glslang: start the process once per video driver, lock-free

glslang's process state is started in video_driver_init_internal(),
before the video thread exists, and finished in
video_driver_free_internal(), after it is gone; a compile only reads
one state word. Compiles share glslang's built-in symbol tables
instead of rebuilding them each time, and no global mutex or guarded
static stands in the compile path. A caller with no video driver
around it, such as a tool, starts the process on its first compile.

Against glslang 15 a compile takes 1.1 ms instead of 73 ms, with
byte-identical SPIR-V.
This commit is contained in:
LibretroAdmin authored and libretroadmin committed 2026-10-29 17:54:08 +01:00
1 parent 6b5e615dc8
commit 99df72ef0a
3 files changed
+157 -131

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+144 -131
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@@ -21,148 +21,149 @@
#include <iostream>
#include <cstring>
#include <cstdlib>
#include <mutex>
#include <retro_atomic.h>
#include "../../verbosity.h"
struct SlangProcess
/* glslang's process state - its TLS key and the built-in symbol tables
* every compile shares - is set up once per video driver and kept
* while it lives, rather than per compile: finishing it frees the TLS
* key under any other thread inside glslang, and the tables are most
* of a compile's cost. Starting and finishing happen with no compile
* in flight (video_driver_init_internal() before the video thread
* exists, video_driver_free_internal() after it is gone); a compile
* reads the state word alone. */
#define GLSLANG_PROCESS_DOWN 0
#define GLSLANG_PROCESS_STARTING 1
#define GLSLANG_PROCESS_UP 2
static retro_atomic_int_t glslang_process_state;
static TBuiltInResource glslang_resources; /* fixed while up */
static void glslang_resources_fill(TBuiltInResource *r)
{
public:
SlangProcess();
TBuiltInResource& GetResources() { return Resources; }
private:
TBuiltInResource Resources;
};
/* We don't use glslang from multiple threads, but to be sure.
* Initializing TLS and freeing it for glslang works around
* a really bizarre issue where the TLS key is suddenly
* corrupted *somehow*.
*/
static std::mutex glslang_global_lock;
struct SlangProcessHolder
{
SlangProcessHolder()
{
glslang_global_lock.lock();
glslang::InitializeProcess();
}
~SlangProcessHolder()
{
glslang::FinalizeProcess();
glslang_global_lock.unlock();
}
};
SlangProcess::SlangProcess()
{
std::memset(&Resources, 0, sizeof(Resources));
std::memset(r, 0, sizeof(*r));
/* Integer resource limits */
Resources.maxLights = 32;
Resources.maxClipPlanes = 6;
Resources.maxTextureUnits = 32;
Resources.maxTextureCoords = 32;
Resources.maxVertexAttribs = 64;
Resources.maxVertexUniformComponents = 4096;
Resources.maxVaryingFloats = 64;
Resources.maxVertexTextureImageUnits = 32;
Resources.maxCombinedTextureImageUnits = 80;
Resources.maxTextureImageUnits = 32;
Resources.maxFragmentUniformComponents = 4096;
Resources.maxDrawBuffers = 32;
Resources.maxVertexUniformVectors = 128;
Resources.maxVaryingVectors = 8;
Resources.maxFragmentUniformVectors = 16;
Resources.maxVertexOutputVectors = 16;
Resources.maxFragmentInputVectors = 15;
Resources.minProgramTexelOffset = -8;
Resources.maxProgramTexelOffset = 7;
Resources.maxClipDistances = 8;
