RetroArch/psp1/psp1_video.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <pspkernel.h>
#include <pspdisplay.h>
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#include <pspgu.h>
#include <pspgum.h>
#include "../psp/sdk_defines.h"
#include "../general.h"
#include "../driver.h"
#ifndef SCEGU_SCR_WIDTH
#define SCEGU_SCR_WIDTH 480
#endif
#ifndef SCEGU_SCR_HEIGHT
#define SCEGU_SCR_HEIGHT 272
#endif
#ifndef SCEGU_VRAM_WIDTH
#define SCEGU_VRAM_WIDTH 512
#endif
typedef struct psp1_video
{
bool rgb32;
unsigned tex_w;
unsigned tex_h;
} psp1_video_t;
typedef struct psp1_vertex
{
u16 u,v;
u16 color;
u16 x,y,z;
}psp1_vertex_t;
static unsigned int __attribute__((aligned(16))) list[262144];
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static void init_texture(void *data, unsigned width, unsigned height, bool rgb32)
{
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psp1_video_t *psp = (psp1_video_t*)data;
sceGuStart(GU_DIRECT, list);
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sceGuDrawBuffer(rgb32 ? GU_PSM_8888 : GU_PSM_5650, (void*)0, SCEGU_VRAM_WIDTH);
sceGuDispBuffer(width, height, (void*)0x88000, SCEGU_VRAM_WIDTH);
sceGuClearColor(GU_COLOR(0.0f,0.0f,1.0f,1.0f));
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sceGuScissor(0, 0, width, height);
sceGuEnable(GU_SCISSOR_TEST);
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sceGuTexMode(rgb32 ? GU_PSM_8888 : GU_PSM_5650, 0, 0, GU_FALSE);
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
sceGuTexFilter(GU_LINEAR, GU_LINEAR);
sceGuTexWrap ( GU_CLAMP,GU_CLAMP );
sceGuEnable(GU_TEXTURE_2D);
sceGuDisable(GU_BLEND);
sceGuDisable (GU_DEPTH_TEST);
sceGuFinish();
sceGuSync(0, 0);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
}
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static void *psp_init(const video_info_t *video,
const input_driver_t **input, void **input_data)
{
void *pspinput;
(void)video;
if (driver.video_data)
{
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psp1_video_t *psp = (psp1_video_t*)driver.video_data;
/* Reinitialize textures here */
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psp->rgb32 = video->rgb32;
init_texture(psp, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT, psp->rgb32);
return driver.video_data;
}
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psp1_video_t *psp = (psp1_video_t*)calloc(1, sizeof(psp1_video_t));
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if (!psp)
goto error;
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sceGuInit();
if (input && input_data)
{
pspinput = input_psp.init();
*input = pspinput ? &input_psp : NULL;
*input_data = pspinput;
}
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psp->rgb32 = video->rgb32;
init_texture(psp, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT, psp->rgb32);
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psp->tex_w = 512;
psp->tex_h = 512;
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return psp;
error:
RARCH_ERR("PSP1 video could not be initialized.\n");
return (void*)-1;
}
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static bool psp_frame(void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch, const char *msg)
{
(void)width;
(void)height;
(void)pitch;
(void)msg;
int x,y;
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psp1_video_t *psp = (psp1_video_t*)data;
if(!frame)
return true;
void* g_texture = (void*) (0x44110000); // video memory after draw+display buffers
if (psp->rgb32){
pitch/=4;
u32* out_p=(u32*)g_texture ;
u32* in_p=(u32*)frame;
for ( y=0;y<height;y++ ){
for ( x=0;x<width;x++ ){
*out_p=((*in_p)&0xFF00FF00)|(((*in_p)&0xFF)<<16)|(((*in_p)&0xFF0000)>>16);
in_p++;
out_p++;
}
in_p+=pitch-width;
}
}else{
pitch/=2;
u16* out_p=(u16*)g_texture;
u16* in_p=(u16*)frame;
for ( y=0;y<height;y++ ){
for ( x=0;x<width;x++ ){
*out_p=((*in_p)&0x7E0)|(((*in_p)&0x1F)<<11)|((*in_p)>>11);
in_p++;
out_p++;
}
in_p+=pitch-width;
}
}
sceGuStart(GU_DIRECT, list);
sceGuClear(GU_COLOR_BUFFER_BIT);
psp1_vertex_t* v = sceGuGetMemory(2*sizeof(psp1_vertex_t));
v[0].x=(SCEGU_SCR_WIDTH-width*SCEGU_SCR_HEIGHT/height)/2;
v[0].y=0;
v[0].u=0;
v[0].v=0;
v[1].x=(SCEGU_SCR_WIDTH+width*SCEGU_SCR_HEIGHT/height)/2;
v[1].y=(SCEGU_SCR_HEIGHT);
v[1].u=width;
v[1].v=height;
sceGuTexImage(0,256,256,width,g_texture);
sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_COLOR_5650|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,NULL,v);
sceGuFinish();
sceGuSync(0,0);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
return true;
}
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static void psp_set_nonblock_state(void *data, bool toggle)
{
(void)data;
(void)toggle;
}
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static bool psp_alive(void *data)
{
(void)data;
return true;
}
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static bool psp_focus(void *data)
{
(void)data;
return true;
}
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static void psp_free(void *data)
{
(void)data;
sceGuTerm();
}
#ifdef HAVE_MENU
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static void psp_restart(void) {}
#endif
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static void psp_set_rotation(void *data, unsigned rotation)
{
}
const video_driver_t video_psp1 = {
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psp_init,
psp_frame,
psp_set_nonblock_state,
psp_alive,
psp_focus,
NULL,
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psp_free,
"psp1",
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#if defined(HAVE_MENU)
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psp_restart,
#endif
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psp_set_rotation,
};