twinaphex
|
4603f96f12
|
(Makefile) Add -DSINC_LOWER_QUALITY when compiling with HAVE_NEON
support on ARM Linux
|
2013-04-01 02:45:25 +02:00 |
|
twinaphex
|
684197ee77
|
(RGUI) Sets and resets MODE_MENU_INGAME flag for whenever we go
in and out of Settings
|
2013-03-31 06:15:56 +02:00 |
|
twinaphex
|
241ed9286a
|
(RGUI) Menu toggle now goes to 'Settings' screen by default when
already ingame - will make the 'home screen' configurable to either
filebrowser or settings menu later on
|
2013-03-31 06:04:32 +02:00 |
|
meancoot
|
c5004b4405
|
(iOS, PS3 Pad) Add quick work around to stop the leds from flashing
|
2013-03-30 22:32:03 -04:00 |
|
meancoot
|
90b0fb4bd4
|
(iOS) Allow the 'PS' button to be mapped for ps3 pads
|
2013-03-30 22:32:03 -04:00 |
|
meancoot
|
27b8c21eff
|
(iOS) Start adding analog stick support (PS3 only, for now)
|
2013-03-30 22:32:03 -04:00 |
|
meancoot
|
e60ad5021b
|
(iOS, Keyboard) Maintain modifier state locally
|
2013-03-30 22:32:03 -04:00 |
|
twinaphex
|
d2521204a0
|
(RMenu) Change 'Return to menu' to 'Change game'
|
2013-03-31 01:47:00 +01:00 |
|
twinaphex
|
469199a017
|
(RGL PS3) Integrate rglGcmCopySurface into rglPlatformValidateTextureResources
|
2013-03-30 23:49:54 +01:00 |
|
twinaphex
|
8552a179b8
|
(RGL PS3) Optimize rglGcmCopySurface
|
2013-03-30 22:56:02 +01:00 |
|
twinaphex
|
6c2efb1384
|
(RGL PS3) Get rid of rglMemcpy
|
2013-03-30 22:16:04 +01:00 |
|
Themaister
|
8fee69776f
|
Disable threaded driver with HW render.
Won't work so simply.
|
2013-03-30 21:20:26 +01:00 |
|
twinaphex
|
6f88474985
|
(RGL PS3) Cleanups
|
2013-03-30 21:14:21 +01:00 |
|
twinaphex
|
57b4de45a3
|
(RMenu) Can now use L3 + R3 to exit ingame menu
|
2013-03-30 19:56:16 +01:00 |
|
twinaphex
|
121aaf66c0
|
(RGL PS3) Combine files
|
2013-03-30 17:06:19 +01:00 |
|
Themaister
|
73df40fe8e
|
Use better scope on RGL ifdef.
|
2013-03-30 15:40:53 +01:00 |
|
twinaphex
|
454c329746
|
(PS3) If HAVE_RGL is defined, GL render subsystem will not be
built in
|
2013-03-30 15:39:00 +01:00 |
|
OV2
|
5482986554
|
win32: adjust MSVC project file
|
2013-03-30 14:57:52 +01:00 |
|
OV2
|
4c4bbf3cf0
|
Fix build without HAVE_FBO
|
2013-03-30 14:48:33 +01:00 |
|
OV2
|
0c3b1a7514
|
style
|
2013-03-30 14:37:29 +01:00 |
|
Hans-Kristian Arntzen
|
ebd7dcf721
|
Merge pull request #169 from Themaister/gl-render
HW GL render for libretro.
|
2013-03-30 06:33:53 -07:00 |
|
OV2
|
144fb0de43
|
win32: set stock shaders after last pass, destroy cg programs on deinit
|
2013-03-30 14:20:40 +01:00 |
|
OV2
|
c9f4db8dcc
|
win32: add float_framebuffer and frame_count_mod to d3d9
|
2013-03-30 14:20:34 +01:00 |
|
Themaister
|
da1eee609e
|
Mark SET_HW_RENDER as experimental more explicitly.
