twinaphex
0b048e5294
(Xbox 1) Use 64K stack
2013-02-17 18:09:40 +01:00
twinaphex
50ab6e9645
(Xbox 1) Lower stacksize to 131072 - still enough for Gambatte
2013-02-17 16:23:51 +01:00
Themaister
9f6fc7269b
Fix MSVC2010 build.
2013-02-17 15:37:27 +01:00
Themaister
59e7bc82db
Move warning disable to msvc_compat.h.
2013-02-17 15:10:03 +01:00
twinaphex
c87b4447a4
(Xbox 1) Don't define HAVE_SCREENSHOTS for Xbox 1
2013-02-17 03:54:57 +01:00
twinaphex
e6bf7d92d6
(Xbox 1) Cut down on libs to link in
2013-02-17 03:18:35 +01:00
twinaphex
50603d1bee
(Xbox 1 XDK) Build fix for Salamander
2013-02-17 02:42:52 +01:00
twinaphex
935c712907
(360) Salamander build fix
2013-02-17 02:40:34 +01:00
twinaphex
9a88ebb1e6
Change WANT_RZLIB to WANT_MINIZ
2013-02-16 21:43:29 +01:00
twinaphex
1fb1b4fc06
Bump up to version 0.9.8.4
2013-02-14 21:31:12 +01:00
twinaphex
77f8b9a0c9
Bump up versions to 0.9.8.3
2013-02-09 19:06:03 +01:00
Themaister
6a6ad5d606
Add SSE build to MSVC 2010.
2013-02-09 11:01:11 +01:00
Themaister
4e1387ce25
Fix Win32 MSVC 2010 build.
2013-02-09 10:39:23 +01:00
twinaphex
a38293caad
(PS3/360) Use 8-tap resampler instead of 16-tap for PS3/360 after
...
rethinking it
2013-02-08 14:13:05 +01:00
twinaphex
511d5995e8
(PS3/360) Compile in 16-tap sinc for PS3 and 360
2013-02-08 14:02:51 +01:00
twinaphex
9c24273afd
(Wii/Xbox 1) Compile in sinc resampler (lower-quality) for Xbox 1 and Wii
2013-02-08 14:00:34 +01:00
twinaphex
10af790b21
(RARCH_CONSOLE) Remove HAVE_HDD_CACHE_PARTITION code
2013-01-22 13:09:18 +01:00
Themaister
bbaec34744
Update version numbers to 0.9.8.
2013-01-22 00:22:09 +01:00
twinaphex
3bc71ae89b
(Xbox 1) move media files to media/xbox1
2013-01-10 09:19:30 +01:00
twinaphex
a639d2e8d0
(360) Move media files to media\
2013-01-10 03:22:31 +01:00
twinaphex
589b5eefdb
(360) 360 audio driver now goes through the same Xaudio driver
...
as PC
2013-01-09 22:04:28 +01:00
twinaphex
1e57bcab5f
Move rarch_manage_libretro_set_first_file to frontend_console.c
2013-01-09 02:49:20 +01:00
twinaphex
238699d5a4
(XDK) Fix builds
2013-01-09 02:41:19 +01:00
twinaphex
56e8b3233a
(XDK) Salamander merged into platform_xdk.c
2013-01-09 01:35:46 +01:00
twinaphex
b732dc14bd
(360) Don't 'skip' pushing stock shader to target
2013-01-08 17:20:06 +01:00
twinaphex
01a72eaeb7
(XDK) Update solutions
2013-01-06 05:49:36 +01:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
twinaphex
4e61543203
(360) ) Add HAVE_RMENU to 'Release' target
2012-12-25 21:44:29 +01:00
twinaphex
7116118051
Remove remnants of HAVE_CONFIGFILE
2012-12-23 18:16:33 +01:00
OV2
369615f808
win32: fix msvc build
2012-12-19 21:18:38 +01:00
twinaphex
0261d934f2
(RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
...
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
2012-12-15 01:14:21 +01:00
Themaister
02f84fe323
Updates to 0.9.8-beta3
2012-11-25 12:56:25 +01:00
twinaphex
68ca851156
(Xbox 1) Define WANT_RZLIB
2012-11-20 03:40:39 +01:00
twinaphex
ff1920c2f0
(360) Define WANT_RZLIB
2012-11-20 03:29:08 +01:00
OV2
d24e6bf792
win32: add $(CG_LIB/64_PATH) to project file
2012-11-15 00:22:36 +01:00
OV2
54d39dff74
win32: make d3d9 compile in msvc, add linker pragmas to source files
2012-11-14 21:07:06 +01:00
Twinaphex512
46b958c7fa
(MSVC 2010)) Add $(CG_INC_PATH) path
2012-11-14 01:27:33 +01:00
Twinaphex512
3005adffc3
(D3D driver) Add HAVE_CG defines
2012-11-14 01:13:08 +01:00
Twinaphex512
d786df681f
(MSVC 2010) Change project version to v11 ) - include D3D driver
2012-11-14 00:45:43 +01:00
OV2
7cf19f3c4a
win32: Add x64 configuration
2012-11-13 21:21:59 +01:00
OV2
aafb553240
win32: update msvc project file
2012-11-13 20:54:46 +01:00
Themaister
64d9a6fbda
0.9.8-beta2
2012-11-13 00:52:23 +01:00
twinaphex
93f9316a9b
(Xbox 1) Build fixes
2012-11-10 13:46:24 +01:00
Themaister
d7c7ad279e
Update version strings to 0.9.8-beta1.
2012-11-07 23:33:22 +01:00
twinaphex
cec29788bc
(MSVC 2010) Add solution
2012-11-01 06:22:10 +01:00
twinaphex
b240cfbc7e
(RARCH_PERF) Rename benchmark.c to perforance.c
...
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
Twinaphex512
53868033b7
(MSVC 2012) Initial MSVC 2012 solution
...
Just need to sort out the linking errors - we'll need to create a
Direct3D driver that is not external for PC and do away with the
'external' one which is really an unacceptable extra dependency for such
a popular graphics API. Also, look if the WGL context file will even
work. Added some TODOs too.
2012-10-24 15:48:44 +02:00
Themaister
fa5164fb8d
Update some more files.
2012-08-22 20:01:19 +02:00
twinaphex
51864da249
(360) set_first_file fixed - Salamander is called default.xex now
2012-08-22 18:45:40 +02:00
twinaphex
476f5a9fe3
(XDK) Abstracted screenshot code
...
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00