Move shader files to gfx/shader/

This commit is contained in:
twinaphex 2014-10-02 00:45:11 +02:00
parent 2afcb61f37
commit ca12482af0
24 changed files with 60 additions and 61 deletions

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@ -117,8 +117,8 @@ OBJ += frontend/frontend.o \
conf/config_file_userdata.o \
screenshot.o \
gfx/scaler/scaler.o \
gfx/shader_common.o \
gfx/shader_parse.o \
gfx/shader/shader_common.o \
gfx/shader/shader_parse.o \
gfx/scaler/pixconv.o \
gfx/scaler/scaler_int.o \
gfx/scaler/scaler_filter.o \
@ -413,7 +413,7 @@ ifeq ($(HAVE_OPENGL), 1)
endif
endif
OBJ += gfx/shader_glsl.o
OBJ += gfx/shader/shader_glsl.o
DEFINES += -DHAVE_GLSL
endif
@ -472,7 +472,7 @@ endif
ifeq ($(HAVE_CG), 1)
DEFINES += -DHAVE_CG
OBJ += gfx/shader_cg.o
OBJ += gfx/shader/shader_cg.o
LIBS += $(CG_LIBS)
endif

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@ -27,7 +27,7 @@
#include "gfx/scaler/scaler.h"
#include "gfx/image/image.h"
#include "gfx/filters/softfilter.h"
#include "gfx/shader_parse.h"
#include "gfx/shader/shader_parse.h"
#include "audio/dsp_filter.h"
#include "input/overlay.h"
#include "frontend/frontend_context.h"

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@ -29,12 +29,12 @@
#include "../../../general.h"
#include "../../../gfx/gfx_common.h"
#include "../../../gfx/gl_common.h"
#include "../../../gfx/shader_common.h"
#include "../../../gfx/shader/shader_common.h"
#include "../../../config.def.h"
#include "../../../file.h"
#include "../../../dynamic.h"
#include "../../../compat/posix_string.h"
#include "../../../gfx/shader_parse.h"
#include "../../../gfx/shader/shader_parse.h"
#include "../../../performance.h"
#include "../../../input/input_common.h"

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@ -31,7 +31,7 @@
#include "../../input/input_common.h"
#include "../../input/keyboard_line.h"
#include "../../performance.h"
#include "../../gfx/shader_common.h"
#include "../../gfx/shader/shader_common.h"
#ifdef HAVE_RGUI
#define MENU_TEXTURE_FULLSCREEN false

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@ -14,7 +14,7 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../gfx/shader_common.h"
#include "../../gfx/shader/shader_common.h"
#include "menu_action.h"
#include "menu_common.h"
#include "menu_entries.h"

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@ -21,7 +21,7 @@
#define HAVE_SHADER_MANAGER
#endif
#include "../../gfx/shader_parse.h"
#include "../../gfx/shader/shader_parse.h"
void menu_shader_manager_init(void *data);

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@ -42,14 +42,14 @@
#endif
#ifdef HAVE_HLSL
#include "../../gfx/shader_hlsl.h"
#include "../../gfx/shader/shader_hlsl.h"
#endif
#include "d3d_defines.h"
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
#ifdef HAVE_HLSL
#include "../shader_hlsl.h"
#include "../shader/shader_hlsl.h"
#endif
#endif

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@ -43,8 +43,8 @@
#include "../../driver.h"
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
#include "../shader_parse.h"
#include "../shader_common.h"
#include "../shader/shader_parse.h"
#include "../shader/shader_common.h"
#endif
#include "../fonts/d3d_font.h"

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@ -18,7 +18,7 @@
#include "d3d.hpp"
#include "../state_tracker.h"
#include "../shader_parse.h"
#include "../shader/shader_parse.h"
struct Vertex
{

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@ -16,7 +16,7 @@
#include "../gfx_common.h"
#include "../gl_common.h"
#include "../shader_common.h"
#include "../shader/shader_common.h"
#define emit(c, vx, vy) do { \
font_vertex[ 2 * (6 * i + c) + 0] = (x + (delta_x + off_x + vx * width) * scale) * inv_win_width; \

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@ -42,14 +42,14 @@
#include "../compat/strl.h"
#ifdef HAVE_CG
#include "shader_cg.h"
#include "shader/shader_cg.h"
#endif
#ifdef HAVE_GLSL
#include "shader_glsl.h"
#include "shader/shader_glsl.h"
#endif
#include "shader_common.h"
#include "shader/shader_common.h"
/* Used for the last pass when rendering to the back buffer. */
static const GLfloat vertexes_flipped[] = {

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@ -22,7 +22,7 @@
#include "gfx_context.h"
#include "scaler/scaler.h"
#include "fonts/gl_font.h"
#include "shader_parse.h"
#include "shader/shader_parse.h"
#ifdef HAVE_CONFIG_H
#include "../config.h"

