RetroArch/managers/cheat_manager.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
*/
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#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <file/config_file.h>
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#include <file/file_path.h>
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#include <compat/strl.h>
#include <compat/posix_string.h>
#include <string/stdstring.h>
#include <retro_miscellaneous.h>
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#ifdef HAVE_CONFIG_H
#include "../config.h"
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#endif
#ifdef HAVE_CHEEVOS
#include "../cheevos/cheevos.h"
#endif
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#include "cheat_manager.h"
#include "../msg_hash.h"
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#include "../retroarch.h"
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#include "../dynamic.h"
#include "../core.h"
#include "../verbosity.h"
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struct item_cheat
{
char *desc;
bool state;
char *code;
};
struct cheat_manager
{
struct item_cheat *cheats;
unsigned ptr;
unsigned size;
unsigned buf_size;
};
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static cheat_manager_t *cheat_manager_state;
unsigned cheat_manager_get_buf_size(void)
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{
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cheat_manager_t *handle = cheat_manager_state;
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if (!handle)
return 0;
return handle->buf_size;
}
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unsigned cheat_manager_get_size(void)
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{
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cheat_manager_t *handle = cheat_manager_state;
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if (!handle)
return 0;
return handle->size;
}
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void cheat_manager_apply_cheats(void)
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{
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#ifdef HAVE_CHEEVOS
bool data_bool = false;
#endif
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unsigned i, idx = 0;
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cheat_manager_t *handle = cheat_manager_state;
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if (!handle)
return;
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core_reset_cheat();
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for (i = 0; i < handle->size; i++)
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{
if (handle->cheats[i].state)
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{
retro_ctx_cheat_info_t cheat_info;
cheat_info.index = idx++;
cheat_info.enabled = true;
cheat_info.code = handle->cheats[i].code;
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if (!string_is_empty(cheat_info.code))
core_set_cheat(&cheat_info);
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}
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}
runloop_msg_queue_push(msg_hash_to_str(MSG_APPLYING_CHEAT), 1, 180, true);
RARCH_LOG("%s\n", msg_hash_to_str(MSG_APPLYING_CHEAT));
#ifdef HAVE_CHEEVOS
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data_bool = idx != 0;
cheevos_apply_cheats(&data_bool);
#endif
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}
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void cheat_manager_set_code(unsigned i, const char *str)
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{
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cheat_manager_t *handle = cheat_manager_state;
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if (!handle)
return;
if (!string_is_empty(str))
handle->cheats[i].code = strdup(str);
handle->cheats[i].state = true;
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}
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/**
* cheat_manager_save:
* @path : Path to cheats file (relative path).
*
* Saves cheats to file on disk.
*
* Returns: true (1) if successful, otherwise false (0).
**/
bool cheat_manager_save(const char *path, const char *cheat_database)
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{
bool ret;
unsigned i;
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char buf[PATH_MAX_LENGTH];
char cheats_file[PATH_MAX_LENGTH];
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config_file_t *conf = NULL;
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cheat_manager_t *handle = cheat_manager_state;
buf[0] = cheats_file[0] = '\0';
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fill_pathname_join(buf, cheat_database, path, sizeof(buf));
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fill_pathname_noext(cheats_file, buf, ".cht", sizeof(cheats_file));
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conf = config_file_new(cheats_file);
if (!conf)
conf = config_file_new(NULL);
if (!conf)
return false;
if (!handle)
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{
config_file_free(conf);
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return false;
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}
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config_set_int(conf, "cheats", handle->size);
for (i = 0; i < handle->size; i++)
{
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char key[64];
char desc_key[256];
char code_key[256];
char enable_key[256];
key[0] = desc_key[0] = code_key[0] = enable_key[0] = '\0';
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snprintf(key, sizeof(key), "cheat%u", i);
snprintf(desc_key, sizeof(desc_key), "cheat%u_desc", i);
snprintf(code_key, sizeof(code_key), "cheat%u_code", i);
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snprintf(enable_key, sizeof(enable_key), "cheat%u_enable", i);
if (handle->cheats[i].desc)
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config_set_string(conf, desc_key, handle->cheats[i].desc);
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else
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config_set_string(conf, desc_key, handle->cheats[i].code);
config_set_string(conf, code_key, handle->cheats[i].code);
config_set_bool(conf, enable_key, handle->cheats[i].state);
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}
ret = config_file_write(conf, cheats_file);
config_file_free(conf);
return ret;
}
static cheat_manager_t *cheat_manager_new(unsigned size)
{
unsigned i;
cheat_manager_t *handle = (cheat_manager_t*)
calloc(1, sizeof(struct cheat_manager));
if (!handle)
return NULL;
handle->buf_size = size;
handle->size = size;
handle->cheats = (struct item_cheat*)
calloc(handle->buf_size, sizeof(struct item_cheat));
if (!handle->cheats)
{
handle->buf_size = 0;
handle->size = 0;
handle->cheats = NULL;
return handle;
}
for (i = 0; i < handle->size; i++)
{
handle->cheats[i].desc = NULL;
handle->cheats[i].code = NULL;
handle->cheats[i].state = false;
}
return handle;
}
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bool cheat_manager_load(const char *path)
{
unsigned cheats = 0, i;
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cheat_manager_t *cheat;
