Move D3D11Draw call back for now - should make OSK work again and

shaders
This commit is contained in:
twinaphex 2021-06-23 19:34:06 +02:00
parent f83e614b4e
commit 55afe18872

View File

@ -1610,9 +1610,9 @@ static bool d3d11_gfx_frame(
D3D11SetPShaderSamplers(
context, 0, 1, &d3d11->samplers[RARCH_FILTER_UNSPEC][RARCH_WRAP_DEFAULT]);
D3D11SetVShaderConstantBuffers(context, 0, 1, &d3d11->frame.ubo);
D3D11Draw(context, 4, 0);
}
D3D11Draw(context, 4, 0);
D3D11SetRasterizerState(context, d3d11->scissor_enabled);
D3D11SetScissorRects(d3d11->context, 1, &d3d11->scissor);
D3D11SetBlendState(context, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK);