twinaphex
|
59d6c871e7
|
(iOS) Combine settings Obj-C files into one (settings.m)
|
2013-04-04 08:25:00 +02:00 |
|
twinaphex
|
8ae3fcb6c1
|
(iOS) Reduce the amount of object files for Obj-C compiled code
by combining similar files
|
2013-04-04 07:54:33 +02:00 |
|
twinaphex
|
0d4d3940b8
|
Update fifo_buffer.c license header - license header was still
RSound
|
2013-04-04 07:26:29 +02:00 |
|
twinaphex
|
62194803fb
|
(iOS) Module info detail - change emuname to corename - emuname
too specific - libretro cores can also be GL demos/games/apps
|
2013-04-04 06:11:37 +02:00 |
|
twinaphex
|
896d5d66d6
|
(RGUI) Add 'Change Game' option to RGUI Settings
|
2013-04-04 04:56:04 +02:00 |
|
twinaphex
|
f504b9b0d7
|
Merge branch 'master' of git://github.com/Themaister/RetroArch
|
2013-04-04 01:42:06 +02:00 |
|
twinaphex
|
d82d04f7a4
|
(iOS/Griffin) All C files get compiled in already by griffin.c -
no need to have them referenced in Xcode project anymore
|
2013-04-04 01:41:26 +02:00 |
|
OV2
|
d1b384ccaf
|
win32: d3d9 float_fbo fix
|
2013-04-04 01:01:06 +02:00 |
|
Themaister
|
d550a263ae
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Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor
|
2013-04-03 21:09:03 +02:00 |
|
meancoot
|
6d657d6fab
|
(iOS Thread) Make the pause menu's exit button work again
|
2013-04-03 12:08:27 -04:00 |
|
meancoot
|
ca4921d6c0
|
(iOS Thread) Use pthread, rather than Grand Central Dispatch, to create the emulator thread
|
2013-04-03 11:58:18 -04:00 |
|
meancoot
|
67ced23555
|
(iOS Thread) Fix crash when returning from background
|
2013-04-03 11:48:24 -04:00 |
|
meancoot
|
c778844852
|
(iOS Thread) Use an event queue to pass events (reset, state load, etc) to the retroarch thread
|
2013-04-02 22:38:33 -04:00 |
|
meancoot
|
1ab77945da
|
(iOS Thread) Handle the cases where the retroarch thread ends
|
2013-04-02 21:07:04 -04:00 |
|
meancoot
|
b77567045e
|
(iOS Thread) Move BTstack back to main thread
|
2013-04-02 20:50:22 -04:00 |
|
meancoot
|
f4a3345f0b
|
(iOS Thread) Rough draft, needs a lot of work
|
2013-04-02 20:39:51 -04:00 |
|
meancoot
|
5a06fe347d
|
(iOS) Enable RGUI
|
2013-04-02 19:57:49 -04:00 |
|
meancoot
|
072c52fe4e
|
(iOS) Build fix; add some missing system key settings.
|
2013-04-02 19:20:08 -04:00 |
|
meancoot
|
12e3b8afe0
|
(iOS) Add keyboard callback support
|
2013-04-02 19:13:35 -04:00 |
|
twinaphex
|
9dfdeede73
|
(iOS) Add pcsx_rearmed module info file
|
2013-04-02 23:51:10 +02:00 |
|
Themaister
|
52edca883e
|
Drop stencil for now in HW render context.
Doesn't seem to work reliably anyways.
|
2013-04-02 23:29:26 +02:00 |
|
Themaister
|
248e3ddfe6
|
Deprecate "ruby" prefix and legacy XML shaders.
|
2013-04-02 23:14:14 +02:00 |
|
Themaister
|
3b392dfcd6
|
Rename bsnes_shader_path to xml_shader_path.
|
2013-04-02 22:40:26 +02:00 |
|
Themaister
|
d09a49e514
|
Include shader_parse.c in griffin.
|
2013-04-01 15:49:42 +02:00 |
|
Themaister
|
a5dfbb8a85
|
Don't compile in debug dump.
|
2013-04-01 15:41:01 +02:00 |
|
Themaister
|
eeddfea425
|
Don't dump frame_count_mod unless needed.
|
2013-04-01 15:40:11 +02:00 |
|
Themaister
|
211e17250c
|
Major refactor to CGP parsing.
