Merge pull request #4121 from lasers/add-skeleton-info

Update skeleton cfg (core options)
This commit is contained in:
Twinaphex 2016-12-01 17:54:44 +01:00 committed by GitHub
commit 7051657191

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@ -159,7 +159,7 @@
# Video vsync.
# video_vsync = true
# Max amount of swapchain images.
# Max amount of swapchain images.
# Single buffering = 1, Double buffering = 2, 3 = Triple buffering
# video_max_swapchain_images = 3
@ -214,7 +214,7 @@
# Forces cropping of overscanned frames.
# Exact behavior of this option is implementation specific.
# video_crop_overscan = true
# video_crop_overscan = true
# Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
# video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
@ -234,7 +234,7 @@
# Path to a font used for rendering messages. This path must be defined to enable fonts.
# Do note that the _full_ path of the font is necessary!
# video_font_path =
# video_font_path =
# Size of the font rendered.
# video_font_size = 32
@ -242,7 +242,7 @@
# Enable usage of OSD messages.
# video_font_enable = true
# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
# [0.0, 0.0] maps to the lower left corner of the screen.
# video_message_pos_x = 0.05
# video_message_pos_y = 0.05
@ -379,9 +379,9 @@
# requested.
# 2 : Late - Input polling is performed on first call to retro_input_state
# per frame
#
#
# Setting it to 0 or 2 can result in less latency depending on
# your configuration.
# your configuration.
#
# When netplay is enabled, the default polling behavior (1) will
# be used regardless of the value set here.
@ -432,7 +432,7 @@
# tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
# backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
#
# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
# rather than relying on a default.
# input_player1_a = "x"
# input_player1_b = "z"
@ -477,7 +477,7 @@
# Input device buttons.
# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
# E.g. "h0up"
# input_player1_a_btn =
# input_player1_b_btn =
@ -506,8 +506,8 @@
# Swap buttons for OK/Cancel
# menu_swap_ok_cancel = false
# Axis for RetroArch D-Pad.
# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
# Axis for RetroArch D-Pad.
# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
# input_player1_left_axis =
# input_player1_right_axis =
@ -546,7 +546,7 @@
# Hold for fast-forward. Releasing button disables fast-forward.
# input_hold_fast_forward = l
# Key to exit RetroArch cleanly.
# Key to exit RetroArch cleanly.
# Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
# On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
# input_exit_emulator = escape
@ -630,7 +630,7 @@
#### Menu
# Menu driver to use. "rgui", "lakka", etc.
# Menu driver to use. "rgui", "lakka", etc.
# menu_driver = "rgui"
# If disabled, the libretro core will keep running in the background when we
@ -668,6 +668,14 @@
# per category.
# menu_collapse_subgroups_enable = false
#### Core
#
# Prevent libretro cores from closing RetroArch on exit by loading a dummy core.
# load_dummy_on_core_shutdown = "true"
# Check for firmware requirement(s) before loading a content.
# check_firmware_before_loading = "false"
#### UI
# Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
@ -707,7 +715,7 @@
# netplay_client_swap_input = false
# The username of the person running RetroArch. This will be used for playing online, for instance.
# netplay_nickname =
# netplay_nickname =
# The amount of delay frames to use for netplay. Increasing this value will increase
# performance, but introduce more latency.
@ -721,7 +729,7 @@
# netplay_spectator_mode_enable = false
# The IP Address of the host to connect to.
# netplay_ip_address =
# netplay_ip_address =
# The port of the host IP Address. Can be either a TCP or UDP port.
# netplay_ip_port = 55435