Commit Graph

638 Commits

Author SHA1 Message Date
Themaister
105872a42c Add HW context support to X/EGL and KMS/EGL. 2014-04-19 16:06:25 +02:00
Themaister
f658112756 Add experimental support for separate HW contexts. 2014-04-19 15:37:00 +02:00
Themaister
f8d065eeb6 [HW render] set known blending equation. 2014-04-17 15:32:36 +02:00
Themaister
d941f70dff Should fix build on Pi. 2014-03-15 14:16:29 +01:00
Themaister
d0302c9800 Begin adding opaque interface to gfx_context. 2014-03-09 16:50:18 +01:00
twinaphex
39c1ec4672 Pass data param to more shader functions 2014-03-07 05:51:56 +01:00
twinaphex
091ae18870 (GL) Fixup params to shader->init 2014-03-07 05:32:17 +01:00
twinaphex
ea88399281 (XDK D3D) Refactor initing code completely - make it more inline
with PC D3D driver
2014-03-07 05:31:24 +01:00
twinaphex
fcf30143b4 (PS3) Change HAVE_RGL to HAVE_GCMGL 2014-02-25 22:01:46 +01:00
twinaphex
fd7f4d45cd Move image files to gfx/image/ 2014-02-25 21:24:15 +01:00
twinaphex
c42a00a39f (OSX PPC) Change anonymous unions, define GLint64/GLuint64/GLsync
for Leopard and Snow Leopard, other changes..
2014-02-11 16:07:00 +11:00
Themaister
94a0cef1d4 Fix libretro GL core screenshots. 2014-02-06 23:37:06 +01:00
Themaister
8120198ed8 Make C++ compiler happy. 2014-02-06 22:52:48 +01:00
Themaister
032ba14d3b Properly implement GPU screenshot for GLES.
Have to use GL_RGBA/GL_UNSIGNED_BYTE as well as reading from back buffer
only.
2014-02-06 21:35:57 +01:00
Themaister
8c9e1a5f5c Fix some unused function warnings.
Clang 3.4 is more aggressive on this.
2014-01-22 16:39:39 +01:00
twinaphex
f23e41bd17 Safety checks for accessing video_poke function pointers 2014-01-08 19:42:42 +01:00
Themaister
33d50e2010 Check GL_RENDERER for ATI as well. 2014-01-08 18:09:49 +01:00
twinaphex
61218b4a66 (OSX) Get rid of unused variable warning/variable is used before it's initialized 2014-01-06 16:20:20 +01:00
Themaister
f2a8a73322 Add workaround for ATI Catalyst's lack of GL_RGB565 support. 2014-01-05 22:29:57 +01:00
Themaister
bee70f8318 Fix ifdefs regarding READ_PIXELS. 2014-01-05 22:22:15 +01:00
twinaphex
e9ce0aaaa4 (PS3) Custom aspect ratio works now 2014-01-05 18:48:09 +01:00
Themaister
9c218bcf07 Fix unpack row len with 16-bit cores on desktop.
Missed call to UNPACK_ROW_LENGTH :(
2014-01-03 14:42:38 +01:00
Themaister
69b104f9e4 Comment about BGRA8888. 2014-01-01 21:58:02 +01:00
Themaister
08ba1ad14e Use GL_RGB565 internal format when available.
This is a feature from ES2_compat extension.
It fixes the speed issue associated with using 16-bit textures on
desktop GL. Improves performance a bit as well as there's less bandwidth
usage during shading.

On my HD3000 laptop, performance improved with ~10%.
2014-01-01 21:58:02 +01:00
twinaphex
0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
Themaister
132c3c46f7 Use struct texture_image instead of video_overlay_image. 2013-12-31 19:05:16 +01:00
Themaister
77a62573a2 Fix crash in GLSL when overlays with many textures are used.
Have to call shader->use() for each set_coords or we overflow
the attribs array cached buffer.
2013-12-26 23:34:40 +01:00
Themaister
1c9895611b Rework performance interface.
Avoids super-ugly macros and retroarch-ifdefs.
2013-12-18 19:21:56 +01:00
twinaphex
9852c5dc4c Rewrite perf interface - exposes callbacks now for RETRO_PERFORMANCE_INIT/RETRO_PERFORMANCE_START/RETRO_PERFORMANCE_STOP calls without messy, hardcoded preprocessor-dependent variables in macros - will update cores accordingly too 2013-12-18 19:03:08 +01:00
twinaphex
69a67b3df2 Change RARCH_PERFORMANCE_ macro calls to RETRO_PERFORMANCE 2013-12-17 19:14:57 +01:00
Themaister
6031590cd3 Add OPENGLES3 context support in libretro GL. 2013-12-13 14:20:49 +01:00
Themaister
46c3dd6d20 Clean up float FBO handling a bit.
Fallback to UNORM if not supported.
2013-12-04 12:55:51 +01:00
twinaphex
6f5b28cd60 (PS3) Get rid of warnings in gl.c 2013-11-29 03:06:04 +01:00
twinaphex
1372df61de (PS3 RGL) Should add float FBO support 2013-11-19 05:18:46 +01:00
Themaister
6d6e964672 Fixup CXX_BUILD.
Cleans lots of sign-related warnings as well.
2013-11-16 17:31:49 +01:00
twinaphex
223448d943 (Apple) Build fix for platforms where we have ARC
enabled - can't use NSAutoreleasePool directly it seems
2013-11-09 01:37:34 +01:00
twinaphex
f8c37fc933 (Menu) Simplify menu preprocessor conditionals - there is now
one common catch-all define called HAVE_MENU
2013-11-08 04:36:47 +01:00
twinaphex
e3ebfbffa9 Rename frontend_android.h to platform_android.h 2013-11-03 17:02:40 +01:00
twinaphex
9a738278ce (PS3) Expand conditionals of HAVE_LIBDBGFONT 2013-11-02 23:07:27 +01:00
twinaphex
c9dc5e62d2 (RGL PS3) Reimplement glpixelStorei 2013-11-02 22:46:56 +01:00
Themaister
a61f0dfd61 Fix potential uninitialized variable. 2013-11-02 17:54:52 +01:00
twinaphex
f149c387b9 Remove 'start' from video interface 2013-11-01 21:18:38 +01:00
twinaphex
71a23ac18e Slim down global_init_drivers - we can now get rid of the 'start'
function
2013-11-01 21:10:42 +01:00
Themaister
dab40b16c0 Pass window width/height to gl_init_font_first. 2013-11-01 17:02:55 +01:00
twinaphex
727dc76db8 (Console/Android) Init input driver from context driver/graphics
driver from now on - just like PC - input driver initing can be
hoisted out of global_drivers_init that way
2013-11-01 16:33:32 +01:00
twinaphex
aaa8fc1f37 (GLES2 GL) Query GL_EXT_unpack_subimage and if it's there, use it -
Tegra 4 should support it etc.
2013-10-29 23:21:15 +01:00
Themaister
7aa8b40759 Fixup C89 for loops. 2013-10-22 21:37:56 +02:00
twinaphex
d2c87e3039 Convert most C99-style for loop initial declarations to C89-compliant
ones
2013-10-22 15:08:17 +02:00
Themaister
76c92bb0b4 Rework overlay driver interface.
Takes multiple images, each with individual positions, textures, etc.
2013-10-15 16:06:59 +02:00
twinaphex
e63639388d (gl.c) Change define to !define(RARCH_CONSOLE) 2013-09-28 21:57:27 +02:00