|
2013-03-30 13:59:21 +01:00 |
|
twinaphex
|
b73edeb2c3
|
(Android) Add Sega Virtua Stick to input autodetection list
|
2013-03-30 08:56:46 +01:00 |
|
twinaphex
|
43a4979dc9
|
(360) RMenu XUI build fix
|
2013-03-30 08:16:58 +01:00 |
|
twinaphex
|
39c0ed745c
|
(PS3) Get rid of QUICKMENU_TOGGLE define - was surpassing 64 entries
on PS3 - now going to do 'menu toggle behavior' logic instead -
menu toggle now triggers ingame menu - will be configurable
|
2013-03-30 07:19:42 +01:00 |
|
twinaphex
|
4e86a05225
|
(RGL PS3) Integrate rglFifoGlVertexAttribPointer into glDrawArrays
|
2013-03-30 06:36:04 +01:00 |
|
twinaphex
|
58a98e3043
|
(GX RGUI) Resolution additions for Wii - by request
|
2013-03-30 05:38:22 +01:00 |
|
twinaphex
|
2bae3372e6
|
(RGL PS3) Integrate SetColorDepthFormats and SetColorDepthBuffers into
main function
|
2013-03-30 05:37:37 +01:00 |
|
meancoot
|
58ba9a9f0a
|
(iOS) Fix key modifier processing
|
2013-03-29 22:40:16 -04:00 |
|
meancoot
|
0d580b7c9e
|
(iOS) Update key mapping table.
|
2013-03-29 22:40:16 -04:00 |
|
meancoot
|
7fcb26bded
|
(iOS) Differentiate between RETRO_DEVICE_POINTER and RARCH_DEVICE_POINTER_SCREEN.
|
2013-03-29 22:40:16 -04:00 |
|
meancoot
|
05bf7acffb
|
(iOS) Add the input_enable_hotkey setting to the settings menu
|
2013-03-29 22:40:15 -04:00 |
|
meancoot
|
0c2261aa01
|
(iOS) You can now remove keyboard or joystick button assignments.
|
2013-03-29 22:40:15 -04:00 |
|
meancoot
|
2e4846cb43
|
(iOS) Add keyboard character callback support.
|
2013-03-29 22:40:15 -04:00 |
|
twinaphex
|
b4fc13b0cc
|
(RGL PS3) Faster glClear
|
2013-03-30 03:21:54 +01:00 |
|
twinaphex
|
8ac2ad16c8
|
(RGL PS3) Combine ChooseInternalFormat and ExpandInternalFormat
|
2013-03-30 00:09:51 +01:00 |
|
Themaister
|
d59d72fe49
|
Don't warp pointer unless needed.
|
2013-03-29 19:30:09 +01:00 |
|
Themaister
|
7f25a608f4
|
Only grab mouse when there is input focus.
|
2013-03-29 19:04:26 +01:00 |
|
twinaphex
|
76ddce84a3
|
(RGL PS3) Cleanups - we don't need string/enum reporting
|
2013-03-29 18:58:50 +01:00 |
|
Themaister
|
292bc36b43
|
Basic mouse grabbing for X11.
|
2013-03-29 18:55:54 +01:00 |
|
Themaister
|
e42c698d22
|
Update AUTHORS.
|
2013-03-29 16:24:19 +01:00 |
|
Hans-Kristian Arntzen
|
8c81133688
|
Merge pull request #168 from OV2/d3d9-overlay
D3D9 overlay support
|
2013-03-29 08:16:44 -07:00 |
|
Themaister
|
5bc2ea3187
|
Use VAOs for completion.
|
2013-03-29 16:13:00 +01:00 |
|
OV2
|
88d457baab
|
win32: style, remove left over opacity shader
|
2013-03-29 15:36:48 +01:00 |
|
Themaister
|
063a2e091c
|
Be more explicit about GLES2 or GL context.
|
2013-03-29 15:26:47 +01:00 |
|
Themaister
|
0604f8e7ee
|
Drop ALPHA_TEST. It is legacy GL.
|
2013-03-29 14:12:51 +01:00 |
|
Themaister
|
403a3faea2
|
Clean out some more GL state.
|
2013-03-29 14:11:53 +01:00 |
|
Themaister
|
5d81093481
|
Merge branch 'master' into gl-render
|
2013-03-29 14:10:28 +01:00 |
|