Themaister
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9f0211d9d7
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Fixup C++ build.
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2012-04-09 22:30:29 +02:00 |
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Themaister
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e3a71a8c5b
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Fixup headers.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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e012e290ae
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Builds clean.
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2012-04-09 22:04:44 +02:00 |
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Themaister
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62c96ea937
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Change license header.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9698cd7dbd
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Change headers.
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2012-04-09 22:03:57 +02:00 |
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Twinaphex
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2a6551a62a
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Fixup includes
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2012-03-16 23:31:26 +01:00 |
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Themaister
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9c664b875a
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LUT info for Cg.
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2012-02-22 23:35:01 +01:00 |
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Themaister
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a13684c80c
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gl_cg_invalidate_context.
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2012-02-22 20:45:58 +01:00 |
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Themaister
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9bcbd27988
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Add gl_cg_reinit().
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2012-02-20 16:22:58 +01:00 |
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Themaister
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6a7144d41c
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Add absolute paths to .cgp.
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2012-02-20 15:45:38 +01:00 |
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Themaister
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21e39eea2b
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Use config_get_float.
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2012-02-13 22:04:25 +01:00 |
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Themaister
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5aa6acf031
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Add *_equal semantics.
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2012-02-12 18:05:33 +01:00 |
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Themaister
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9c861f13be
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Fix additional exclamation marks.
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2012-02-11 21:16:01 +01:00 |
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Themaister
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315b28862a
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Add gl_cg_save_cgp().
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2012-02-08 17:23:44 +01:00 |
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Themaister
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18c259e19a
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Revert "(PS3) Fix for Cg reset context - seems to work on PS3"
This reverts commit 56e862edf8 .
Implementation is not quite correct.
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2012-02-02 20:42:20 +01:00 |
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TwinAphex51224
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56e862edf8
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(PS3) Fix for Cg reset context - seems to work on PS3
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2012-02-02 13:13:16 +01:00 |
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Themaister
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230f47d00c
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Add helper function to replace Cg shaders on-the-fly.
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2012-01-29 23:43:11 +01:00 |
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TwinAphex51224
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a07514c88b
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(PS3) Fixed the crash at SYSUTIL_REQUEST_EXITGAME triggering
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2012-01-28 00:34:05 +01:00 |
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Themaister
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badf807ae9
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Remove useless macro.
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2012-01-28 00:34:05 +01:00 |
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Themaister
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14ffd07b70
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Refactorin' ...
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2012-01-25 22:55:34 +01:00 |
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Themaister
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9cb5eea20b
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Add some useful interfaces to Cg for PS3. Some cleanups ...
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2012-01-25 22:00:18 +01:00 |
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Themaister
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1451ba9610
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Use ARGB_SCE on PS3.
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2012-01-25 00:17:00 +01:00 |
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Themaister
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b4248038fb
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Update license headers.
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2012-01-08 01:12:05 +01:00 |
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Themaister
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c2ba0d474c
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Use limits.h and PATH_MAX.
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2012-01-02 13:33:03 +01:00 |
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Themaister
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d5fca50a2f
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Can build for C++.
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2011-12-24 15:26:01 +01:00 |
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TwinAphex51224
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5bc7ea4045
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(PS3) Properly exits now with shader loaded
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2011-12-03 03:10:23 +01:00 |
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TwinAphex51224
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d67e6b7c15
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(PS3) Cg shader support fixed
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2011-12-03 01:26:56 +01:00 |
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Themaister
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1c4d88eb04
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Compiles ... properly.
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2011-12-03 00:49:09 +01:00 |
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Themaister
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04d0d84d01
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Fix up more paths.
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2011-11-30 18:31:09 +01:00 |
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Themaister
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57816edfd3
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Fix some hardcoding.
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2011-11-13 17:44:20 +01:00 |
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Themaister
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29dd4727b8
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Disable used attribs in Cg as well.
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2011-11-12 18:31:22 +01:00 |
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Themaister
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ad67511483
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Cleanups. PREV{1-6} for GLSL as well.
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2011-11-12 14:18:10 +01:00 |
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Themaister
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104fb4fb16
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nits.
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2011-11-12 13:00:37 +01:00 |
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Themaister
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816ef095ed
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Lots of PREV frames in Cg.
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2011-11-12 12:55:03 +01:00 |
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Themaister
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79353f861c
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Do not report dupes.
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2011-11-10 00:49:45 +01:00 |
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Themaister
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f3f4efe304
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Improve error reporting in Cg.
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2011-11-10 00:46:39 +01:00 |
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Themaister
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b3d422b5cd
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rubyFrameDirection / IN.frame_direction.
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2011-11-09 23:45:34 +01:00 |
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Themaister
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0f010cf3d2
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Fix style nits.
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2011-11-02 19:31:36 +01:00 |
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Themaister
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5e28d82af2
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Fix compile with HAVE_CONFIGFILE=0.
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2011-10-28 17:10:58 +02:00 |
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Themaister
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fad89f9d2d
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More gracious error handling for state tracker.
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2011-10-26 19:51:10 +02:00 |
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Themaister
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d01a4fe61b
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Only load second pass shaders when render-to-texture is set.
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2011-09-26 22:45:28 +02:00 |
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Themaister
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0823d72dee
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Add coloring to fonts.
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2011-09-05 17:00:28 +02:00 |
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Themaister
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600efab1bd
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Consistently use BGRA for possible performance gains.
