(PSP1/PSP2) Refactor psp_input.c - should now work for both PSP1

and PSP2
This commit is contained in:
twinaphex 2012-11-23 02:40:03 +01:00
parent e85d3ae995
commit 3b6fffa9f9
9 changed files with 233 additions and 193 deletions

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@ -66,7 +66,7 @@ enum
INPUT_X,
INPUT_DINPUT,
INPUT_PS3,
INPUT_PSP2,
INPUT_PSP,
INPUT_XENON360,
INPUT_WII,
INPUT_XINPUT,
@ -146,8 +146,8 @@ enum
#define INPUT_DEFAULT_DRIVER INPUT_SDL
#elif defined(__CELLOS_LV2__)
#define INPUT_DEFAULT_DRIVER INPUT_PS3
#elif defined(SN_TARGET_PSP2)
#define INPUT_DEFAULT_DRIVER INPUT_PSP2
#elif defined(SN_TARGET_PSP2) || defined(PSP)
#define INPUT_DEFAULT_DRIVER INPUT_PSP
#elif defined(GEKKO)
#define INPUT_DEFAULT_DRIVER INPUT_WII
#elif defined(HAVE_XVIDEO)

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@ -205,8 +205,8 @@ INPUT
============================================================ */
#if defined(__CELLOS_LV2__)
#include "../../ps3/ps3_input.c"
#elif defined(SN_TARGET_PSP2)
#include "../../psp2/psp2_input.c"
#elif defined(SN_TARGET_PSP2) || defined(PSP)
#include "../../psp/psp_input.c"
#elif defined(GEKKO)
#include "../../gx/gx_input.c"
#elif defined(_XBOX)

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@ -123,8 +123,8 @@ static const input_driver_t *input_drivers[] = {
#ifdef __CELLOS_LV2__
&input_ps3,
#endif
#ifdef SN_TARGET_PSP2
&input_psp2,
#if defined(SN_TARGET_PSP2) || defined(PSP)
&input_psp,
#endif
#ifdef HAVE_SDL
&input_sdl,

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@ -305,7 +305,7 @@ extern const input_driver_t input_sdl;
extern const input_driver_t input_dinput;
extern const input_driver_t input_x;
extern const input_driver_t input_ps3;
extern const input_driver_t input_psp2;
extern const input_driver_t input_psp;
extern const input_driver_t input_xenon360;
extern const input_driver_t input_gx;
extern const input_driver_t input_xinput;