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@ -22,15 +22,15 @@
#include "shader_common.h"
#include <Cg/cg.h>
#include <Cg/cgGL.h>
#include "../general.h"
#include "../../general.h"
#include <string.h>
#include "../compat/strl.h"
#include "../conf/config_file.h"
#include "../dynamic.h"
#include "../compat/posix_string.h"
#include "../file.h"
#include "../../compat/strl.h"
#include "../../conf/config_file.h"
#include "../../dynamic.h"
#include "../../compat/posix_string.h"
#include "../../file.h"
#include "state_tracker.h"
#include "../state_tracker.h"
#if 0
#define RARCH_CG_DEBUG

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@ -14,7 +14,7 @@
*/
#include "shader_common.h"
#include "../retroarch_logger.h"
#include "../../retroarch_logger.h"
#ifdef HAVE_OPENGL
void gl_load_texture_data(GLuint obj, const struct texture_image *img,

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@ -16,18 +16,18 @@
#ifndef SHADER_COMMON_H__
#define SHADER_COMMON_H__
#include "../boolean.h"
#include "../../boolean.h"
#ifdef HAVE_CONFIG_H
#include "../config.h"
#include "../../config.h"
#endif
#ifdef HAVE_OPENGL
#include "gl_common.h"
#include "../gl_common.h"
#endif
#include "gfx_context.h"
#include "math/matrix.h"
#include "../gfx_context.h"
#include "../math/matrix.h"
#if defined(_XBOX360)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_HLSL

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@ -13,26 +13,26 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../boolean.h"
#include "../../boolean.h"
#include <string.h>
#include "../general.h"
#include "../../general.h"
#include "shader_glsl.h"
#include "../compat/strl.h"
#include "../compat/posix_string.h"
#include "state_tracker.h"
#include "../dynamic.h"
#include "../file.h"
#include "../../compat/strl.h"
#include "../../compat/posix_string.h"
#include "../state_tracker.h"
#include "../../dynamic.h"
#include "../../file.h"
#ifdef HAVE_CONFIG_H
#include "../config.h"
#include "../../config.h"
#endif
#include "glsym/glsym.h"
#include "../glsym/glsym.h"
#include "gfx_context.h"
#include "../gfx_context.h"
#include <stdlib.h>
#include "gl_common.h"
#include "../gl_common.h"
#ifdef HAVE_OPENGLES2
#define BORDER_FUNC GL_CLAMP_TO_EDGE

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@ -17,7 +17,7 @@
#ifndef __RARCH_GLSL_H
#define __RARCH_GLSL_H
#include "../boolean.h"
#include "../../boolean.h"
#include "shader_common.h"
void gl_glsl_set_get_proc_address(gfx_ctx_proc_t (*proc)(const char*));

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@ -16,7 +16,7 @@
#include "shader_hlsl.h"
#include "shader_parse.h"
#include "d3d/d3d.hpp"
#include "../d3d/d3d.hpp"
static const char *stock_hlsl_program =
"void main_vertex\n"

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@ -16,11 +16,11 @@
#include <stdlib.h>
#include <string.h>
#include "shader_parse.h"
#include "../compat/posix_string.h"
#include "../msvc/msvc_compat.h"
#include "../file.h"
#include "../compat/strl.h"
#include "../general.h"
#include "../../compat/posix_string.h"
#include "../../msvc/msvc_compat.h"
#include "../../file.h"
#include "../../compat/strl.h"
#include "../../general.h"
#define print_buf(buf, ...) snprintf(buf, sizeof(buf), __VA_ARGS__)

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@ -16,10 +16,10 @@
#ifndef SHADER_PARSE_H
#define SHADER_PARSE_H
#include "../boolean.h"
#include "state_tracker.h"
#include "../conf/config_file.h"
#include "../miscellaneous.h"
#include "../../boolean.h"
#include "../state_tracker.h"
#include "../../conf/config_file.h"
#include "../../miscellaneous.h"
#ifdef __cplusplus
extern "C" {

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@ -146,19 +146,19 @@ VIDEO CONTEXT
VIDEO SHADERS
============================================================ */
#ifdef HAVE_SHADERS
#include "../gfx/shader_common.c"
#include "../gfx/shader_parse.c"
#include "../gfx/shader/shader_common.c"
#include "../gfx/shader/shader_parse.c"
#ifdef HAVE_CG
#include "../gfx/shader_cg.c"
#include "../gfx/shader/shader_cg.c"
#endif
#ifdef HAVE_HLSL
#include "../gfx/shader_hlsl.c"
#include "../gfx/shader/shader_hlsl.c"
#endif
#ifdef HAVE_GLSL
#include "../gfx/shader_glsl.c"
#include "../gfx/shader/shader_glsl.c"
#endif
#endif

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@ -16,7 +16,6 @@
#include "settings_data.h"
#include "file_path.h"
#include "gfx/shader_common.h"
#include "input/input_common.h"
#include "config.def.h"
#include "retroarch_logger.h"