Twinaphex
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0782cb5168
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(Apple) Build fixes
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2015-03-18 20:15:40 +01:00 |
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twinaphex
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7378299282
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Create rarch_main_get_ptr
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2015-03-18 06:47:22 +01:00 |
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Twinaphex
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6181306e5d
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Merge pull request #1505 from iKarith/master
Make iOS build GLSL shaders
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2015-03-15 05:33:50 +01:00 |
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Twinaphex
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da498c0583
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(btdynamic) Get rid of warning due to thread function callback
signature
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2015-03-15 05:29:19 +01:00 |
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twinaphex
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a5e9ff7fcc
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(btdynamic) Use rthreads
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2015-03-15 05:25:36 +01:00 |
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T. Joseph Carter
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4d89fedb07
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iOS: Fix Xcode GLSL shader script & copy shaders to bundle
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2015-03-14 20:19:52 -07:00 |
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T. Joseph Carter
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f40209c659
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Try to build shaders for iOS
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2015-03-14 19:57:14 -07:00 |
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twinaphex
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761177a885
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Update more old code to go through the new wrapper function
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2015-03-15 02:59:38 +01:00 |
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Twinaphex
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2706644b1e
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(iOS) Build fix
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2015-03-15 02:50:13 +01:00 |
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twinaphex
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4d13e9d4cb
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Turn WANT_MINIZ into WANT_ZLIB
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2015-03-14 05:24:57 +01:00 |
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Twinaphex
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49f9fbd00c
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(OSX) Uses CFTemporaryDirectory now too for extraction directory
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2015-03-13 03:47:25 +01:00 |
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Twinaphex
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309128f7ed
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(iOS/OSX) Bring the two closer together - for OSX, everything gets
saved now to NSDocumentDirectory/RetroArch - should be compatible
with sandboxed Mac Apps too
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2015-03-13 01:33:45 +01:00 |
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twinaphex
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aa289e3879
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(OSX) Add more alterations for OSX
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2015-03-13 01:21:20 +01:00 |
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twinaphex
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778eafdfc2
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(OSX) CFSearchPathDirectoriesForDomains - add hack for OSX for now
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2015-03-13 01:16:59 +01:00 |
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Twinaphex
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80ca12d086
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(Apple) CFBridgingRetainStringRef - fix warning
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2015-03-13 00:56:25 +01:00 |
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Twinaphex
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c9175bbf81
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(iOS) Hook up temporary dir for extraction directory
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2015-03-13 00:54:44 +01:00 |
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Twinaphex
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29d546e49d
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(iOS) Set up all the path to 'Documents' - you can access these with
iTunes File Sharing now - no need to add assets prior to deployment
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2015-03-12 23:33:20 +01:00 |
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Twinaphex
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ea66f9d79d
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(OSX) Turn poll_iteration into static function
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2015-03-12 05:03:16 +01:00 |
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twinaphex
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bdd5ac59ea
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(iOS) apple_gfx_ctx_get_native_scale - let's make this even MORE
backwards compatible just because we can
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2015-03-12 03:45:56 +01:00 |
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Twinaphex
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9507bdcea7
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(iOS) Implement apple_stop_iteration too
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2015-03-12 01:46:49 +01:00 |
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Twinaphex
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498fa2dd21
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(iOS) Implement iOS runloop now through CADisplayLink
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2015-03-12 01:15:42 +01:00 |
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Twinaphex
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7b22c397f9
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(iOS) More cleanups - still no functional changes/fixes
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2015-03-12 00:12:52 +01:00 |
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Twinaphex
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4c5bb6f50f
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(iOS) Cleanups
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2015-03-11 19:20:41 +01:00 |
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twinaphex
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b9aa2d1c1d
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(iOS) Put show pause menu function call inside dispatch_async block
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2015-03-11 19:16:41 +01:00 |
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twinaphex
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9700abb1ba
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(iOS) Small cleanups
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2015-03-11 19:13:54 +01:00 |
