RetroArch/gfx/d3d/d3d.h

172 lines
3.7 KiB
C
Raw Normal View History

2012-10-26 19:09:30 +00:00
/* RetroArch - A frontend for libretro.
2014-01-01 00:50:59 +00:00
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
2015-01-07 17:06:50 +00:00
* Copyright (C) 2011-2015 - Daniel De Matteis
2012-10-26 19:09:30 +00:00
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
2015-01-07 21:23:45 +00:00
#ifndef __D3DVIDEO_INTF_H__
#define __D3DVIDEO_INTF_H__
2012-10-26 19:09:30 +00:00
#include <string>
#include <vector>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
2014-01-09 19:04:18 +00:00
#ifndef _XBOX
#define HAVE_WINDOW
#endif
#if defined(_XBOX1)
#ifndef HAVE_D3D8
#define HAVE_D3D8
#endif
#else
#ifndef HAVE_D3D9
#define HAVE_D3D9
#endif
#endif
2014-09-11 18:59:52 +00:00
#ifdef _XBOX1
#include <xfont.h>
#endif
2012-10-26 19:09:30 +00:00
#include "../../general.h"
#include "../../driver.h"
2014-09-11 22:18:18 +00:00
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
#include "../video_shader_driver.h"
2014-09-11 22:18:18 +00:00
#endif
2012-10-26 19:09:30 +00:00
#include "../font_driver.h"
2015-04-04 01:04:01 +00:00
#include "../font_renderer_driver.h"
#include "../video_context_driver.h"
#include "d3d_wrapper.h"
#include "render_chain_driver.h"
typedef struct
{
struct Coords
{
float x, y, w, h;
};
Coords tex_coords;
Coords vert_coords;
unsigned tex_w, tex_h;
bool fullscreen;
2013-10-21 11:26:23 +00:00
bool enabled;
float alpha_mod;
LPDIRECT3DTEXTURE tex;
2015-04-06 18:47:29 +00:00
#ifdef HAVE_D3D9
LPDIRECT3DVERTEXBUFFER vert_buf;
2014-09-11 18:59:52 +00:00
#endif
2015-04-06 18:47:29 +00:00
} overlay_t;
2014-09-11 18:39:19 +00:00
#ifdef _XBOX
typedef struct Vertex
{
float x, y;
#if defined(_XBOX1)
float z;
float rhw;
#endif
float u, v;
} Vertex;
2014-09-11 18:39:19 +00:00
#endif
2014-09-11 22:05:04 +00:00
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
#ifdef _XBOX
typedef struct gl_shader_backend gl_shader_backend_t;
2014-09-11 22:05:04 +00:00
#endif
#endif
void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp);
typedef struct d3d_video
2012-10-26 19:09:30 +00:00
{
2015-03-29 21:58:00 +00:00
const void *font_driver;
2015-03-29 22:34:30 +00:00
void *font_handle;
const gfx_ctx_driver_t *ctx_driver;
bool should_resize;
2014-05-30 19:17:34 +00:00
bool quitting;
2012-10-26 19:09:30 +00:00
2014-01-09 19:04:18 +00:00
#ifdef HAVE_WINDOW
2012-10-26 19:09:30 +00:00
WNDCLASSEX windowClass;
2014-01-09 19:04:18 +00:00
#endif
2012-10-26 19:09:30 +00:00
HWND hWnd;
LPDIRECT3D g_pD3D;
LPDIRECT3DDEVICE dev;
2014-01-09 19:04:18 +00:00
HRESULT d3d_err;
2014-01-09 19:06:39 +00:00
unsigned cur_mon_id;
2012-10-26 19:09:30 +00:00
unsigned screen_width;
unsigned screen_height;
2014-01-09 17:44:25 +00:00
unsigned dev_rotation;
D3DVIEWPORT final_viewport;
2012-10-26 19:09:30 +00:00
2015-04-05 16:20:45 +00:00
std::string shader_path;
2012-10-26 19:09:30 +00:00
2015-04-05 21:01:26 +00:00
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
#ifdef _XBOX
const shader_backend_t *shader;
#else
2015-01-19 20:24:08 +00:00
struct video_shader shader;
2014-09-11 18:59:52 +00:00
#endif
2015-04-05 21:01:26 +00:00
#endif
2012-10-26 19:09:30 +00:00
video_info_t video_info;
bool needs_restore;
RECT font_rect;
RECT font_rect_shifted;
2013-03-27 14:55:59 +00:00
#ifdef HAVE_OVERLAY
2013-10-21 11:26:23 +00:00
bool overlays_enabled;
std::vector<overlay_t> overlays;
#endif
2015-04-06 18:47:29 +00:00
#if defined(HAVE_MENU)
2014-06-10 00:21:49 +00:00
overlay_t *menu;
2013-03-27 14:55:59 +00:00
#endif
2015-04-06 15:07:39 +00:00
const renderchain_driver_t *renderchain_driver;
2015-04-06 14:15:29 +00:00
void *renderchain_data;
#ifdef _XBOX
/* TODO _ should all be refactored */
// RENDERCHAIN PASS
unsigned pixel_size;
LPDIRECT3DTEXTURE tex;
LPDIRECT3DVERTEXBUFFER vertex_buf;
unsigned last_width;
unsigned last_height;
#ifdef HAVE_D3D9
LPDIRECT3DVERTEXDECLARATION vertex_decl;
2015-04-05 23:51:58 +00:00
#else
void *vertex_decl;
#endif
// RENDERCHAIN PASS -> INFO
unsigned tex_w;
unsigned tex_h;
#endif
/* TODO - refactor this away properly. */
bool resolution_hd_enable;
} d3d_video_t;
2012-10-26 19:09:30 +00:00
2014-01-09 17:44:25 +00:00
#ifndef _XBOX
extern "C" bool dinput_handle_message(void *dinput, UINT message, WPARAM wParam, LPARAM lParam);
#endif
2012-10-26 19:09:30 +00:00
#endif