RetroArch/gfx/shader_glsl.h

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_GLSL_H
#define __SSNES_GLSL_H
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#include "../boolean.h"
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#include "gl_common.h"
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bool gl_glsl_init(const char *path);
void gl_glsl_deinit(void);
void gl_glsl_set_proj_matrix(void);
void gl_glsl_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height,
unsigned frame_counter,
const struct gl_tex_info *info,
const struct gl_tex_info *prev_info,
const struct gl_tex_info *fbo_info, unsigned fbo_info_cnt);
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void gl_glsl_use(unsigned index);
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unsigned gl_glsl_num(void);
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bool gl_glsl_filter_type(unsigned index, bool *smooth);
void gl_glsl_shader_scale(unsigned index, struct gl_fbo_scale *scale);
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#endif