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(MSVC 2013) Add more non_HAVE_DYNAMIC codepaths
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80b17668b6
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@ -47,8 +47,10 @@
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* it early seems to cause issues on some systems.
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* it early seems to cause issues on some systems.
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*/
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*/
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#ifdef HAVE_DYNAMIC
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static dylib_t dwmlib;
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static dylib_t dwmlib;
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static dylib_t shell32lib;
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static dylib_t shell32lib;
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#endif
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VOID (WINAPI *DragAcceptFiles_func)(HWND, BOOL);
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VOID (WINAPI *DragAcceptFiles_func)(HWND, BOOL);
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@ -58,12 +60,14 @@ static bool console_needs_free;
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static void gfx_dwm_shutdown(void)
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static void gfx_dwm_shutdown(void)
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{
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{
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#ifdef HAVE_DYNAMIC
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if (dwmlib)
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if (dwmlib)
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dylib_close(dwmlib);
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dylib_close(dwmlib);
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if (shell32lib)
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if (shell32lib)
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dylib_close(shell32lib);
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dylib_close(shell32lib);
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dwmlib = NULL;
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dwmlib = NULL;
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shell32lib = NULL;
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shell32lib = NULL;
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#endif
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}
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}
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static bool gfx_init_dwm(void)
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static bool gfx_init_dwm(void)
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@ -76,6 +80,7 @@ static bool gfx_init_dwm(void)
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atexit(gfx_dwm_shutdown);
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atexit(gfx_dwm_shutdown);
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#ifdef HAVE_DYNAMIC
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shell32lib = dylib_load("shell32.dll");
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shell32lib = dylib_load("shell32.dll");
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if (!shell32lib)
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if (!shell32lib)
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{
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{
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@ -93,11 +98,18 @@ static bool gfx_init_dwm(void)
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(VOID (WINAPI*)(HWND, BOOL))dylib_proc(shell32lib, "DragAcceptFiles");
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(VOID (WINAPI*)(HWND, BOOL))dylib_proc(shell32lib, "DragAcceptFiles");
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mmcss =
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mmcss =
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(HRESULT (WINAPI*)(BOOL))dylib_proc(dwmlib, "DwmEnableMMCSS");
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(HRESULT(WINAPI*)(BOOL))dylib_proc(dwmlib, "DwmEnableMMCSS");
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#else
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DragAcceptFiles_func = DragAcceptFiles;
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#if 0
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mmcss = DwmEnableMMCSS;
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#endif
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#endif
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if (mmcss)
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if (mmcss)
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{
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{
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RARCH_LOG("Setting multimedia scheduling for DWM.\n");
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RARCH_LOG("Setting multimedia scheduling for DWM.\n");
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mmcss(TRUE);
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mmcss(TRUE);
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}
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}
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inited = true;
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inited = true;
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@ -116,8 +128,11 @@ static void gfx_set_dwm(void)
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if (settings->bools.video_disable_composition == dwm_composition_disabled)
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if (settings->bools.video_disable_composition == dwm_composition_disabled)
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return;
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return;
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#ifdef HAVE_DYNAMIC
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composition_enable =
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composition_enable =
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(HRESULT (WINAPI*)(UINT))dylib_proc(dwmlib, "DwmEnableComposition");
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(HRESULT (WINAPI*)(UINT))dylib_proc(dwmlib, "DwmEnableComposition");
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#endif
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if (!composition_enable)
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if (!composition_enable)
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{
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{
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RARCH_ERR("Did not find DwmEnableComposition ...\n");
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RARCH_ERR("Did not find DwmEnableComposition ...\n");