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2011-08-29 17:19:38 +02:00 |
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Themaister
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783ab7acd5
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Improve error handling.
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2011-07-04 13:33:09 +02:00 |
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Themaister
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19a46b1f8b
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Seems to work in Cg as well.
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2011-07-03 15:53:56 +02:00 |
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Themaister
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508cfdbda7
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Start implementing access to previous texture.
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2011-07-03 15:39:35 +02:00 |
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Themaister
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d81b9ee0a7
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Print full compile error in Cg.
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2011-07-03 13:41:24 +02:00 |
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Themaister
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5385806e74
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Hrm ...
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2011-06-11 22:02:05 +02:00 |
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Themaister
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99e85684db
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Input capturing semantic.
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2011-06-11 20:02:17 +02:00 |
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Themaister
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fd70a1c875
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Make sure we only call semantics once per frame.
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2011-06-08 17:59:29 +02:00 |
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Themaister
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3717f7442c
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Inline XML python.
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2011-06-07 15:33:29 +02:00 |
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Themaister
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e02d9f41e8
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Transition count semantic.
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2011-06-06 21:32:10 +02:00 |
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Themaister
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884e2881a0
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Add script support to Cg.
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2011-06-06 20:18:31 +02:00 |
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Themaister
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838a85a719
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Could make coordinate flipping consistent ... Finally.
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2011-06-01 12:19:48 +02:00 |
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Themaister
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44c52ca4f8
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Add -pedantic for shits 'n giggles.
Fix portability issues with void* -> void (*)(void) casts.
Use a more ... bizarre technique ;)
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2011-05-31 15:03:59 +02:00 |
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Themaister
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7bbaa6ee31
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Add pixel size uniform.
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2011-05-30 14:32:31 +02:00 |
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Themaister
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02344f9048
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Bitmasking.
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2011-05-29 23:58:04 +02:00 |
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Themaister
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200d2b598b
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Slight cleanup.
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2011-05-28 15:06:46 +02:00 |
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Themaister
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9fb827d238
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Stuff seems to work.
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2011-05-27 03:48:59 +02:00 |
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Themaister
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24f802023a
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Start adding tracker stuff to Cg as well.
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2011-05-27 02:25:26 +02:00 |
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Themaister
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7cc8c01a1e
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Fix slight bug. Also add missing scale_type_x/y.
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2011-05-26 23:55:46 +02:00 |
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Themaister
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7c5f36be61
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Fix build when config file support isn't compiled in.
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2011-05-26 20:44:12 +02:00 |
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Themaister
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f2ad94f1c3
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Finally figure it all out ... Damn.
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2011-05-26 12:34:14 +02:00 |
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Themaister
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3aed471d57
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This bug is driving me nuts. It cannot possibly be my bug ...
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2011-05-26 02:03:38 +02:00 |
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Themaister
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3ee19ec75f
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Found something ... unsettling.
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2011-05-26 00:23:36 +02:00 |
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Themaister
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2782c9da91
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Ifdef CG debugging.
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2011-05-23 21:43:08 +02:00 |
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Themaister
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2f539cd326
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Seems to work in Cg as well ... :)
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2011-05-23 21:04:25 +02:00 |
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Themaister
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eebe0ae5d0
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Getting there ... But passN textures aren't set properly ;x
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2011-05-23 19:57:52 +02:00 |
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Themaister
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f9c5c7c8a5
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Path to check initial texture with GLSL.
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2011-05-23 17:43:29 +02:00 |
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Themaister
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5dced40c98
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LUT textures work :)
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2011-05-22 18:48:43 +02:00 |
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Themaister
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3f58932c2b
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Seems to work :) Yay!
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2011-05-22 17:36:18 +02:00 |
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Themaister
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373b9dcc37
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Some fixups.
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2011-05-22 17:07:47 +02:00 |
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Themaister
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993bdfb75f
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Start working on Cg preset spec.
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2011-05-22 17:02:09 +02:00 |
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Themaister
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59c6de69b0
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Frame counter for shaders. Not in spec currently.
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2011-05-11 13:24:59 +02:00 |
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Themaister
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4878a283ed
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Properly deinit Cg.
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2011-03-29 19:18:06 +02:00 |
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Themaister
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e2daab9ce9
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Fetch some scale values (this is not in the standard (yet!))
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2011-03-14 22:51:03 +01:00 |
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Themaister
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ef19ea7a85
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Add fbo structures, ready to implement. :v
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2011-03-14 22:09:35 +01:00 |
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Themaister
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01cf24f15f
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Add filter attributes.
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2011-03-14 21:28:30 +01:00 |
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Themaister
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8b241c3deb
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Preparation for new XML shader specs.
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2011-03-12 15:30:57 +01:00 |
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Themaister
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b541c27226
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FBO seems to work! :D
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2011-03-06 19:56:35 +01:00 |
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Themaister
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2267c7d048
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Update licensing headers.
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2011-01-23 20:29:28 +01:00 |
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Themaister
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0c10f10edd
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Add shaders in the mix. Can disable/enable shaders on the fly.
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2011-01-23 00:49:09 +01:00 |
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Themaister
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c7e6e73bcb
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Fix a blooper in headers.
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2011-01-17 20:54:58 +01:00 |
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Themaister
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633cc43949
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Refactor shader code. Start adding code for bSNES xml shaders as well...
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2011-01-05 17:22:12 +01:00 |
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