Commit Graph

170 Commits

Author SHA1 Message Date
Themaister
3ee19ec75f Found something ... unsettling. 2011-05-26 00:23:36 +02:00
Themaister
2782c9da91 Ifdef CG debugging. 2011-05-23 21:43:08 +02:00
Themaister
2f539cd326 Seems to work in Cg as well ... :) 2011-05-23 21:04:25 +02:00
Themaister
eebe0ae5d0 Getting there ... But passN textures aren't set properly ;x 2011-05-23 19:57:52 +02:00
Themaister
f9c5c7c8a5 Path to check initial texture with GLSL. 2011-05-23 17:43:29 +02:00
Themaister
5dced40c98 LUT textures work :) 2011-05-22 18:48:43 +02:00
Themaister
3f58932c2b Seems to work :) Yay! 2011-05-22 17:36:18 +02:00
Themaister
373b9dcc37 Some fixups. 2011-05-22 17:07:47 +02:00
Themaister
993bdfb75f Start working on Cg preset spec. 2011-05-22 17:02:09 +02:00
Themaister
59c6de69b0 Frame counter for shaders. Not in spec currently. 2011-05-11 13:24:59 +02:00
Themaister
4878a283ed Properly deinit Cg. 2011-03-29 19:18:06 +02:00
Themaister
e2daab9ce9 Fetch some scale values (this is not in the standard (yet!)) 2011-03-14 22:51:03 +01:00
Themaister
ef19ea7a85 Add fbo structures, ready to implement. :v 2011-03-14 22:09:35 +01:00
Themaister
01cf24f15f Add filter attributes. 2011-03-14 21:28:30 +01:00
Themaister
8b241c3deb Preparation for new XML shader specs. 2011-03-12 15:30:57 +01:00
Themaister
b541c27226 FBO seems to work! :D 2011-03-06 19:56:35 +01:00
Themaister
2267c7d048 Update licensing headers. 2011-01-23 20:29:28 +01:00
Themaister
0c10f10edd Add shaders in the mix. Can disable/enable shaders on the fly. 2011-01-23 00:49:09 +01:00
Themaister
c7e6e73bcb Fix a blooper in headers. 2011-01-17 20:54:58 +01:00
Themaister
633cc43949 Refactor shader code. Start adding code for bSNES xml shaders as well... 2011-01-05 17:22:12 +01:00