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@ -292,22 +307,22 @@ static void frontend_win32_init(void *data)
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{
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{
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typedef BOOL (WINAPI *isProcessDPIAwareProc)();
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typedef BOOL (WINAPI *isProcessDPIAwareProc)();
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typedef BOOL (WINAPI *setProcessDPIAwareProc)();
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typedef BOOL (WINAPI *setProcessDPIAwareProc)();
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#ifdef HAVE_DYNAMIC
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HMODULE handle =
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HMODULE handle =
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GetModuleHandle("User32.dll");
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GetModuleHandle("User32.dll");
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isProcessDPIAwareProc isDPIAwareProc =
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isProcessDPIAwareProc isDPIAwareProc =
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(isProcessDPIAwareProc)dylib_proc(handle, "IsProcessDPIAware");
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(isProcessDPIAwareProc)dylib_proc(handle, "IsProcessDPIAware");
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setProcessDPIAwareProc setDPIAwareProc =
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setProcessDPIAwareProc setDPIAwareProc =
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(setProcessDPIAwareProc)dylib_proc(handle, "SetProcessDPIAware");
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(setProcessDPIAwareProc)dylib_proc(handle, "SetProcessDPIAware");
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#else
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isProcessDPIAwareProc isDPIAwareProc = IsProcessDPIAware;
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setProcessDPIAwareProc setDPIAwareProc = SetProcessDPIAware;
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#endif
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if (isDPIAwareProc)
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if (isDPIAwareProc)
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{
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if (!isDPIAwareProc())
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if (!isDPIAwareProc())
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{
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if (setDPIAwareProc)
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if (setDPIAwareProc)
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setDPIAwareProc();
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setDPIAwareProc();
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}
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}
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}
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}
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enum frontend_powerstate frontend_win32_get_powerstate(int *seconds, int *percent)
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enum frontend_powerstate frontend_win32_get_powerstate(int *seconds, int *percent)
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@ -85,7 +85,7 @@
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;HAVE_MENU;HAVE_XMB;HAVE_RGUI;HAVE_MATERIALUI;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;HAVE_MENU;HAVE_XMB;HAVE_RGUI;HAVE_MATERIALUI;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\gfx\include\dxsdk;$(SolutionDir)\..\..\gfx\include;$(SolutionDir)\..\..\libretro-common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\gfx\include\dxsdk;$(SolutionDir)\..\..\gfx\include;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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@ -99,7 +99,7 @@
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;HAVE_MENU;HAVE_XMB;HAVE_RGUI;HAVE_MATERIALUI;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;HAVE_MENU;HAVE_XMB;HAVE_RGUI;HAVE_MATERIALUI;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\gfx\include\dxsdk;$(SolutionDir)\..\..\gfx\include;$(SolutionDir)\..\..\libretro-common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\gfx\include\dxsdk;$(SolutionDir)\..\..\gfx\include;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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@ -115,7 +115,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;HAVE_MENU;HAVE_XMB;HAVE_RGUI;HAVE_MATERIALUI;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;HAVE_MENU;HAVE_XMB;HAVE_RGUI;HAVE_MATERIALUI;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\gfx\include\dxsdk;$(SolutionDir)\..\..\gfx\include;$(SolutionDir)\..\..\libretro-common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\gfx\include\dxsdk;$(SolutionDir)\..\..\gfx\include;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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@ -133,7 +133,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;HAVE_MENU;HAVE_XMB;HAVE_RGUI;HAVE_MATERIALUI;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;HAVE_MENU;HAVE_XMB;HAVE_RGUI;HAVE_MATERIALUI;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\gfx\include\dxsdk;$(SolutionDir)\..\..\gfx\include;$(SolutionDir)\..\..\libretro-common\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\..\gfx\include\dxsdk;$(SolutionDir)\..\..\gfx\include;$(SolutionDir)\..\..\libretro-common\include;$(SolutionDir)\..\..\deps;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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@ -148,10 +148,10 @@
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">CompileAsC</CompileAs>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">HAVE_XAUDIO;HAVE_XINPUT;HAVE_D3D;HAVE_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">HAVE_XAUDIO;HAVE_DINPUT;HAVE_D3D;HAVE_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">HAVE_XAUDIO;HAVE_XINPUT;HAVE_D3D;HAVE_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">HAVE_XAUDIO;HAVE_DINPUT;HAVE_D3D;HAVE_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">HAVE_XAUDIO;HAVE_XINPUT;HAVE_D3D;HAVE_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">HAVE_XAUDIO;HAVE_DINPUT;HAVE_D3D;HAVE_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">HAVE_XAUDIO;HAVE_XINPUT;HAVE_D3D;HAVE_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">HAVE_XAUDIO;HAVE_DINPUT;HAVE_D3D;HAVE_D3D9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\griffin\griffin_cpp.cpp" />
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<ClCompile Include="..\..\..\griffin\griffin_cpp.cpp" />
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</ItemGroup>
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</ItemGroup>
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