, D3DLOCKED_RECT lock_rect, RECT rect,
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unsigned flags)
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{
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2014-09-11 21:43:01 +00:00
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#if defined(_XBOX)
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2014-09-11 22:00:20 +00:00
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D3DTexture_LockRect(tex, level, &lock_rect, &rect, flags);
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memset(lock_rect.pBits, 0, tex_height * lock_rect.Pitch);
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2014-09-11 21:05:58 +00:00
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#else
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2014-09-12 06:02:50 +00:00
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if (SUCCEEDED(tex->LockRect(level, &lock_rect, &rect, flags)))
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2014-09-11 21:05:58 +00:00
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{
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2014-09-11 22:00:20 +00:00
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memset(lock_rect.pBits, level, tex_height * lock_rect.Pitch);
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2014-09-11 21:05:58 +00:00
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tex->UnlockRect(0);
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}
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#endif
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}
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2014-09-12 16:01:32 +00:00
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void d3d_set_viewport(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp)
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{
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(void)dev;
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#if defined(_XBOX360)
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D3DDevice_SetViewport(dev, vp);
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#elif defined(_XBOX1)
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D3DDevice_SetViewport(vp);
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#else
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dev->SetViewport(vp);
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#endif
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}
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2014-09-12 17:19:11 +00:00
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void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
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LPDIRECT3DTEXTURE tex)
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{
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#if defined(_XBOX1)
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D3DDevice_SetTexture(sampler, tex);
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#elif defined(_XBOX360)
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unsigned fetchConstant =
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GPU_CONVERT_D3D_TO_HARDWARE_TEXTUREFETCHCONSTANT(sampler);
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uint64_t pendingMask3 =
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D3DTAG_MASKENCODE(D3DTAG_START(D3DTAG_FETCHCONSTANTS)
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+ fetchConstant, D3DTAG_START(D3DTAG_FETCHCONSTANTS)
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+ fetchConstant);
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2014-09-12 17:23:42 +00:00
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D3DDevice_SetTexture(dev, sampler, tex, pendingMask3);
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2014-09-12 17:19:11 +00:00
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#else
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dev->SetTexture(0, tex);
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#endif
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}
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2014-09-12 06:02:50 +00:00
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void d3d_textureblit(void *data, void *renderchain_data,
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2014-09-11 21:05:58 +00:00
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LPDIRECT3DTEXTURE tex, D3DSURFACE_DESC desc,
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2014-09-11 22:00:20 +00:00
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D3DLOCKED_RECT lr, const void *frame,
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2014-09-11 21:05:58 +00:00
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unsigned width, unsigned height, unsigned pitch)
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{
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2014-09-12 15:54:11 +00:00
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d3d_video_t *d3d = (d3d_video_t*)data;
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2014-09-12 01:45:11 +00:00
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(void)desc;
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2014-09-12 15:54:11 +00:00
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(void)data;
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2014-09-12 06:02:50 +00:00
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(void)d3d;
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if (!d3d)
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return;
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2014-09-12 01:45:11 +00:00
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#if defined(_XBOX360)
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tex->GetLevelDesc(0, &desc);
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XGCopySurface(lr.pBits, lr.Pitch, width, height, desc.Format, NULL,
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frame, pitch, desc.Format, NULL, 0, 0);
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#elif defined(_XBOX1)
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for (unsigned y = 0; y < height; y++)
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{
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const uint8_t *in = (const uint8_t*)frame + y * pitch;
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uint8_t *out = (uint8_t*)lr.pBits + y * lr.Pitch;
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memcpy(out, in, width * d3d->pixel_size);
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}
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#else
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2014-09-12 06:02:50 +00:00
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renderchain_t *chain = (renderchain_t*)renderchain_data;
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if (!chain)
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return;
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2014-09-11 22:00:20 +00:00
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if (SUCCEEDED(tex->LockRect(0, &lr, NULL, D3DLOCK_NOSYSLOCK)))
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2014-09-11 21:05:58 +00:00
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{
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for (unsigned y = 0; y < height; y++)
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{
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const uint8_t *in = (const uint8_t*)frame + y * pitch;
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2014-09-11 22:00:20 +00:00
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uint8_t *out = (uint8_t*)lr.pBits + y * lr.Pitch;
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2014-09-12 06:02:50 +00:00
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memcpy(out, in, width * chain->pixel_size);
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2014-09-11 21:05:58 +00:00
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}
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tex->UnlockRect(0);
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}
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#endif
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}
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