144
psp/psp_input.c Normal file
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@ -0,0 +1,144 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#if defined(SN_TARGET_PSP2)
#include <sceerror.h>
#include <kernel.h>
#include <ctrl.h>
#elif defined(PSP)
#include <pspctrl.h>
#endif
#include "psp_input.h"
#include "../driver.h"
#include "../libretro.h"
#include "../general.h"
#define ANALOGSTICK_DEADZONE_LOW (0x40)
#define ANALOGSTICK_DEADZONE_HIGH (0xc0)
static uint64_t state;
static void psp_input_poll(void *data)
{
(void)data;
SceCtrlData state_tmp;
int ret = sceCtrlReadBufferPositive(0, &state_tmp, 1);
if (ret == SCE_OK)
{
state = 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_LEFT) ? PSP_GAMEPAD_DPAD_LEFT : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_DOWN) ? PSP_GAMEPAD_DPAD_DOWN : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_RIGHT) ? PSP_GAMEPAD_DPAD_RIGHT : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_UP) ? PSP_GAMEPAD_DPAD_UP : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_START) ? PSP_GAMEPAD_START : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_SELECT) ? PSP_GAMEPAD_SELECT : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_TRIANGLE) ? PSP_GAMEPAD_TRIANGLE : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_SQUARE) ? PSP_GAMEPAD_SQUARE : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_CROSS) ? PSP_GAMEPAD_CROSS : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_CIRCLE) ? PSP_GAMEPAD_CIRCLE : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_R) ? PSP_GAMEPAD_R : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_L) ? PSP_GAMEPAD_L : 0;
state |= (STATE_ANALOGLX(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_LSTICK_LEFT_MASK : 0;
state |= (STATE_ANALOGLX(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_LSTICK_RIGHT_MASK : 0;
state |= (STATE_ANALOGLY(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_LSTICK_UP_MASK : 0;
state |= (STATE_ANALOGLY(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_LSTICK_DOWN_MASK : 0;
#ifdef SN_TARGET_PSP2
state |= (STATE_ANALOGRX(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_RSTICK_LEFT_MASK : 0;
state |= (STATE_ANALOGRX(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_RSTICK_RIGHT_MASK : 0;
state |= (STATE_ANALOGRY(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_RSTICK_UP_MASK : 0;
state |= (STATE_ANALOGRY(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_RSTICK_DOWN_MASK : 0;
#endif
}
}
static int16_t psp_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
uint64_t button = binds[0][id].joykey;
int16_t retval = 0;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
retval = (state & button) ? 1 : 0;
break;
}
return retval;
}
static void psp_input_set_analog_dpad_mapping(unsigned device, unsigned map_dpad_enum, unsigned controller_id)
{
(void)device;
}
static void psp_free_input(void *data)
{
(void)data;
}
static void* psp_input_initialize(void)
{
#ifdef PSP
sceCtrlSetSamplingCycle(0);
#endif
sceCtrlSetSamplingMode(DEFAULT_SAMPLING_MODE);
return (void*)-1;
}
static void psp_input_post_init(void)
{
}
static bool psp_key_pressed(void *data, int key)
{
(void)data;
switch (key)
{
default:
return false;
}
}
static void psp_set_default_keybind_lut(unsigned device, unsigned port)
{
(void)device;
(void)port;
}
const input_driver_t input_psp = {
.init = psp_input_initialize,
.poll = psp_input_poll,
.input_state = psp_input_state,
.key_pressed = psp_key_pressed,
.free = psp_free_input,
.set_default_keybind_lut = psp_set_default_keybind_lut,
.set_analog_dpad_mapping = psp_input_set_analog_dpad_mapping,
.post_init = psp_input_post_init,
.max_pads = MAX_PADS,
.ident = "psp",
};

79
psp/psp_input.h Normal file
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@ -0,0 +1,79 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _PSP_INPUT_H_
#define _PSP_INPUT_H_
enum {
PSP_GAMEPAD_CROSS = 1 << 0,
PSP_GAMEPAD_SQUARE = 1 << 1,
PSP_GAMEPAD_SELECT = 1 << 2,
PSP_GAMEPAD_START = 1 << 3,
PSP_GAMEPAD_DPAD_UP = 1 << 4,
PSP_GAMEPAD_DPAD_DOWN = 1 << 5,
PSP_GAMEPAD_DPAD_LEFT = 1 << 6,
PSP_GAMEPAD_DPAD_RIGHT = 1 << 7,
PSP_GAMEPAD_CIRCLE = 1 << 8,
PSP_GAMEPAD_TRIANGLE = 1 << 9,
PSP_GAMEPAD_L = 1 << 10,
PSP_GAMEPAD_R = 1 << 11,
PSP_GAMEPAD_LSTICK_LEFT_MASK = 1 << 16,
PSP_GAMEPAD_LSTICK_RIGHT_MASK = 1 << 17,
PSP_GAMEPAD_LSTICK_UP_MASK = 1 << 18,
PSP_GAMEPAD_LSTICK_DOWN_MASK = 1 << 19,
#ifdef SN_TARGET_PSP2
PSP_GAMEPAD_RSTICK_LEFT_MASK = 1 << 20,
PSP_GAMEPAD_RSTICK_RIGHT_MASK = 1 << 21,
PSP_GAMEPAD_RSTICK_UP_MASK = 1 << 22,
PSP_GAMEPAD_RSTICK_DOWN_MASK = 1 << 23,
#endif
};
#ifdef SN_TARGET_PSP2
#define STATE_BUTTON(state) ((state).buttons)
#define STATE_ANALOGLX(state) ((state).lx)
#define STATE_ANALOGLY(state) ((state).ly)
#define STATE_ANALOGRX(state) ((state).rx)
#define STATE_ANALOGRY(state) ((state).ry)
#define DEFAULT_SAMPLING_MODE (SCE_CTRL_MODE_DIGITALANALOG)
#define PSP_CTRL_LEFT SCE_CTRL_LEFT
#define PSP_CTRL_DOWN SCE_CTRL_DOWN
#define PSP_CTRL_RIGHT SCE_CTRL_RIGHT
#define PSP_CTRL_UP SCE_CTRL_UP
#define PSP_CTRL_START SCE_CTRL_START
#define PSP_CTRL_SELECT SCE_CTRL_SELECT
#define PSP_CTRL_TRIANGLE SCE_CTRL_TRIANGLE
#define PSP_CTRL_SQUARE SCE_CTRL_SQUARE
#define PSP_CTRL_CROSS SCE_CTRL_CROSS
#define PSP_CTRL_CIRCLE SCE_CTRL_CIRCLE
#define PSP_CTRL_L SCE_CTRL_L
#define PSP_CTRL_R SCE_CTRL_R
#define sceCtrlReadBufferPositive(port, pad_data, bufs) sceCtrlReadBufferPositive(port, pad_data, bufs)
#else
#define STATE_BUTTON(state) ((state).Buttons)
#define STATE_ANALOGLX(state) ((state).Lx)
#define STATE_ANALOGLX(state) ((state).Ly)
#define STATE_ANALOGRX(state) ((state).Rx)
#define STATE_ANALOGRY(state) ((state).Ry)
#define DEFAULT_SAMPLING_MODE (PSP_CTRL_MODE_ANALOG)
#define sceCtrlReadBufferPositive(port, pad_data, bufs) sceCtrlReadBufferPositive(pad_data, bufs)
#endif
#endif

