Themaister
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105872a42c
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Add HW context support to X/EGL and KMS/EGL.
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2014-04-19 16:06:25 +02:00 |
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Themaister
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f658112756
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Add experimental support for separate HW contexts.
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2014-04-19 15:37:00 +02:00 |
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Themaister
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d0302c9800
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Begin adding opaque interface to gfx_context.
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2014-03-09 16:50:18 +01:00 |
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twinaphex
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c5fd281e1c
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(XDK) Use similar-named context driver as PC D3D
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2014-03-07 22:49:44 +01:00 |
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Themaister
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6c5d481f2d
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Fix MinGW compile.
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2014-01-22 16:39:39 +01:00 |
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twinaphex
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ab9d4440db
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(D3D) Create graphics context driver for D3D and move
state code over to it
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2014-01-18 18:43:40 +01:00 |
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twinaphex
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0a15a17d44
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Update years on all license headers
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2014-01-01 01:50:59 +01:00 |
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ToadKing
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87844cc486
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Merge branch 'master' of https://github.com/libretro/RetroArch into emscripten
Conflicts:
gfx/gl.c
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2013-08-25 15:37:16 -04:00 |
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Themaister
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b9fce188ea
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Initial work on core GL context support.
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2013-08-11 00:50:04 +02:00 |
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ToadKing
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49398698b5
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initial emscripten port (no audio/files, input broken)
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2013-07-17 20:26:01 -04:00 |
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meancoot
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a0d22d7c44
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(Apple) Build fixes (hope I didn't break anything else with that merge)
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2013-07-07 16:24:28 -04:00 |
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twinaphex
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77d5190a01
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(OSX) Make dummy context file - compile in RetroArch with Griffin
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2013-07-04 15:01:38 +02:00 |
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Themaister
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e389220df8
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Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
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2013-04-13 14:28:12 +02:00 |
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twinaphex
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c51347c532
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Drop MODE_VIDEO_SCREENSHOTS_ENABLE
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2013-04-13 09:09:56 +02:00 |
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twinaphex
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43c9195a77
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Get rid of rarch_position_t structure and move RMenu texture to
rmenu.c instead of somewhere in g_extern global
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2013-04-10 04:26:18 +02:00 |
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twinaphex
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a57f03e682
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(PS3/XDK) Remove stub EGL image functions
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2013-04-06 19:17:39 +02:00 |
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twinaphex
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ec0e3e6087
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(RMenu) Remove RMenu screenshot_dump function pointer - implement
screenshot_dump instead for XDK1
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2013-04-06 18:14:06 +02:00 |
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twinaphex
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1c5144f9bd
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(RMenu) Move RMenu logic out of graphics driver context files
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2013-04-06 17:44:07 +02:00 |
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twinaphex
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a2d9129782
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Kill off set_fbo_state and get_fbo_state function pointers
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2013-04-06 06:21:11 +02:00 |
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Themaister
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5e755671da
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Add show_mouse() context callback.
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2013-03-29 13:46:11 +01:00 |
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Themaister
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067e00b3dd
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Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
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2013-03-29 13:26:07 +01:00 |
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twinaphex
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3bc487be87
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Merge branch 'ios' of git://github.com/meancoot/RetroArch
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2013-03-15 20:05:15 +01:00 |
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twinaphex
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92573940bd
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Move rmenu_set_default_pos to rmenu.c
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2013-03-10 15:52:36 +01:00 |
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twinaphex
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522320a654
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Get rid of some RMenu context callbacks
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2013-03-10 15:26:49 +01:00 |
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meancoot
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9fadca2a54
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Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
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2013-03-09 20:09:32 -05:00 |
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twinaphex
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66e7606b25
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HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
have to be defined both for (say) the Android port
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2013-03-09 17:42:19 +01:00 |
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twinaphex
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037edbd247
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(360) Build fixes
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2013-03-09 01:02:30 +01:00 |
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meancoot
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e8e822ffc3
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Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
Conflicts:
gfx/gfx_context.c
gfx/gfx_context.h
retroarch.c
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2013-03-03 21:36:47 -05:00 |
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twinaphex
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9aa7f9fff5
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(Playbook) Got further - now hangs at 'screen_create_window'
(EGL context)
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2013-02-26 01:19:34 +01:00 |
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meancoot
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a37a19e40d
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First revision of iOS port. Only tested on simulator thus far.
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2013-02-06 10:14:05 -05:00 |
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twinaphex
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a925f3ca9f
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(RARCH_CONSOLE) Rename and relocate all menu files
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2013-01-09 17:50:12 +01:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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Themaister
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5eb7432fff
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Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
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2012-12-19 13:26:11 +01:00 |
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twinaphex
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ddc94054cb
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Get rid of RMenu context clear function
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2012-12-18 09:17:40 +01:00 |
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twinaphex
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dacab094f0
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(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
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2012-12-15 16:40:02 +01:00 |
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twinaphex
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a7a901962f
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(PS3) Works again on PS3
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2012-12-15 00:17:43 +01:00 |
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twinaphex
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707bcd483f
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(Android) Some patches for RMenu compatibility
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2012-12-14 01:29:01 +01:00 |
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Themaister
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28bb46483c
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Drop video_force_16bit.
This option is silly now.
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2012-11-20 23:23:18 +01:00 |
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twinaphex
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52f52bc253
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(360) Build fixes
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2012-11-19 04:46:48 +01:00 |
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twinaphex
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f0ebecfc32
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(RMenu) Remove RMenu context files and use Gfx context files
instead
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2012-11-19 04:09:16 +01:00 |
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twinaphex
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3bdfb3a011
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(PS3/XDK) Get rid of redundant apply_fbo_state_changes function
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2012-11-19 00:01:55 +01:00 |
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twinaphex
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9bc0f382ab
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(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
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2012-10-22 06:12:12 +02:00 |
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Toad King
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c7dad59402
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Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
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2012-10-19 23:08:53 -04:00 |
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Toad King
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faf1b47d61
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VideoCore EGLImage, still needs EGLImage support in GL driver
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2012-10-19 21:24:28 -04:00 |
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Toad King
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86fb0984d2
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beginning framework for EGLImage support, added (untested) example to OpenVG
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2012-10-18 19:00:25 -04:00 |
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twinaphex
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d30d345d84
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(Android) Cleanups - remove unneeded gfx_ctx_set_window/gfx_ctx_free_window
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2012-10-15 19:15:09 +02:00 |
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twinaphex
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8132f9fd8a
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(Android) Add Android context hooks
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2012-10-09 00:11:11 +02:00 |
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Themaister
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0241b463fc
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Fix build against static FFmpeg.
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2012-10-06 10:30:45 +02:00 |
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twinaphex
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350b15b0f2
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(Android) Add some initial funtions for setting native window
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2012-10-06 06:51:42 +02:00 |
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Themaister
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66867c9b07
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Remove breaking include of gl_common.h.
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2012-09-30 19:28:36 +02:00 |
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