twinaphex
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121aaf66c0
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(RGL PS3) Combine files
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2013-03-30 17:06:19 +01:00 |
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Themaister
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73df40fe8e
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Use better scope on RGL ifdef.
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2013-03-30 15:40:53 +01:00 |
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twinaphex
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454c329746
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(PS3) If HAVE_RGL is defined, GL render subsystem will not be
built in
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2013-03-30 15:39:00 +01:00 |
|
OV2
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5482986554
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win32: adjust MSVC project file
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2013-03-30 14:57:52 +01:00 |
|
OV2
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4c4bbf3cf0
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Fix build without HAVE_FBO
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2013-03-30 14:48:33 +01:00 |
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OV2
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0c3b1a7514
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style
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2013-03-30 14:37:29 +01:00 |
|
Hans-Kristian Arntzen
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ebd7dcf721
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Merge pull request #169 from Themaister/gl-render
HW GL render for libretro.
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2013-03-30 06:33:53 -07:00 |
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OV2
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144fb0de43
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win32: set stock shaders after last pass, destroy cg programs on deinit
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2013-03-30 14:20:40 +01:00 |
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OV2
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c9f4db8dcc
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win32: add float_framebuffer and frame_count_mod to d3d9
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2013-03-30 14:20:34 +01:00 |
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Themaister
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da1eee609e
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Mark SET_HW_RENDER as experimental more explicitly.
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2013-03-30 13:59:21 +01:00 |
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twinaphex
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b73edeb2c3
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(Android) Add Sega Virtua Stick to input autodetection list
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2013-03-30 08:56:46 +01:00 |
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twinaphex
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43a4979dc9
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(360) RMenu XUI build fix
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2013-03-30 08:16:58 +01:00 |
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twinaphex
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39c0ed745c
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(PS3) Get rid of QUICKMENU_TOGGLE define - was surpassing 64 entries
on PS3 - now going to do 'menu toggle behavior' logic instead -
menu toggle now triggers ingame menu - will be configurable
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2013-03-30 07:19:42 +01:00 |
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twinaphex
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4e86a05225
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(RGL PS3) Integrate rglFifoGlVertexAttribPointer into glDrawArrays
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2013-03-30 06:36:04 +01:00 |
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twinaphex
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58a98e3043
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(GX RGUI) Resolution additions for Wii - by request
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2013-03-30 05:38:22 +01:00 |
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twinaphex
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2bae3372e6
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(RGL PS3) Integrate SetColorDepthFormats and SetColorDepthBuffers into
main function
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2013-03-30 05:37:37 +01:00 |
|
meancoot
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58ba9a9f0a
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(iOS) Fix key modifier processing
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2013-03-29 22:40:16 -04:00 |
|
meancoot
|
0d580b7c9e
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(iOS) Update key mapping table.
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2013-03-29 22:40:16 -04:00 |
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meancoot
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7fcb26bded
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(iOS) Differentiate between RETRO_DEVICE_POINTER and RARCH_DEVICE_POINTER_SCREEN.
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2013-03-29 22:40:16 -04:00 |
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meancoot
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05bf7acffb
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(iOS) Add the input_enable_hotkey setting to the settings menu
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2013-03-29 22:40:15 -04:00 |
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meancoot
|
0c2261aa01
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(iOS) You can now remove keyboard or joystick button assignments.
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2013-03-29 22:40:15 -04:00 |
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meancoot
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2e4846cb43
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(iOS) Add keyboard character callback support.
|
2013-03-29 22:40:15 -04:00 |
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twinaphex
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b4fc13b0cc
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(RGL PS3) Faster glClear
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2013-03-30 03:21:54 +01:00 |
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twinaphex
|
8ac2ad16c8
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(RGL PS3) Combine ChooseInternalFormat and ExpandInternalFormat
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2013-03-30 00:09:51 +01:00 |
|
Themaister
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d59d72fe49
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Don't warp pointer unless needed.
|
2013-03-29 19:30:09 +01:00 |
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Themaister
|
7f25a608f4
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Only grab mouse when there is input focus.
|
2013-03-29 19:04:26 +01:00 |
|
twinaphex
|
76ddce84a3
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(RGL PS3) Cleanups - we don't need string/enum reporting
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2013-03-29 18:58:50 +01:00 |
|
Themaister
|
292bc36b43
|
Basic mouse grabbing for X11.
|
2013-03-29 18:55:54 +01:00 |
|
Themaister
|
e42c698d22
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Update AUTHORS.
|
2013-03-29 16:24:19 +01:00 |
|
Hans-Kristian Arntzen
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8c81133688
|
Merge pull request #168 from OV2/d3d9-overlay
D3D9 overlay support
|
2013-03-29 08:16:44 -07:00 |
|
Themaister
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5bc2ea3187
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Use VAOs for completion.
|
2013-03-29 16:13:00 +01:00 |
|
OV2
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88d457baab
|
win32: style, remove left over opacity shader
|
2013-03-29 15:36:48 +01:00 |
|
Themaister
|
063a2e091c
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Be more explicit about GLES2 or GL context.
|
2013-03-29 15:26:47 +01:00 |
|
Themaister
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0604f8e7ee
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Drop ALPHA_TEST. It is legacy GL.
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2013-03-29 14:12:51 +01:00 |
|
Themaister
|
403a3faea2
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Clean out some more GL state.
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2013-03-29 14:11:53 +01:00 |
|
Themaister
|
5d81093481
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Merge branch 'master' into gl-render
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2013-03-29 14:10:28 +01:00 |
|
Themaister
|
5e755671da
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Add show_mouse() context callback.
|
2013-03-29 13:46:11 +01:00 |
|
Themaister
|
067e00b3dd
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Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
|
2013-03-29 13:26:07 +01:00 |
|
OV2
|
29fa71b664
|
style
|
2013-03-29 11:50:05 +01:00 |
|
OV2
|
34b2a3b210
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win32: use stock shader and color for overlay opacity
|
2013-03-29 11:48:33 +01:00 |
|
OV2
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a00858a6be
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win32: use color in d3d stock shader, pass valid color values
|
2013-03-29 11:46:56 +01:00 |
|
Themaister
|
d844dfce00
|
Merge branch 'master' into gl-render
|
2013-03-29 02:53:27 +01:00 |
|
Themaister
|
50af927de6
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Add depth/stencil buffers to HW GL.
|
2013-03-29 02:50:42 +01:00 |
|
Themaister
|
f4e9547e68
|
Fix Win32 HW render.
|
2013-03-29 02:12:08 +01:00 |
|
twinaphex
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426b3a255d
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Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -
going to do this better
This reverts commit 8b4e6bed93 .
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2013-03-29 01:55:08 +01:00 |
|
meancoot
|
a8eaeece3d
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(OSX) Build fix for gfx/gl.c
|
2013-03-28 20:23:30 -04:00 |
|
meancoot
|
21fcc5c14b
|
(iOS) Build fixes
|
2013-03-28 20:16:46 -04:00 |
|
twinaphex
|
8b4e6bed93
|
(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could
be added to PC as well)
|
2013-03-28 20:59:49 +01:00 |
|
twinaphex
|
f0c5499bbc
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(RGL PS3) Group more switch case statements together for vertex program
|
2013-03-28 17:59:54 +01:00 |
|
twinaphex
|
2e3d77e8f2
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(RGL PS3) Optimize FIFO out of space callback
|
2013-03-28 16:21:32 +01:00 |
|