Adriano Moura
4ee1e2bba6
Fixes a bug where jack audio device setting would be clamped down to only one channel. Caused by a misuse of strtok.
2016-12-06 02:32:54 -02:00
twinaphex
94528ed28d
(Drivers) Cleanups/style nits
2016-12-05 02:09:32 +01:00
twinaphex
9e2717e927
Revert "Create drivers_data array and no longer use recording_data"
...
This reverts commit e049b7e1f0
.
2016-12-05 02:02:59 +01:00
twinaphex
e049b7e1f0
Create drivers_data array and no longer use recording_data
2016-12-05 01:56:06 +01:00
twinaphex
eea1b3790b
Try to prevent superfluous calls to recording functions
...
if not necessary
2016-12-04 06:31:29 +01:00
Brad Parker
f725b48555
starting to revert unicode changes
2016-12-03 00:15:29 -05:00
Brad Parker
3846ce1837
build fixes for MSVC, start moving back to TCHAR usage so we can switch unicode on and off
2016-12-02 12:54:39 -05:00
FIX94
2481ff3ad3
(WiiU) lower audio latency
2016-12-01 19:46:33 +01:00
FIX94
df956efd43
(WiiU) properly set audio offset before starting playback
2016-11-30 02:37:42 +01:00
FIX94
16fdc70a03
(WiiU) more small audio driver value adjustments
2016-11-23 07:22:34 +01:00
FIX94
ccd3e524a2
(WiiU) more audio driver work, this should hopefully fix any remaining audio crackling
2016-11-22 20:18:21 +01:00
FIX94
7baff176dc
small wiiu correction
2016-11-22 07:34:11 +01:00
FIX94
8c8c92589d
(WiiU) increased audio buffer size to allow PAL games to be played back properly
2016-11-22 07:07:21 +01:00
FIX94
a0669f19b5
better check the same thing twice!
2016-11-22 04:30:08 +01:00
FIX94
1c990c691c
small correction
2016-11-22 03:18:36 +01:00
FIX94
b3eb8ec3be
(WiiU) use some more direct callback for audio updates and added safety into it
2016-11-22 02:39:12 +01:00
FIX94
0c314d0159
(WiiU) more audio driver cleanup
2016-11-22 00:37:22 +01:00
aliaspider
0dbd48ec5a
(WiiU) audio driver: cleanups, update copyright notice.
2016-11-21 23:37:06 +01:00
FIX94
b29cdef8ec
(WiiU) continuation of the audio driver changes from yesterday
2016-11-21 22:47:29 +01:00
FIX94
aa6121975c
forgot to remove small code piece
2016-11-21 05:44:47 +01:00
FIX94
8a62d5ea96
(WiiU) massive changes in the audio driver, this should hopefully work better
...
(WiiU) making sure the menu is properly drawn before swapping buffers, fixes visible menu drawing lines
2016-11-21 03:18:48 +01:00
FIX94
f098b54347
(WiiU) increased volume (again)
2016-11-20 04:35:00 +01:00
Francisco José García García
d99d8d1a56
(MACH) Fix compilation
2016-11-15 00:05:37 +01:00
Francisco José García García
c68325a713
(VITA) Add support for -mthumb
2016-11-14 19:13:07 +01:00
aliaspider
7dab3ea378
(WiiU) audio quality/latency tweaks.
2016-11-13 16:42:43 +01:00
aliaspider
fc82e91465
(WiiU) increase audio volume.
2016-11-12 08:36:00 +01:00
aliaspider
dddff81d3a
(WiiU) fix clicking artifatcs: endOffset was actually the last played
...
sample and not the looping/end offset.
2016-11-12 07:53:50 +01:00
FIX94
88e674cf3d
(WiiU) disabled log init and properly init the audio buffer with 0 on audio init
2016-11-07 00:53:52 +01:00
aliaspider
eef74793f8
(WiiU) fix audio mix settings.
2016-11-06 22:12:26 +01:00
aliaspider
86763e1e26
(WiiU) implement a sound driver.
2016-11-06 19:03:41 +01:00
twinaphex
4bade2aa2e
C89_BUILD buildfix
2016-11-05 14:05:05 +01:00
twinaphex
d6a436ed19
(audio_driver.c) Get rid of struct
2016-11-05 03:12:31 +01:00
twinaphex
a3aeb9c927
(audio/test) Remove
2016-11-03 22:54:11 +01:00
twinaphex
6c6daeca5b
(libretro-common) Add float_minmax.h
2016-11-01 11:27:00 +01:00
twinaphex
ef67ba52b3
Cleanups
2016-10-24 07:28:32 +02:00
twinaphex
70eaadb8f7
audio_driver_process_resampler - get rid of wrapper function
2016-10-24 07:25:57 +02:00
twinaphex
9d4e954c41
Optimize audio_driver_flush
2016-10-24 07:21:41 +02:00
twinaphex
546a6aa64a
audio_driver_flush - prevent implicit memset
2016-10-19 03:48:34 +02:00
Francisco José García García
81e7a60759
(VITA) Try to use NEON
2016-10-17 18:39:53 +02:00
twinaphex
844130efe2
Buildfix for Android/Vita
2016-10-03 06:25:30 +02:00
Gregor Richards
e41ac34561
Get rid of global->netplay
...
Moved settings values into settings->netplay, and global->netplay.enable
is moved into netplay itself, and is no longer a configuration value
whatsoever, as that conflicts with the behavior of the netplay menu.
2016-10-02 22:13:34 -04:00
twinaphex
28630b6fcf
Get rid of ifndef
2016-10-01 05:40:33 +02:00
twinaphex
2e75aac7f7
(audio_driver.c) Cleanup
2016-10-01 05:36:36 +02:00
twinaphex
3c95381050
Create more static variables
2016-10-01 04:56:53 +02:00
twinaphex
77d9789baf
(audio_driver.c) Move variables out of struct
2016-10-01 04:48:48 +02:00
twinaphex
9384875ab0
Don't use HAVE_NETPLAY any more
2016-09-29 21:07:10 +02:00
twinaphex
aac78af832
audio_driver.c - cleanup
2016-09-29 07:18:02 +02:00
aliaspider
4ebe84d89c
(3DS) use Makefile.commmon for non griffin builds
2016-09-28 15:01:46 +01:00
twinaphex
97df8ce2fa
(JACK) Try to prevent memory leak
2016-09-22 20:46:22 +02:00
twinaphex
6b47bc0bdc
Cleanup
2016-09-13 11:46:42 +02:00