Resources.maxComputeWorkGroupCountX = 65535;
Resources.maxComputeWorkGroupCountY = 65535;
Resources.maxComputeWorkGroupCountZ = 65535;
Resources.maxComputeWorkGroupSizeX = 1024;
Resources.maxComputeWorkGroupSizeY = 1024;
Resources.maxComputeWorkGroupSizeZ = 64;
Resources.maxComputeUniformComponents = 1024;
Resources.maxComputeTextureImageUnits = 16;
Resources.maxComputeImageUniforms = 8;
Resources.maxComputeAtomicCounters = 8;
Resources.maxComputeAtomicCounterBuffers = 1;
Resources.maxVaryingComponents = 60;
Resources.maxVertexOutputComponents = 64;
Resources.maxGeometryInputComponents = 64;
Resources.maxGeometryOutputComponents = 128;
Resources.maxFragmentInputComponents = 128;
Resources.maxImageUnits = 8;
Resources.maxCombinedImageUnitsAndFragmentOutputs = 8;
Resources.maxCombinedShaderOutputResources = 8;
Resources.maxImageSamples = 0;
Resources.maxVertexImageUniforms = 0;
Resources.maxTessControlImageUniforms = 0;
Resources.maxTessEvaluationImageUniforms = 0;
Resources.maxGeometryImageUniforms = 0;
Resources.maxFragmentImageUniforms = 8;
Resources.maxCombinedImageUniforms = 8;
Resources.maxGeometryTextureImageUnits = 16;
Resources.maxGeometryOutputVertices = 256;
Resources.maxGeometryTotalOutputComponents = 1024;
Resources.maxGeometryUniformComponents = 1024;
Resources.maxGeometryVaryingComponents = 64;
Resources.maxTessControlInputComponents = 128;
Resources.maxTessControlOutputComponents = 128;
Resources.maxTessControlTextureImageUnits = 16;
Resources.maxTessControlUniformComponents = 1024;
Resources.maxTessControlTotalOutputComponents = 4096;
Resources.maxTessEvaluationInputComponents = 128;
Resources.maxTessEvaluationOutputComponents = 128;
Resources.maxTessEvaluationTextureImageUnits = 16;
Resources.maxTessEvaluationUniformComponents = 1024;
Resources.maxTessPatchComponents = 120;
Resources.maxPatchVertices = 32;
Resources.maxTessGenLevel = 64;
Resources.maxViewports = 16;
Resources.maxVertexAtomicCounters = 0;
Resources.maxTessControlAtomicCounters = 0;
Resources.maxTessEvaluationAtomicCounters = 0;
Resources.maxGeometryAtomicCounters = 0;
Resources.maxFragmentAtomicCounters = 8;
Resources.maxCombinedAtomicCounters = 8;
Resources.maxAtomicCounterBindings = 1;
Resources.maxVertexAtomicCounterBuffers = 0;
Resources.maxTessControlAtomicCounterBuffers = 0;
Resources.maxTessEvaluationAtomicCounterBuffers = 0;
Resources.maxGeometryAtomicCounterBuffers = 0;
Resources.maxFragmentAtomicCounterBuffers = 1;
Resources.maxCombinedAtomicCounterBuffers = 1;
Resources.maxAtomicCounterBufferSize = 16384;
Resources.maxTransformFeedbackBuffers = 4;
Resources.maxTransformFeedbackInterleavedComponents = 64;
Resources.maxCullDistances = 8;
Resources.maxCombinedClipAndCullDistances = 8;
Resources.maxSamples = 4;
r->maxLights = 32;
r->maxClipPlanes = 6;
r->maxTextureUnits = 32;
r->maxTextureCoords = 32;
r->maxVertexAttribs = 64;
r->maxVertexUniformComponents = 4096;
r->maxVaryingFloats = 64;
r->maxVertexTextureImageUnits = 32;
r->maxCombinedTextureImageUnits = 80;
r->maxTextureImageUnits = 32;
r->maxFragmentUniformComponents = 4096;
r->maxDrawBuffers = 32;
r->maxVertexUniformVectors = 128;
r->maxVaryingVectors = 8;
r->maxFragmentUniformVectors = 16;
r->maxVertexOutputVectors = 16;
r->maxFragmentInputVectors = 15;
