Twinaphex
|
455f74ea46
|
(PS3) Fix build - GL side is totally screwed up now though -
investigate
|
2012-09-13 06:52:47 +02:00 |
|
Themaister
|
a4262fd0d6
|
Purge SDL_MODERN.
SDL 2.0 differs far more than 1.3 did, and it makes no sense
to support both now.
|
2012-09-12 23:37:25 +02:00 |
|
Twinaphex
|
50d8520085
|
(Android) Use GLES v2 - codepath for GLES v1 is broken if
GL_CLAMP_TO_BORDER is not available
|
2012-09-12 15:21:25 +02:00 |
|
Themaister
|
e1fc6d7ab5
|
Do not use SDL_SYM_WRAP outside sdl_ctx.c.
|
2012-09-12 09:30:36 +02:00 |
|
Themaister
|
4c99652a60
|
Rework attribute and MVP passing in GL.
|
2012-09-11 23:32:00 +02:00 |
|
Twinaphex
|
201f5fd135
|
(PSL1GHT) More PSL1GHT work
|
2012-09-11 12:34:07 +02:00 |
|
Themaister
|
0cb232a171
|
Avoid possible warnings in null_ctx.
|
2012-09-10 09:39:30 +02:00 |
|
Twinaphex
|
e6303c9615
|
Add null_ctx.c and use this for Android for now
|
2012-09-10 02:00:06 +02:00 |
|
Themaister
|
29a1e7ac27
|
Purge some still lingering SSNES-isms.
|
2012-09-07 21:56:26 +02:00 |
|
Themaister
|
8663c1f009
|
Do not include SDL_syswm.h on OSX as it breaks.
|
2012-09-01 15:32:21 +02:00 |
|
Twinaphex
|
62aee43228
|
(RMenu) Refactored bloated menu stack code - should use less
memory now
|
2012-08-22 01:16:46 +02:00 |
|
twinaphex
|
9c1725358b
|
(Xbox 1/RMenu context) build fix
|
2012-08-22 00:37:42 +02:00 |
|
Twinaphex
|
9a0d6a0c33
|
(PS3) Bug fix - menu now starts up properly if 'Custom Scaling/Dual
Shaders' is set to 'OFF'
|
2012-08-22 00:01:59 +02:00 |
|
twinaphex
|
476f5a9fe3
|
(XDK) Abstracted screenshot code
(360) Fixed some XUI menu placements
|
2012-08-21 20:40:13 +02:00 |
|
Toad King
|
0c326bba2f
|
(RARCH_CONSOLE) fix core-provided aspect ratio
|
2012-08-20 20:10:55 -04:00 |
|
Toad King
|
fda2dff40c
|
(RARCH_CONSOLE) add core resolution (use aspect ratio provided by the emulation core)
|
2012-08-19 21:08:50 -04:00 |
|
Twinaphex
|
e3e3e1f3bc
|
(PS3) Create gfx_ctx_get_aspect_ratio
|
2012-08-10 07:20:49 +02:00 |
|
Twinaphex
|
28eb3604f9
|
(PS3/Gl) refactored stuff
|
2012-08-10 06:50:41 +02:00 |
|
Twinaphex
|
fcebaca85e
|
(PS3) Rewrite resolution context code
|
2012-08-10 04:48:21 +02:00 |
|
Twinaphex
|
44209a4318
|
(PS3) Remove hardcoded tex coord matrices
|
2012-08-10 00:28:43 +02:00 |
|
Themaister
|
a283a54bee
|
Use calculated MVP directly in shader params.
|
2012-08-09 23:21:59 +02:00 |
|
Themaister
|
db6c0ee85c
|
Use custom matrix calculation routines.
Aims for more compatibility with modern OpenGL.
|
2012-08-09 08:56:35 +02:00 |
|
twinaphex
|
a9de8e41e5
|
(Xbox 1) Add flicker filter and soft display filter options in
Settings menu
|
2012-08-07 18:26:52 +02:00 |
|
freakdave
|
565e7e0a6d
|
(Xbox 1) Set SDFilter to default value (disabled), leave FFilter at 1 though
|
2012-08-07 16:36:29 +02:00 |
|
twinaphex
|
529e5d7d18
|
(Xbox 1) Add D3D8 alpha blending
|
2012-08-04 05:59:30 +02:00 |
|
twinaphex
|
b06da6e259
|
(Xbox 1) Build fix
|
2012-08-03 18:10:00 +02:00 |
|
Twinaphex
|
9976b81f18
|
(PS3/Xbox 1) Menu changes
|
2012-08-03 17:54:22 +02:00 |
|
twinaphex
|
8a5641a585
|
(Xbox 1) Add BeginScene to gfx_ctx_clear
|
2012-08-03 06:24:19 +02:00 |
|
twinaphex
|
dc21864405
|
(Xbox 1) Create more context functions for XDK
|
2012-08-03 04:39:37 +02:00 |
|
Themaister
|
7346d0f959
|
Suspend screensaver on SDL/GL as well.
|
2012-07-28 01:55:00 +02:00 |
|
Twinaphex
|
463b43724c
|
(PS3) Added entries to default_paths
|
2012-07-24 00:15:33 +02:00 |
|
twinaphex
|
ce9601e491
|
(Xbox 1) Small build fix
|
2012-07-08 21:45:24 +02:00 |
|
twinaphex
|
c3d9899dd1
|
(360/Xbox 1) Split up video/input drivers for systems
|
2012-07-08 21:42:26 +02:00 |
|
twinaphex
|
9d5978cb3e
|
(360/Xbox 1) xdk360_video changed
|
2012-07-07 20:15:06 +03:00 |
|
Twinaphex
|
39be012268
|
(360/Xbox 1) Refactor code so it can be reused for Xbox 1
|
2012-07-07 13:57:19 +02:00 |
|
Twinaphex
|
34bcb938b8
|
(PS3) Use HAVE_OPENGLES11 for PS3 RGL/PSGL driver
|
2012-07-01 22:31:44 +02:00 |
|
Themaister
|
83da5f2035
|
DRIVER_X11 appears to be defined on OSX.
|
2012-06-29 09:48:37 +02:00 |
|
Twinaphex
|
968d8b300a
|
(PS3) More shoddy menu code refactored
|
2012-06-28 14:10:05 +02:00 |
|
Themaister
|
41868ac1da
|
Hoist out #ifdefs from gfx_ctx_get_window_size (SDL).
|
2012-06-27 20:03:36 +02:00 |
|
Toad King
|
c32b5985b8
|
better sdl_x11 detection, don't resize on non-x11 video
|
2012-06-27 00:54:42 -04:00 |
|
Toad King
|
0a64640303
|
don't error on no window manager SDL video
|
2012-06-27 00:44:20 -04:00 |
|
TwinAphex51224
|
99679001cb
|
(360) Use rarch_input_get_default_keybind_name
|
2012-06-22 07:20:58 +02:00 |
|
Twinaphex
|
47b3453c29
|
(PS3) RetroArch compiles as a static library - and gets linked in
with the rest of the package - README for compilation instructions
updated
|
2012-06-20 08:25:23 +02:00 |
|
Twinaphex
|
ec63eb6434
|
Refactored some code - added 5x scale
|
2012-06-05 18:11:42 +02:00 |
|
TwinAphex51224
|
e9cf861f7f
|
(360) fix 360 build
|
2012-05-30 17:24:02 +02:00 |
|
Twinaphex
|
3e6a10ffb6
|
(PS3) Add some Griffin overrides
|
2012-05-30 17:03:23 +02:00 |
|
Twinaphex
|
3fd10a723d
|
(PS3) Cleanups
|
2012-05-30 16:30:25 +02:00 |
|
TwinAphex51224
|
463fdd9bdf
|
(360) Add 360 context file and use it
|
2012-05-28 02:29:51 +02:00 |
|
Themaister
|
2d3fed35e7
|
Avoid ugly #undefs.
|
2012-05-27 23:33:52 +02:00 |
|
Themaister
|
72310b6661
|
Style nit party.
|
2012-05-27 23:15:02 +02:00 |
|