config_file_t *conf = config_file_new(path);
if (!conf)
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return false;
config_get_uint(conf, "cheats", &cheats);
if (cheats == 0)
goto error;
cheat = cheat_manager_new(cheats);
if (!cheat)
goto error;
for (i = 0; i < cheats; i++)
{
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char key[64];
char desc_key[256];
char code_key[256];
char enable_key[256];
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char *tmp = NULL;
bool tmp_bool = false;
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key[0] = desc_key[0] = code_key[0] = enable_key[0] = '\0';
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snprintf(key, sizeof(key), "cheat%u", i);
snprintf(desc_key, sizeof(desc_key), "cheat%u_desc", i);
snprintf(code_key, sizeof(code_key), "cheat%u_code", i);
snprintf(enable_key, sizeof(enable_key), "cheat%u_enable", i);
if (config_get_string(conf, desc_key, &tmp) && !string_is_empty(tmp))
cheat->cheats[i].desc = strdup(tmp);
if (config_get_string(conf, code_key, &tmp) && !string_is_empty(tmp))
cheat->cheats[i].code = strdup(tmp);
if (config_get_bool(conf, enable_key, &tmp_bool))
cheat->cheats[i].state = tmp_bool;
if (tmp)
free(tmp);
}
config_file_free(conf);
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cheat_manager_state = cheat;
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return true;
error:
config_file_free(conf);
return false;
}
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bool cheat_manager_realloc(unsigned new_size)
{
unsigned i;
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cheat_manager_t *handle = cheat_manager_state;
if (!handle)
return false;
if (!handle->cheats)
handle->cheats = (struct item_cheat*)
calloc(new_size, sizeof(struct item_cheat));
else
handle->cheats = (struct item_cheat*)
realloc(handle->cheats, new_size * sizeof(struct item_cheat));
if (!handle->cheats)
{
handle->buf_size = handle->size = 0;
handle->cheats = NULL;
return false;
}
handle->buf_size = new_size;
handle->size = new_size;
for (i = 0; i < handle->size; i++)
{
handle->cheats[i].desc = NULL;
handle->cheats[i].code = NULL;
handle->cheats[i].state = false;
}
return true;
}
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void cheat_manager_free(void)
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{
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cheat_manager_t *handle = cheat_manager_state;
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if (!handle)
return;
if (handle->cheats)
{
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unsigned i;
for (i = 0; i < handle->size; i++)
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{
free(handle->cheats[i].desc);
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free(handle->cheats[i].code);
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}
free(handle->cheats);
}
free(handle);
}
void cheat_manager_update(cheat_manager_t *handle, unsigned handle_idx)
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{
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char msg[256];
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if (!handle)
return;
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snprintf(msg, sizeof(msg), "Cheat: #%u [%s]: %s",
handle_idx, handle->cheats[handle_idx].state ? "ON" : "OFF",
(handle->cheats[handle_idx].desc) ?
(handle->cheats[handle_idx].desc) : (handle->cheats[handle_idx].code)
);
runloop_msg_queue_push(msg, 1, 180, true);
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RARCH_LOG("%s\n", msg);
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}
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void cheat_manager_toggle_index(unsigned i)
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{
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cheat_manager_t *handle = cheat_manager_state;
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if (!handle)
return;
handle->cheats[i].state = !handle->cheats[i].state;
cheat_manager_update(handle, i);
}
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void cheat_manager_toggle(void)
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{
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cheat_manager_t *handle = cheat_manager_state;
if (!handle)
return;
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handle->cheats[handle->ptr].state ^= true;
cheat_manager_apply_cheats();
cheat_manager_update(handle, handle->ptr);
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}
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void cheat_manager_index_next(void)
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{
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cheat_manager_t *handle = cheat_manager_state;
if (!handle)
return;
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handle->ptr = (handle->ptr + 1) % handle->size;
cheat_manager_update(handle, handle->ptr);
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}
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void cheat_manager_index_prev(void)
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{
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cheat_manager_t *handle = cheat_manager_state;
if (!handle)
return;
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if (handle->ptr == 0)
handle->ptr = handle->size - 1;
else
handle->ptr--;
cheat_manager_update(handle, handle->ptr);
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}
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const char *cheat_manager_get_code(unsigned i)
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{
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cheat_manager_t *handle = cheat_manager_state;
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if (!handle)
return NULL;
return handle->cheats[i].code;
}
const char *cheat_manager_get_desc(unsigned i)
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{
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cheat_manager_t *handle = cheat_manager_state;
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if (!handle)
return NULL;
return handle->cheats[i].desc;
}
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bool cheat_manager_get_code_state(unsigned i)
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{
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cheat_manager_t *handle = cheat_manager_state;
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if (!handle)
return false;
return handle->cheats[i].state;
}
void cheat_manager_state_free(void)
{
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cheat_manager_free();
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cheat_manager_state = NULL;
}
bool cheat_manager_alloc_if_empty(void)
{
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cheat_manager_t *handle = cheat_manager_state;
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if (!handle)
{
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cheat_manager_t *tmp = cheat_manager_new(0);
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if (!tmp)
return false;
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cheat_manager_state = tmp;
}
return true;
}