r->minProgramTexelOffset = -8;
r->maxProgramTexelOffset = 7;
r->maxClipDistances = 8;
r->maxComputeWorkGroupCountX = 65535;
r->maxComputeWorkGroupCountY = 65535;
r->maxComputeWorkGroupCountZ = 65535;
r->maxComputeWorkGroupSizeX = 1024;
r->maxComputeWorkGroupSizeY = 1024;
r->maxComputeWorkGroupSizeZ = 64;
r->maxComputeUniformComponents = 1024;
r->maxComputeTextureImageUnits = 16;
r->maxComputeImageUniforms = 8;
r->maxComputeAtomicCounters = 8;
r->maxComputeAtomicCounterBuffers = 1;
r->maxVaryingComponents = 60;
r->maxVertexOutputComponents = 64;
r->maxGeometryInputComponents = 64;
r->maxGeometryOutputComponents = 128;
r->maxFragmentInputComponents = 128;
r->maxImageUnits = 8;
r->maxCombinedImageUnitsAndFragmentOutputs = 8;
r->maxCombinedShaderOutputResources = 8;
r->maxImageSamples = 0;
r->maxVertexImageUniforms = 0;
r->maxTessControlImageUniforms = 0;
r->maxTessEvaluationImageUniforms = 0;
r->maxGeometryImageUniforms = 0;
r->maxFragmentImageUniforms = 8;
r->maxCombinedImageUniforms = 8;
r->maxGeometryTextureImageUnits = 16;
r->maxGeometryOutputVertices = 256;
r->maxGeometryTotalOutputComponents = 1024;
r->maxGeometryUniformComponents = 1024;
r->maxGeometryVaryingComponents = 64;
r->maxTessControlInputComponents = 128;
r->maxTessControlOutputComponents = 128;
r->maxTessControlTextureImageUnits = 16;
r->maxTessControlUniformComponents = 1024;
r->maxTessControlTotalOutputComponents = 4096;
r->maxTessEvaluationInputComponents = 128;
r->maxTessEvaluationOutputComponents = 128;
r->maxTessEvaluationTextureImageUnits = 16;
r->maxTessEvaluationUniformComponents = 1024;
r->maxTessPatchComponents = 120;
r->maxPatchVertices = 32;
r->maxTessGenLevel = 64;
r->maxViewports = 16;
r->maxVertexAtomicCounters = 0;
r->maxTessControlAtomicCounters = 0;
r->maxTessEvaluationAtomicCounters = 0;
r->maxGeometryAtomicCounters = 0;
r->maxFragmentAtomicCounters = 8;
r->maxCombinedAtomicCounters = 8;
r->maxAtomicCounterBindings = 1;
r->maxVertexAtomicCounterBuffers = 0;
r->maxTessControlAtomicCounterBuffers = 0;
r->maxTessEvaluationAtomicCounterBuffers = 0;
r->maxGeometryAtomicCounterBuffers = 0;
r->maxFragmentAtomicCounterBuffers = 1;
r->maxCombinedAtomicCounterBuffers = 1;
r->maxAtomicCounterBufferSize = 16384;
r->maxTransformFeedbackBuffers = 4;
r->maxTransformFeedbackInterleavedComponents = 64;
r->maxCullDistances = 8;
r->maxCombinedClipAndCullDistances = 8;
r->maxSamples = 4;
/* Boolean capability limits */
Resources.limits.nonInductiveForLoops = true;
Resources.limits.whileLoops = true;
Resources.limits.doWhileLoops = true;
Resources.limits.generalUniformIndexing = true;
Resources.limits.generalAttributeMatrixVectorIndexing = true;
Resources.limits.generalVaryingIndexing = true;
Resources.limits.generalSamplerIndexing = true;
Resources.limits.generalVariableIndexing = true;
Resources.limits.generalConstantMatrixVectorIndexing = true;
r->limits.nonInductiveForLoops = true;
r->limits.whileLoops = true;
r->limits.doWhileLoops = true;
r->limits.generalUniformIndexing = true;
r->limits.generalAttributeMatrixVectorIndexing = true;
r->limits.generalVaryingIndexing = true;
r->limits.generalSamplerIndexing = true;
r->limits.generalVariableIndexing = true;
r->limits.generalConstantMatrixVectorIndexing = true;
}
