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https://github.com/libretro/RetroArch.git
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make some strings translatable and add JP translations
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9c791e7fb5
commit
e9acbbdf9e
@ -2922,7 +2922,7 @@ bool config_load_override(void)
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/* Restore the libretro_path we're using
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* since it will be overwritten by the override when reloading. */
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path_set(RARCH_PATH_CORE, buf);
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runloop_msg_queue_push("Configuration override loaded.", 1, 100, true);
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runloop_msg_queue_push(msg_hash_to_str(MSG_CONFIG_OVERRIDE_LOADED), 1, 100, true);
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/* Reset save paths. */
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retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL);
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@ -3039,7 +3039,7 @@ bool config_load_remap(void)
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RARCH_LOG("Remaps: game-specific remap found at %s.\n", game_path);
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if (input_remapping_load_file(new_conf, game_path))
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{
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runloop_msg_queue_push("Game remap file loaded.", 1, 100, true);
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runloop_msg_queue_push(msg_hash_to_str(MSG_GAME_REMAP_FILE_LOADED), 1, 100, true);
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rarch_ctl(RARCH_CTL_SET_REMAPS_GAME_ACTIVE, NULL);
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goto success;
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}
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@ -3059,7 +3059,7 @@ bool config_load_remap(void)
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RARCH_LOG("Remaps: core-specific remap found at %s.\n", core_path);
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if (input_remapping_load_file(new_conf, core_path))
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{
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runloop_msg_queue_push("Core remap file loaded.", 1, 100, true);
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runloop_msg_queue_push(msg_hash_to_str(MSG_CORE_REMAP_FILE_LOADED), 1, 100, true);
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rarch_ctl(RARCH_CTL_SET_REMAPS_CORE_ACTIVE, NULL);
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goto success;
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}
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@ -2160,7 +2160,7 @@ MSG_HASH(MSG_NO_STATE_HAS_BEEN_LOADED_YET,
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MSG_HASH(MSG_OVERRIDES_ERROR_SAVING,
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"Error saving overrides.")
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MSG_HASH(MSG_OVERRIDES_SAVED_SUCCESSFULLY,
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"Overrides saved successfully.")
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"優先ファイルを保存しました。")
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MSG_HASH(MSG_PAUSED,
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"一時停止。")
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MSG_HASH(MSG_PROGRAM,
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@ -2180,7 +2180,9 @@ MSG_HASH(MSG_REDIRECTING_SAVEFILE_TO,
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MSG_HASH(MSG_REDIRECTING_SAVESTATE_TO,
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"Redirecting savestate to")
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MSG_HASH(MSG_REMAP_FILE_SAVED_SUCCESSFULLY,
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"Remap file saved successfully.")
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"リマップファイルを保存しました。")
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MSG_HASH(MSG_REMAP_FILE_REMOVED_SUCCESSFULLY,
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"リマップファイルを削除しました。")
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MSG_HASH(MSG_REMOVED_DISK_FROM_TRAY,
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"Removed disk from tray.")
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MSG_HASH(MSG_REMOVING_TEMPORARY_CONTENT_FILE,
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@ -3189,3 +3191,9 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_MESSAGE_COLOR_BLUE,
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"OSDメッセージの青色値")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_FRAMECOUNT_SHOW,
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"フレームレート表示でフレーム数を表示")
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MSG_HASH(MSG_CONFIG_OVERRIDE_LOADED,
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"優先ファイルをロードしました。")
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MSG_HASH(MSG_GAME_REMAP_FILE_LOADED,
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"ゲームの優先ファイルをロードしました。")
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MSG_HASH(MSG_CORE_REMAP_FILE_LOADED,
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"コアの優先ファイルをロードしました。")
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@ -3263,3 +3263,9 @@ MSG_HASH(MENU_ENUM_LABEL_VALUE_VIDEO_MESSAGE_COLOR_BLUE,
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"Onscreen Notification Blue Color")
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MSG_HASH(MENU_ENUM_LABEL_VALUE_FRAMECOUNT_SHOW,
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"Show frame count on FPS display")
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MSG_HASH(MSG_CONFIG_OVERRIDE_LOADED,
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"Configuration override loaded.")
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MSG_HASH(MSG_GAME_REMAP_FILE_LOADED,
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"Game remap file loaded.")
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MSG_HASH(MSG_CORE_REMAP_FILE_LOADED,
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"Core remap file loaded.")
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@ -393,6 +393,9 @@ enum msg_hash_enums
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MSG_EXTRACTING,
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MSG_EXTRACTING_FILE,
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MSG_NO_CONTENT_STARTING_DUMMY_CORE,
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MSG_CONFIG_OVERRIDE_LOADED,
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MSG_GAME_REMAP_FILE_LOADED,
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MSG_CORE_REMAP_FILE_LOADED,
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MENU_LABEL(ADD_TO_MIXER),
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MENU_LABEL(ADD_TO_MIXER_AND_COLLECTION),
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