Commit Graph

6306 Commits

Author SHA1 Message Date
twinaphex
4603f96f12 (Makefile) Add -DSINC_LOWER_QUALITY when compiling with HAVE_NEON
support on ARM Linux
2013-04-01 02:45:25 +02:00
twinaphex
684197ee77 (RGUI) Sets and resets MODE_MENU_INGAME flag for whenever we go
in and out of Settings
2013-03-31 06:15:56 +02:00
twinaphex
241ed9286a (RGUI) Menu toggle now goes to 'Settings' screen by default when
already ingame - will make the 'home screen' configurable to either
filebrowser or settings menu later on
2013-03-31 06:04:32 +02:00
meancoot
c5004b4405 (iOS, PS3 Pad) Add quick work around to stop the leds from flashing 2013-03-30 22:32:03 -04:00
meancoot
90b0fb4bd4 (iOS) Allow the 'PS' button to be mapped for ps3 pads 2013-03-30 22:32:03 -04:00
meancoot
27b8c21eff (iOS) Start adding analog stick support (PS3 only, for now) 2013-03-30 22:32:03 -04:00
meancoot
e60ad5021b (iOS, Keyboard) Maintain modifier state locally 2013-03-30 22:32:03 -04:00
twinaphex
d2521204a0 (RMenu) Change 'Return to menu' to 'Change game' 2013-03-31 01:47:00 +01:00
twinaphex
469199a017 (RGL PS3) Integrate rglGcmCopySurface into rglPlatformValidateTextureResources 2013-03-30 23:49:54 +01:00
twinaphex
8552a179b8 (RGL PS3) Optimize rglGcmCopySurface 2013-03-30 22:56:02 +01:00
twinaphex
6c2efb1384 (RGL PS3) Get rid of rglMemcpy 2013-03-30 22:16:04 +01:00
Themaister
8fee69776f Disable threaded driver with HW render.
Won't work so simply.
2013-03-30 21:20:26 +01:00
twinaphex
6f88474985 (RGL PS3) Cleanups 2013-03-30 21:14:21 +01:00
twinaphex
57b4de45a3 (RMenu) Can now use L3 + R3 to exit ingame menu 2013-03-30 19:56:16 +01:00
twinaphex
121aaf66c0 (RGL PS3) Combine files 2013-03-30 17:06:19 +01:00
Themaister
73df40fe8e Use better scope on RGL ifdef. 2013-03-30 15:40:53 +01:00
twinaphex
454c329746 (PS3) If HAVE_RGL is defined, GL render subsystem will not be
built in
2013-03-30 15:39:00 +01:00
OV2
5482986554 win32: adjust MSVC project file 2013-03-30 14:57:52 +01:00
OV2
4c4bbf3cf0 Fix build without HAVE_FBO 2013-03-30 14:48:33 +01:00
OV2
0c3b1a7514 style 2013-03-30 14:37:29 +01:00
Hans-Kristian Arntzen
ebd7dcf721 Merge pull request #169 from Themaister/gl-render
HW GL render for libretro.
2013-03-30 06:33:53 -07:00
OV2
144fb0de43 win32: set stock shaders after last pass, destroy cg programs on deinit 2013-03-30 14:20:40 +01:00
OV2
c9f4db8dcc win32: add float_framebuffer and frame_count_mod to d3d9 2013-03-30 14:20:34 +01:00
Themaister
da1eee609e Mark SET_HW_RENDER as experimental more explicitly. 2013-03-30 13:59:21 +01:00
twinaphex
b73edeb2c3 (Android) Add Sega Virtua Stick to input autodetection list 2013-03-30 08:56:46 +01:00
twinaphex
43a4979dc9 (360) RMenu XUI build fix 2013-03-30 08:16:58 +01:00
twinaphex
39c0ed745c (PS3) Get rid of QUICKMENU_TOGGLE define - was surpassing 64 entries
on PS3 - now going to do 'menu toggle behavior' logic instead -
menu toggle now triggers ingame menu - will be configurable
2013-03-30 07:19:42 +01:00
twinaphex
4e86a05225 (RGL PS3) Integrate rglFifoGlVertexAttribPointer into glDrawArrays 2013-03-30 06:36:04 +01:00
twinaphex
58a98e3043 (GX RGUI) Resolution additions for Wii - by request 2013-03-30 05:38:22 +01:00
twinaphex
2bae3372e6 (RGL PS3) Integrate SetColorDepthFormats and SetColorDepthBuffers into
main function
2013-03-30 05:37:37 +01:00
meancoot
58ba9a9f0a (iOS) Fix key modifier processing 2013-03-29 22:40:16 -04:00
meancoot
0d580b7c9e (iOS) Update key mapping table. 2013-03-29 22:40:16 -04:00
meancoot
7fcb26bded (iOS) Differentiate between RETRO_DEVICE_POINTER and RARCH_DEVICE_POINTER_SCREEN. 2013-03-29 22:40:16 -04:00
meancoot
05bf7acffb (iOS) Add the input_enable_hotkey setting to the settings menu 2013-03-29 22:40:15 -04:00
meancoot
0c2261aa01 (iOS) You can now remove keyboard or joystick button assignments. 2013-03-29 22:40:15 -04:00
meancoot
2e4846cb43 (iOS) Add keyboard character callback support. 2013-03-29 22:40:15 -04:00
twinaphex
b4fc13b0cc (RGL PS3) Faster glClear 2013-03-30 03:21:54 +01:00
twinaphex
8ac2ad16c8 (RGL PS3) Combine ChooseInternalFormat and ExpandInternalFormat 2013-03-30 00:09:51 +01:00
Themaister
d59d72fe49 Don't warp pointer unless needed. 2013-03-29 19:30:09 +01:00
Themaister
7f25a608f4 Only grab mouse when there is input focus. 2013-03-29 19:04:26 +01:00
twinaphex
76ddce84a3 (RGL PS3) Cleanups - we don't need string/enum reporting 2013-03-29 18:58:50 +01:00
Themaister
292bc36b43 Basic mouse grabbing for X11. 2013-03-29 18:55:54 +01:00
Themaister
e42c698d22 Update AUTHORS. 2013-03-29 16:24:19 +01:00
Hans-Kristian Arntzen
8c81133688 Merge pull request #168 from OV2/d3d9-overlay
D3D9 overlay support
2013-03-29 08:16:44 -07:00
Themaister
5bc2ea3187 Use VAOs for completion. 2013-03-29 16:13:00 +01:00
OV2
88d457baab win32: style, remove left over opacity shader 2013-03-29 15:36:48 +01:00
Themaister
063a2e091c Be more explicit about GLES2 or GL context. 2013-03-29 15:26:47 +01:00
Themaister
0604f8e7ee Drop ALPHA_TEST. It is legacy GL. 2013-03-29 14:12:51 +01:00
Themaister
403a3faea2 Clean out some more GL state. 2013-03-29 14:11:53 +01:00
Themaister
5d81093481 Merge branch 'master' into gl-render 2013-03-29 14:10:28 +01:00