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@ -1,140 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <sceerror.h>
#include <kernel.h>
#include <ctrl.h>
#include "../driver.h"
#include "../libretro.h"
#include "../general.h"
#define ANALOGSTICK_DEADZONE_LOW (0x40)
#define ANALOGSTICK_DEADZONE_HIGH (0xc0
static uint64_t state;
static void psp2_input_poll(void *data)
{
CellPadInfo2 pad_info;
(void)data;
for (unsigned i = 0; i < MAX_PADS; i++)
{
SceCtrlData state_tmp;
int ret = sceCtrlReadBufferPositive(0, &state_tmp, 1);
if (ret == SCE_OK)
{
state = 0;
state |= (state_tmp.buttons & SCE_CTRL_LEFT) ? PSP2_GAMEPAD_DPAD_LEFT : 0;
state |= (state_tmp.buttons & SCE_CTRL_DOWN) ? PSP2_GAMEPAD_DPAD_DOWN : 0;
state |= (state_tmp.buttons & SCE_CTRL_RIGHT) ? PSP2_GAMEPAD_DPAD_RIGHT : 0;
state |= (state_tmp.buttons & SCE_CTRL_UP) ? PSP2_GAMEPAD_DPAD_UP : 0;
state |= (state_tmp.buttons & SCE_CTRL_START) ? PSP2_GAMEPAD_START : 0;
state |= (state_tmp.buttons & SCE_CTRL_SELECT) ? PSP2_GAMEPAD_SELECT : 0;
state |= (state_tmp.buttons & SCE_CTRL_TRIANGLE) ? PSP2_GAMEPAD_TRIANGLE : 0;
state |= (state_tmp.buttons & SCE_CTRL_SQUARE) ? PSP2_GAMEPAD_SQUARE : 0;
state |= (state_tmp.buttons & SCE_CTRL_CROSS) ? PSP2_GAMEPAD_CROSS : 0;
state |= (state_tmp.buttons & SCE_CTRL_CIRCLE) ? PSP2_GAMEPAD_CIRCLE : 0;
state |= (state_tmp.buttons & SCE_CTRL_R) ? PSP2_GAMEPAD_R : 0;
state |= (state_tmp.buttons & SCE_CTRL_L) ? PSP2_GAMEPAD_L : 0;
state |= (state_tmp.lx < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_LSTICK_LEFT_MASK : 0;
state |= (state_tmp.lx > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_LSTICK_RIGHT_MASK : 0;
state |= (state_tmp.ly < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_LSTICK_UP_MASK : 0;
state |= (state_tmp.ly > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_LSTICK_DOWN_MASK : 0;
state |= (state_tmp.rx < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_RSTICK_LEFT_MASK : 0;
state |= (state_tmp.rx > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_RSTICK_RIGHT_MASK : 0;
state |= (state_tmp.ry < ANALOGSTICK_DEADZONE_LOW) ? PSP2_GAMEPAD_RSTICK_UP_MASK : 0;
state |= (state_tmp.ry > ANALOGSTICK_DEADZONE_HIGH) ? PSP2_GAMEPAD_RSTICK_DOWN_MASK : 0;
}
}
cellPadGetInfo2(&pad_info);
}
static int16_t psp2_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
uint64_t button = binds[0][id].joykey;
int16_t retval = 0;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
retval = (state & button) ? 1 : 0;
break;
}
return retval;
}
static void psp2_input_set_analog_dpad_mapping(unsigned device, unsigned map_dpad_enum, unsigned controller_id)
{
(void)device;
}
static void psp2_free_input(void *data)
{
(void)data;
}
static void* psp2_input_initialize(void)
{
sceCtrlSetSamplingMode(SCE_CTRL_MODE_DIGITALANALOG);
return (void*)-1;
}
static void psp2_input_post_init(void)
{
}
static bool psp2_key_pressed(void *data, int key)
{
(void)data;
switch (key)
{
default:
return false;
}
}
static void psp2_set_default_keybind_lut(unsigned device, unsigned port)
{
(void)device;
(void)port;
}
const input_driver_t input_psp2 = {
.init = psp2_input_initialize,
.poll = psp2_input_poll,
.input_state = psp2_input_state,
.key_pressed = psp2_key_pressed,
.free = psp2_free_input,
.set_default_keybind_lut = psp2_set_default_keybind_lut,
.set_analog_dpad_mapping = psp2_input_set_analog_dpad_mapping,
.post_init = psp2_input_post_init,
.max_pads = MAX_PADS,
.ident = "psp2",
};