Adds saving functionality for CGPs.
|
2013-04-01 15:34:02 +02:00 |
|
twinaphex
|
52d6c0158f
|
(RMenu) Fixes INGAME_MENU_CHANGE_GAME
|
2013-04-01 09:53:31 +02:00 |
|
twinaphex
|
f5667f0297
|
(RMenu) Fixed 'Change Game' action
|
2013-04-01 09:38:16 +02:00 |
|
twinaphex
|
5d3949c610
|
(RMenu) Rewritten ingame menu
|
2013-04-01 09:18:30 +02:00 |
|
twinaphex
|
6f8a008d1b
|
(RMenu) Change menu labels
|
2013-04-01 06:31:17 +02:00 |
|
twinaphex
|
4603f96f12
|
(Makefile) Add -DSINC_LOWER_QUALITY when compiling with HAVE_NEON
support on ARM Linux
|
2013-04-01 02:45:25 +02:00 |
|
twinaphex
|
684197ee77
|
(RGUI) Sets and resets MODE_MENU_INGAME flag for whenever we go
in and out of Settings
|
2013-03-31 06:15:56 +02:00 |
|
twinaphex
|
241ed9286a
|
(RGUI) Menu toggle now goes to 'Settings' screen by default when
already ingame - will make the 'home screen' configurable to either
filebrowser or settings menu later on
|
2013-03-31 06:04:32 +02:00 |
|
meancoot
|
c5004b4405
|
(iOS, PS3 Pad) Add quick work around to stop the leds from flashing
|
2013-03-30 22:32:03 -04:00 |
|
meancoot
|
90b0fb4bd4
|
(iOS) Allow the 'PS' button to be mapped for ps3 pads
|
2013-03-30 22:32:03 -04:00 |
|
meancoot
|
27b8c21eff
|
(iOS) Start adding analog stick support (PS3 only, for now)
|
2013-03-30 22:32:03 -04:00 |
|
meancoot
|
e60ad5021b
|
(iOS, Keyboard) Maintain modifier state locally
|
2013-03-30 22:32:03 -04:00 |
|
twinaphex
|
d2521204a0
|
(RMenu) Change 'Return to menu' to 'Change game'
|
2013-03-31 01:47:00 +01:00 |
|
twinaphex
|
469199a017
|
(RGL PS3) Integrate rglGcmCopySurface into rglPlatformValidateTextureResources
|
2013-03-30 23:49:54 +01:00 |
|
twinaphex
|
8552a179b8
|
(RGL PS3) Optimize rglGcmCopySurface
|
2013-03-30 22:56:02 +01:00 |
|
twinaphex
|
6c2efb1384
|
(RGL PS3) Get rid of rglMemcpy
|
2013-03-30 22:16:04 +01:00 |
|
Themaister
|
8fee69776f
|
Disable threaded driver with HW render.
Won't work so simply.
|
2013-03-30 21:20:26 +01:00 |
|
twinaphex
|
6f88474985
|
(RGL PS3) Cleanups
|
2013-03-30 21:14:21 +01:00 |
|
twinaphex
|
57b4de45a3
|
(RMenu) Can now use L3 + R3 to exit ingame menu
|
2013-03-30 19:56:16 +01:00 |
|
twinaphex
|
121aaf66c0
|
(RGL PS3) Combine files
|
2013-03-30 17:06:19 +01:00 |
|
Themaister
|
73df40fe8e
|
Use better scope on RGL ifdef.
|
2013-03-30 15:40:53 +01:00 |
|
twinaphex
|
454c329746
|
(PS3) If HAVE_RGL is defined, GL render subsystem will not be
built in
|
2013-03-30 15:39:00 +01:00 |
|
OV2
|
5482986554
|
win32: adjust MSVC project file
|
2013-03-30 14:57:52 +01:00 |
|
OV2
|
4c4bbf3cf0
|
Fix build without HAVE_FBO
|
2013-03-30 14:48:33 +01:00 |
|