extern "C" void glslang_process_init(void)
{
if (!retro_atomic_cas_int(&glslang_process_state,
GLSLANG_PROCESS_DOWN, GLSLANG_PROCESS_STARTING))
return;
glslang_resources_fill(&glslang_resources);
glslang::InitializeProcess();
retro_atomic_store_release_int(&glslang_process_state, GLSLANG_PROCESS_UP);
}
extern "C" void glslang_process_deinit(void)
{
if (!retro_atomic_cas_int(&glslang_process_state,
GLSLANG_PROCESS_UP, GLSLANG_PROCESS_STARTING))
return;
glslang::FinalizeProcess();
retro_atomic_store_release_int(&glslang_process_state, GLSLANG_PROCESS_DOWN);
}
static bool glslang_compile_spirv_impl(const char *src, EShLanguage language,
std::vector<uint32_t> *spirv)
{
static SlangProcess process;
SlangProcessHolder process_holder;
glslang::TProgram program;
glslang::TShader shader(language);
@@ -175,7 +176,7 @@ static bool glslang_compile_spirv_impl(const char *src, EShLanguage language,
EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
std::string preprocessed_msg;
if (!shader.preprocess(&process.GetResources(),
if (!shader.preprocess(&glslang_resources,
100, ENoProfile, false, false,
messages, &preprocessed_msg,
forbid_include))
@@ -184,7 +185,7 @@ static bool glslang_compile_spirv_impl(const char *src, EShLanguage language,
return false;
}
if (!shader.parse(&process.GetResources(), 100, false, messages))
if (!shader.parse(&glslang_resources, 100, false, messages))
{
RARCH_ERR("[Slang] %s\n", shader.getInfoLog());
RARCH_ERR("[Slang] %s\n", shader.getInfoDebugLog());
@@ -216,6 +217,18 @@ extern "C" bool glslang_compile_spirv(const char *source,
if (!source)
return false;
/* a caller with no video driver around it: tools, harnesses */
if (retro_atomic_load_acquire_int(&glslang_process_state)
!= GLSLANG_PROCESS_UP)
{
glslang_process_init();
if (retro_atomic_load_acquire_int(&glslang_process_state)
!= GLSLANG_PROCESS_UP)
{
RARCH_ERR("[Slang] glslang is still starting on another thread.\n");
return false;
}
}
switch (stage)
{
+5
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@@ -45,6 +45,11 @@ bool glslang_compile_spirv(const char *source,
enum glslang_compile_stage stage,
uint32_t **spirv, size_t *spirv_len);
/* Start and finish glslang's process state, with no compile in
* flight. A compile starts it itself when nothing did. */
void glslang_process_init(void);
void glslang_process_deinit(void);
RETRO_END_DECLS
#endif
+8
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@@ -3748,6 +3748,10 @@ void video_driver_free_internal(void)
if (video_st->data && vid && vid->free)
vid->free(video_st->data);
#if defined(HAVE_SLANG) && defined(HAVE_GLSLANG)
/* the driver and its thread are gone: no compile in flight */
glslang_process_deinit();
#endif
video_driver_set_hdr_output_mode(0);
retro_atomic_store_release_int(&video_hdr_source_10bpc, 0);
@@ -8064,6 +8068,10 @@ bool video_driver_init_internal(bool *video_is_threaded, bool verbosity_enabled)
#endif
video_st->movie_refused = false;
#if defined(HAVE_SLANG) && defined(HAVE_GLSLANG)
/* before the video thread exists: no compile in flight */
glslang_process_init();
#endif
/* Bound before any driver or wrapper exists: under threaded video
* the OSD fonts live on the video thread, and the font driver
* reaches ra-video state through this capture, not the getter. */