twinaphex
125a4e3c43
(PS3 Cg) Fixed crash at game start - Cg state was never properly
...
deinited for PS3 before and we relied on a very dirty hack to set
CgContext to NULL - we can get rid of all that crap now.
PS3 build is now 'fixed' - only thing remaining is that we should
have a mechanism inside the menu to 'reinit' any graphics assets that
were previously set before we lost the state (for instance - RMenu
has one texture image it loads at init_assets time).
2014-05-29 01:36:41 +02:00
Themaister
83b37812b8
Set parameter uniforms.
2014-05-26 18:47:48 +02:00
twinaphex
0a15a17d44
Update years on all license headers
2014-01-01 01:50:59 +01:00
Themaister
6dd7ea935e
Add GL_SHADER_STOCK_BLEND.
...
Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
2013-04-20 15:46:50 +02:00
twinaphex
b7ebfa6945
(GL/PS3) Get rid of gl_cg_reinit - no longer needed anymore
2013-04-12 22:19:37 +02:00
twinaphex
a6db35875d
(Cg/HLSL) Since everything goes through the shader backend interface now,
...
we can drop public scope on all the functions and make them static
instead
2013-04-12 21:25:16 +02:00
twinaphex
6aadc5f2c2
(Cg) Remove Cg menu shader
2013-04-10 11:28:44 +02:00
twinaphex
142c6335c9
(Cg/PS3) Embed menu shader
2013-04-06 21:05:30 +02:00
Themaister
e649db253c
Reintroduce CGP refactor.
...
Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
twinaphex
eb0feac9e3
(PS3/All) Purge fixed-style shaders again - this time avoiding
...
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex
0340f2043c
Revert "Major refactor to CGP parsing."
...
This reverts commit 211e17250c
.
2013-04-06 04:37:17 +02:00
twinaphex
c083efb5a4
Revert "Remove obsolete struct."
...
This reverts commit 7ea61067ec
.
2013-04-06 03:53:44 +02:00
Themaister
7ea61067ec
Remove obsolete struct.
2013-04-06 00:18:18 +02:00
Themaister
211e17250c
Major refactor to CGP parsing.
...
Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
Themaister
3e77039a42
Rewrite how gl.c interfaces with shader backends.
2012-11-14 22:51:08 +01:00
Themaister
4c99652a60
Rework attribute and MVP passing in GL.
2012-09-11 23:32:00 +02:00
Themaister
a283a54bee
Use calculated MVP directly in shader params.
2012-08-09 23:21:59 +02:00
Themaister
ce740f8948
More fixups.
2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151
ssnes_* => rarch_*.
2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a
SSNES => RetroArch.
2012-04-21 23:17:43 +02:00
Themaister
e3a71a8c5b
Fixup headers.
2012-04-09 22:05:26 +02:00
Themaister
62c96ea937
Change license header.
2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd
Change headers.
2012-04-09 22:03:57 +02:00
Themaister
9c664b875a
LUT info for Cg.
2012-02-22 23:35:01 +01:00
Themaister
a13684c80c
gl_cg_invalidate_context.
2012-02-22 20:45:58 +01:00
Themaister
9bcbd27988
Add gl_cg_reinit().
2012-02-20 16:22:58 +01:00
Themaister
6a7144d41c
Add absolute paths to .cgp.
2012-02-20 15:45:38 +01:00
Themaister
315b28862a
Add gl_cg_save_cgp().
2012-02-08 17:23:44 +01:00
Themaister
230f47d00c
Add helper function to replace Cg shaders on-the-fly.
2012-01-29 23:43:11 +01:00
Themaister
14ffd07b70
Refactorin' ...
2012-01-25 22:55:34 +01:00
Themaister
9cb5eea20b
Add some useful interfaces to Cg for PS3. Some cleanups ...
2012-01-25 22:00:18 +01:00
Themaister
b4248038fb
Update license headers.
2012-01-08 01:12:05 +01:00
Themaister
d5fca50a2f
Can build for C++.
2011-12-24 15:26:01 +01:00
Themaister
508cfdbda7
Start implementing access to previous texture.
2011-07-03 15:39:35 +02:00
Themaister
eebe0ae5d0
Getting there ... But passN textures aren't set properly ;x
2011-05-23 19:57:52 +02:00
Themaister
f9c5c7c8a5
Path to check initial texture with GLSL.
2011-05-23 17:43:29 +02:00
Themaister
59c6de69b0
Frame counter for shaders. Not in spec currently.
2011-05-11 13:24:59 +02:00
Themaister
e2daab9ce9
Fetch some scale values (this is not in the standard (yet!))
2011-03-14 22:51:03 +01:00
Themaister
ef19ea7a85
Add fbo structures, ready to implement. :v
2011-03-14 22:09:35 +01:00
Themaister
01cf24f15f
Add filter attributes.
2011-03-14 21:28:30 +01:00
Themaister
8b241c3deb
Preparation for new XML shader specs.
2011-03-12 15:30:57 +01:00
Themaister
b541c27226
FBO seems to work! :D
2011-03-06 19:56:35 +01:00
Themaister
2267c7d048
Update licensing headers.
2011-01-23 20:29:28 +01:00
Themaister
0c10f10edd
Add shaders in the mix. Can disable/enable shaders on the fly.
2011-01-23 00:49:09 +01:00
Themaister
c7e6e73bcb
Fix a blooper in headers.
2011-01-17 20:54:58 +01:00
Themaister
633cc43949
Refactor shader code. Start adding code for bSNES xml shaders as well...
2011-01-05 17:22:12 +01:00