Merge pull request #4325 from GregorR/netplay-connect-fail-crash

Fixing a bug that caused retroarch to crash if netplay failed to connect
This commit is contained in:
Twinaphex 2016-12-27 21:26:25 +01:00 committed by GitHub
commit a08a7c1380

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@ -2420,7 +2420,10 @@ bool command_event(enum event_command cmd, void *data)
if (!init_netplay(
data, settings->netplay.server,
settings->netplay.port))
{
command_event(CMD_EVENT_NETPLAY_DEINIT, NULL);
return false;
}
#endif
}
break;