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Twinaphex
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522c65e27f
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(iOS) Estimated FPS monitor should work now
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2015-03-11 18:30:14 +01:00 |
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twinaphex
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a2d82612ad
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(Menu) Get rid of wrongly implemented menu.action.active
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2015-03-11 17:59:01 +01:00 |
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Twinaphex
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8a49333a25
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(iOS) Update main run loop
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2015-03-11 16:58:29 +01:00 |
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Twinaphex
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340fdfb342
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(iOS) Move g_view display to outside - into rarch_main - should reduce
CPU usage a bit further
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2015-03-11 05:04:40 +01:00 |
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Twinaphex
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fe747a77d0
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(OSX) Add stub scroll wheel
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2015-03-11 00:35:51 +01:00 |
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Jean-André Santoni
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a26a46d4de
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(Apple) Fix mouse movements
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2015-03-10 18:44:55 +01:00 |
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Twinaphex
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33d11fc4d1
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(OSX/iOS) Rename do_iteration to rarch_main
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2015-03-10 17:11:32 +01:00 |
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Twinaphex
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af65c1bf7f
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(iOS) Buildfix
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2015-03-09 14:55:27 +01:00 |
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Twinaphex
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184879f2bd
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(iOS) Buildfix
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2015-03-09 04:12:42 +01:00 |
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Twinaphex
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9027b35eb8
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rarch_render_cached_frame - do early return if g_runloop.is_idle
is true - reduces CPU activity in iOS Cocoa menu substantially
(from 96% CPU to 16%)
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2015-03-08 01:58:19 +01:00 |
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twinaphex
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9627117166
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Take out fps_monitor_enable
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2015-03-07 23:03:56 +01:00 |
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Twinaphex
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c3cadd5743
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(iOS) Cleanups
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2015-03-07 22:06:18 +01:00 |
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Twinaphex
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75b6bd21c3
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(iOS/OSX) Total reimplementation of game loop - does away with
observer callback
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2015-03-07 21:33:17 +01:00 |
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twinaphex
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795ef467ac
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Move msg_queue and nbio/http to runloop struct
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2015-03-07 13:01:41 +01:00 |
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twinaphex
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a74cb0574b
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Create g_runloop and start moving variables there
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2015-03-07 12:36:50 +01:00 |
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Twinaphex
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60361a3975
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(utility.m) Get rid of useless header include
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2015-02-28 20:11:32 +01:00 |
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Twinaphex
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c25377e513
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(Griffin) Create griffin_objc.m
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2015-02-28 19:12:27 +01:00 |
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twinaphex
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eb608fc09f
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(iOS) Make GAMECONTROLLER_EXPORT blank when trying to compile on systems
with iOS 6 SDK
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2015-02-28 05:55:08 +01:00 |
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twinaphex
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46f68e6b3c
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(iOS) Define HAVE_LIBRETRODB
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2015-02-25 02:38:57 +01:00 |
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Twinaphex
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0abe432737
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(iOS) Put dispatch_async around saving operation in applicationWillResignActive
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2015-02-25 02:05:31 +01:00 |
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Twinaphex
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ec4c765dcf
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(iOS) Buildfixes
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2015-02-25 00:29:50 +01:00 |
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twinaphex
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b8bb6b3461
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(iOS) Add internal GameController API headers
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2015-02-25 00:25:43 +01:00 |
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Twinaphex
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6545aa8706
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(iOS) Some backwards compatibility fixes
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2015-02-25 00:17:33 +01:00 |
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Twinaphex
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91fe5c52b4
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Get rid of messy IS_IOS_VERSION macros
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2015-02-25 00:10:01 +01:00 |
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twinaphex
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3bfa6e4ff0
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(iOS) apple_gamecontroller.m - for now, put in compile-time ifdefs
to make sure we can at least still build on lower iOS SDK versions
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2015-02-24 23:46:54 +01:00 |
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