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@ -1,43 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _PSP2_INPUT_H_
#define _PSP2_INPUT_H_
enum {
PSP2_GAMEPAD_CROSS = 1 << 0,
PSP2_GAMEPAD_SQUARE = 1 << 1,
PSP2_GAMEPAD_SELECT = 1 << 2,
PSP2_GAMEPAD_START = 1 << 3,
PSP2_GAMEPAD_DPAD_UP = 1 << 4,
PSP2_GAMEPAD_DPAD_DOWN = 1 << 5,
PSP2_GAMEPAD_DPAD_LEFT = 1 << 6,
PSP2_GAMEPAD_DPAD_RIGHT = 1 << 7,
PSP2_GAMEPAD_CIRCLE = 1 << 8,
PSP2_GAMEPAD_TRIANGLE = 1 << 9,
PSP2_GAMEPAD_L = 1 << 10,
PSP2_GAMEPAD_R = 1 << 11,
PSP2_GAMEPAD_LSTICK_LEFT_MASK = 1 << 16,
PSP2_GAMEPAD_LSTICK_RIGHT_MASK = 1 << 17,
PSP2_GAMEPAD_LSTICK_UP_MASK = 1 << 18,
PSP2_GAMEPAD_LSTICK_DOWN_MASK = 1 << 19,
PSP2_GAMEPAD_RSTICK_LEFT_MASK = 1 << 20,
PSP2_GAMEPAD_RSTICK_RIGHT_MASK = 1 << 21,
PSP2_GAMEPAD_RSTICK_UP_MASK = 1 << 22,
PSP2_GAMEPAD_RSTICK_DOWN_MASK = 1 << 23,
};
#endif

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@ -115,8 +115,8 @@ const char *config_get_default_input(void)
return "android_input";
case INPUT_PS3:
return "ps3";
case INPUT_PSP2:
return "psp2";
case INPUT_PSP:
return "psp";
case INPUT_SDL:
return "sdl";
case INPUT_DINPUT: