twinaphex
a2d9129782
Kill off set_fbo_state and get_fbo_state function pointers
2013-04-06 06:21:11 +02:00
twinaphex
eb0feac9e3
(PS3/All) Purge fixed-style shaders again - this time avoiding
...
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex
0340f2043c
Revert "Major refactor to CGP parsing."
...
This reverts commit 211e17250c
.
2013-04-06 04:37:17 +02:00
twinaphex
58b6de008b
Revert "Purge fixed-style second_pass_shader."
...
This reverts commit 160bbf0218
.
2013-04-06 03:54:38 +02:00
twinaphex
83ffe437b3
Revert "Fix Win32 build."
...
This reverts commit cf655355d7
.
2013-04-06 03:54:18 +02:00
Themaister
cf655355d7
Fix Win32 build.
2013-04-06 00:06:51 +02:00
Themaister
160bbf0218
Purge fixed-style second_pass_shader.
2013-04-06 00:03:28 +02:00
Themaister
262b867ae0
Update MSVC2010 build.
...
Add RGUI, add folder query for Windows, fix GL HW render bug.
2013-04-04 20:25:41 +02:00
Themaister
bae11ddc24
Fix CXX_BUILD.
2013-04-04 14:36:24 +02:00
Themaister
d550a263ae
Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor
2013-04-03 21:09:03 +02:00
Themaister
52edca883e
Drop stencil for now in HW render context.
...
Doesn't seem to work reliably anyways.
2013-04-02 23:29:26 +02:00
Themaister
3b392dfcd6
Rename bsnes_shader_path to xml_shader_path.
2013-04-02 22:40:26 +02:00
Themaister
211e17250c
Major refactor to CGP parsing.
...
Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister
73df40fe8e
Use better scope on RGL ifdef.
2013-03-30 15:40:53 +01:00
twinaphex
454c329746
(PS3) If HAVE_RGL is defined, GL render subsystem will not be
...
built in
2013-03-30 15:39:00 +01:00
Hans-Kristian Arntzen
ebd7dcf721
Merge pull request #169 from Themaister/gl-render
...
HW GL render for libretro.
2013-03-30 06:33:53 -07:00
Themaister
292bc36b43
Basic mouse grabbing for X11.
2013-03-29 18:55:54 +01:00
Themaister
063a2e091c
Be more explicit about GLES2 or GL context.
2013-03-29 15:26:47 +01:00
Themaister
0604f8e7ee
Drop ALPHA_TEST. It is legacy GL.
2013-03-29 14:12:51 +01:00
Themaister
403a3faea2
Clean out some more GL state.
2013-03-29 14:11:53 +01:00
Themaister
5d81093481
Merge branch 'master' into gl-render
2013-03-29 14:10:28 +01:00
Themaister
5e755671da
Add show_mouse() context callback.
2013-03-29 13:46:11 +01:00
Themaister
067e00b3dd
Remove post_render context callback.
...
Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
Themaister
d844dfce00
Merge branch 'master' into gl-render
2013-03-29 02:53:27 +01:00
Themaister
50af927de6
Add depth/stencil buffers to HW GL.
2013-03-29 02:50:42 +01:00
Themaister
f4e9547e68
Fix Win32 HW render.
2013-03-29 02:12:08 +01:00
meancoot
a8eaeece3d
(OSX) Build fix for gfx/gl.c
2013-03-28 20:23:30 -04:00
Themaister
8783cbb010
Handle GL state more carefully.
2013-03-28 12:13:41 +01:00
Themaister
77861f5a59
Render something in motion.
2013-03-28 01:19:48 +01:00
Themaister
1cececac18
Add get_proc_address.
...
Render something "real" in GL.
2013-03-28 01:11:32 +01:00
Themaister
f7cab36188
Fix viewport when rendering to FBO.
2013-03-27 16:22:56 +01:00
Themaister
af40f3e9b8
Add initial GL direct rendering test.
2013-03-27 16:15:15 +01:00
Themaister
0db8fee69d
Add floating point FBO support to GLES.
2013-03-26 15:11:44 +01:00
Themaister
773c511179
Add floating point FBO support.
2013-03-25 16:42:41 +01:00
twinaphex
82329cf097
(Blackberry) Starts up in RGUI mode now - should (hopefully) allow
...
for dynamic changing of libretro core and selection of ROM instead
of hardcoded paths.
2013-03-24 01:00:00 +01:00
Themaister
51b5a2df5c
Refactor aspect_ratio member.
...
Mutate in g_extern.system.aspect_ratio to avoid
getting wrong aspect ratio on reentrancy.
2013-03-17 22:05:15 +01:00
twinaphex
3bc487be87
Merge branch 'ios' of git://github.com/meancoot/RetroArch
2013-03-15 20:05:15 +01:00
twinaphex
af02acbdd4
(RGUI/GL) Create gl_init_rgui_texture (avoids duplication of code)
2013-03-12 01:36:42 +01:00
twinaphex
c638728917
(GL) Don't needlessly compile in FBO functions if HAVE_FBO isn't
...
defined
2013-03-12 00:00:42 +01:00
twinaphex
b4108eb343
Add set_osd_msg to video_poke
2013-03-11 21:42:02 +01:00
twinaphex
63883a1131
Combine render_msg and render_msg_place with params argument
2013-03-11 20:05:05 +01:00
twinaphex
d9c3a99d0b
Update some credits
2013-03-11 07:13:11 +01:00
twinaphex
e7287d19e5
Add HAVE_FBO ifdefs for gl and gx_video as well
2013-03-10 20:25:47 +01:00
Themaister
0e75731685
Add get_fbo_state().
2013-03-10 20:13:04 +01:00
Themaister
0b67cd7e84
Add apply_state_changes.
2013-03-10 19:49:26 +01:00
Themaister
63d946c69f
Add set_rgui_texture interface to video_poke.
2013-03-10 19:14:28 +01:00
twinaphex
e741cc77c6
start/stop/restart ifdeffed for RARCH_CONSOLE instead of
...
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
2013-03-10 17:40:34 +01:00
twinaphex
59ff094b3b
Add set_blend to video_poke interface
2013-03-10 03:53:42 +01:00
twinaphex
91e3355268
(RMenu) Use video_poke interface for RMenu as well
2013-03-10 02:58:55 +01:00
meancoot
9fadca2a54
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-03-09 20:09:32 -05:00
Themaister
68494d0547
Set poke interface for HAVE_RMENU.
2013-03-10 01:58:31 +01:00
Themaister
1f37491cbf
More HAVE_FBO fixes.
2013-03-10 01:49:06 +01:00
Themaister
c13868d2fa
Add required HAVE_FBO define.
2013-03-10 01:47:57 +01:00
Themaister
2681f14032
Add video_poke_interface_t.
2013-03-10 01:17:17 +01:00
twinaphex
d04d13d895
(RGUI/GL) No hardcoded border_type
2013-03-09 18:38:07 +01:00
twinaphex
66e7606b25
HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
...
have to be defined both for (say) the Android port
2013-03-09 17:42:19 +01:00
twinaphex
34515fd7f5
(RARCH_CONSOLE) Integrate rarch-console_video into gfx_common
2013-03-09 03:20:59 +01:00
twinaphex
0b7baf9f9c
(PS3) Return to glMapBuffer/glUnmapBuffer version of gl_copy_frame -
...
seems to work without garbage frames when using GL_READ_WRITE instead
of GL_WRITE_ONLY
2013-03-07 21:58:38 +01:00
ToadKing
809ae0ab06
get messages working again on android
2013-03-06 12:19:56 -05:00
twinaphex
5c16cff2e7
Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
...
Conflicts:
android/native/jni/input_android.c
2013-03-04 17:00:43 +01:00
meancoot
e8e822ffc3
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
...
Conflicts:
gfx/gfx_context.c
gfx/gfx_context.h
retroarch.c
2013-03-03 21:36:47 -05:00
ToadKing
a4b33a9a95
get touch navigation working
...
fix colors for GL
make seperate option list for non-consoles
2013-03-03 15:45:29 -05:00
Themaister
07b9598be4
Set texture filtering for RGUI texture.
2013-03-02 17:46:36 +01:00
twinaphex
b3d971f490
(PS3) Clean up unneeded code in gl_copy_frame
2013-03-02 14:35:27 +01:00
twinaphex
eb4fe88d96
(PS3) Usage of glMapBuffer + texture references (while slightly
...
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
2013-03-02 14:29:22 +01:00
ToadKing
6778267016
change some logs around
...
detect menu key from any "controller"
2013-02-28 11:04:11 -05:00
ToadKing
83878b05e7
commit makefile changes
2013-02-28 10:20:29 -05:00
ToadKing
d28cb94717
start of RGUI port to Android
...
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
Themaister
eb0476ffab
Add configurable GL context.
2013-02-23 14:50:18 +01:00
meancoot
06bb6b7840
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-02-21 22:18:14 -05:00
Themaister
a4bfc2d47a
Merge branch 'master' into thread_video
2013-02-17 01:36:04 +01:00
Themaister
20af7b858a
Update filters on shader reload.
2013-02-17 01:35:19 +01:00
Themaister
843d079002
Begin adding threaded video driver wrapper.
2013-02-16 02:48:08 +01:00
meancoot
19fb2fe8f4
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-02-11 17:13:31 -05:00
meancoot
7096b0ac5e
ios: Reset the opengl viewport every frame, seems the GL driver resets it...
2013-02-11 06:12:43 -05:00
twinaphex
7713754d26
(PS3) Setting FBO mode ON (from initial OFF state) no longer requires
...
a restart
2013-02-10 23:33:27 +01:00
meancoot
23a3fe63bf
ios: Apply a small patch to gfx/gl.c to allow HAVE_FBO to work.
2013-02-08 15:50:55 -05:00
meancoot
675468e9d6
ios: Enable the android portrait mode hack for ios too.
2013-02-07 19:10:46 -05:00
Themaister
f74467c81b
Set alpha default more explicitly.
2013-01-29 21:53:03 +01:00
Themaister
eb979732b4
Add alpha modulation to overlays.
2013-01-29 21:51:15 +01:00
Themaister
61707d2783
Add integer scale options.
2013-01-29 19:28:33 +01:00
Themaister
e92441f5b8
Check aspect lower than 1.
2013-01-25 00:20:55 +01:00
ToadKing
47e950e9d8
(Android) detect portrait orientation by aspect ratio
2013-01-24 18:17:25 -05:00
Themaister
947e49fbe2
Avoid ugly android viewport hack.
2013-01-24 07:31:02 +01:00
ToadKing
1c4f52ce47
(Android) put the viewport at the top of the screen in portrait mode
...
FIXME: have to fix that ugly hack
2013-01-23 17:05:48 -05:00
twinaphex
04cacb5e30
Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
2013-01-12 03:13:03 +01:00
twinaphex
cc43b84ff2
(RARCH_CONSOLE) Refactor more state variables
2013-01-11 19:44:34 +01:00
Themaister
312980ee30
Add support for full-screen overlays.
2013-01-11 16:23:04 +01:00
twinaphex
ca3be92255
(RARCH_CONSOLE) Refactor msg_fps variable
2013-01-11 06:56:05 +01:00
twinaphex
5bf022fd99
(RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
...
functions - more state functionality will be moved here (for console ports)
2013-01-11 06:32:35 +01:00
twinaphex
3c8bb7333e
(RMenu) Refactor g_extern.draw_menu
2013-01-10 19:43:00 +01:00
Themaister
d9ee3e54ec
Fix segfault when set_shader() fails.
2013-01-08 04:36:39 +01:00
Themaister
551a464978
Rework index parameter to set_shader().
2013-01-08 04:08:15 +01:00
twinaphex
1c39f6f630
(GLSL) Fixes PC build - added TODO note
2013-01-07 23:33:54 +01:00
twinaphex
0120b1e18e
Rename bSNES XML shaders to GLSL XML shader in comments
2013-01-07 17:07:21 +01:00
twinaphex
b56b645366
Rename RARCH_SHADER_BSNES to RARCH_SHADER_GLSL
2013-01-07 17:03:10 +01:00
twinaphex
3a5d056b95
Expand functionality of set_shader callback function
2013-01-07 16:46:26 +01:00
twinaphex
a6f89670c9
(PS3) No longer needlessly loads RMenu background image three
...
times in a row
2013-01-06 07:03:17 +01:00
Themaister
bccfd9f013
Only init font rendering in GL if enabled.
2013-01-05 23:58:28 +01:00
twinaphex
caa0cebbbb
(GL) Cleanups
2013-01-05 09:06:17 +01:00
Themaister
3f8bfa1484
Enable FBO support for Android.
...
GLES2 supports FBOs natively.
2013-01-04 20:54:33 +01:00
twinaphex
d6dca4c3d0
(PS3) Should fix resolution switching issues
2013-01-03 04:47:12 +01:00
twinaphex
08afcbfa3d
(RARCH_CONSOLE) Use void* for param passing type
2013-01-03 03:02:52 +01:00
Themaister
e9cfb95900
Add fallback path for RGBA.
...
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister
276b588217
Add custom xml parser. Use as fallback.
2013-01-02 15:18:42 +01:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
Themaister
3d9bacd536
Don't log viewport calls.
2012-12-28 00:14:19 +01:00
Themaister
9fbd888566
Handle orientation without explict calls.
...
Appears to fix some kind of "race condition" in EGL.
2012-12-28 00:12:18 +01:00
Themaister
4786f6dd94
Fix useless code.
2012-12-27 12:33:23 +01:00
Themaister
7458f7888f
Set up multitouch querying.
2012-12-27 12:26:13 +01:00
Themaister
d74c49f4cd
Style nit.
2012-12-26 09:56:54 +01:00
twinaphex
60f6727034
Fix GL build - gl_set_nonblock_state and gl_focus use a local
...
pointer to video data in their wrapper macro functions
2012-12-26 09:32:15 +01:00
twinaphex
0c3f9a854a
(Android) Remove HAVE_RMENU code from Android EGL context file -
...
we aren't going to use RMenu after all
2012-12-26 07:20:31 +01:00
notaz
b1e8c84f55
(Android) Enable and fix warnings.
2012-12-26 03:11:33 +02:00
Themaister
4c27922ab7
Don't rotate overlay if game is rotated.
2012-12-24 00:21:42 +01:00
Themaister
35bf5c82c1
Make OVERLAY optional.
2012-12-23 18:39:01 +01:00
Themaister
1250fae7f1
Basic overlay POC works.
...
Add support for X11.
2012-12-20 12:24:49 +01:00
Themaister
b4cd58afe7
Rework overlays as a video driver interface.
2012-12-20 11:16:22 +01:00
twinaphex
c981cb77f8
Make overlay fullscreen
2012-12-20 04:37:52 +01:00
twinaphex
318078157d
Commented out overlay hacks
2012-12-20 03:49:55 +01:00
twinaphex
447fbf1c59
Add quickmenu overlay
2012-12-20 03:44:09 +01:00
Themaister
5eb7432fff
Add overlay rendering to GL.
...
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
twinaphex
34951c121b
(PS3) Use g_extern.draw_menu instead of block_swap
2012-12-18 08:20:44 +01:00
twinaphex
dacab094f0
(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
2012-12-15 16:40:02 +01:00
twinaphex
799a9c35fb
gfx_common.c - make gfx_get_fps into the main public function -
...
and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex
a7a901962f
(PS3) Works again on PS3
2012-12-15 00:17:43 +01:00
Themaister
beca1c44f3
Move all font stuff to gfx/fonts.
...
Rename stuff so griffin doesn't break.
2012-12-15 00:27:30 +01:00
Themaister
b239785038
Context-ize GL font rendering.
2012-12-15 00:07:31 +01:00
twinaphex
dbb962e946
Streamline frame_count usage
...
(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
twinaphex
707bcd483f
(Android) Some patches for RMenu compatibility
2012-12-14 01:29:01 +01:00
Themaister
31ba3e251e
Use correct PREV semantics.
2012-12-10 13:19:22 +01:00
Themaister
5424e06a09
Only increment to next frame if frame is non-NULL.
2012-12-10 13:05:56 +01:00
Themaister
bf4ffe714f
Clarify use of gl->conv_buffer.
2012-12-08 13:38:48 +01:00
Themaister
be0223b501
Use gl->conv_buffer instead of extra buffer.
2012-12-08 12:35:10 +01:00
meancoot
a3ebec7f07
Style fix
2012-12-07 02:17:34 -05:00
meancoot
95fa37b178
(OpenGL ES) Pack texture rows manually instead of making multiple calls to glTexSubImage2D.
2012-12-07 02:03:17 -05:00
twinaphex
6a7e03aadb
(Android) Fix sound - don't fix samplerate at 44Khz
2012-12-03 03:21:10 +01:00
twinaphex
3f50384a3b
(Android/GL) Avoid some function pointers
2012-12-02 03:30:46 +01:00
Toad King
c6111a3259
[CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
...
Fixes issues with exit/menu button combo not working on GC controllers occasionally
2012-11-28 19:55:08 -05:00
Themaister
aae7bf60e2
Fix build if FFmpeg is not compiled in.
2012-11-23 10:28:22 +01:00
Themaister
bce5e78f34
Fix wrong use of enum.
2012-11-22 23:11:21 +01:00
Themaister
7445e891a8
Use INT_8_8_8_8_REV for readbacks.
...
Allows use of scaler_ctx, also a lot faster on Intel chips, possibly
others as well.
2012-11-21 22:12:56 +01:00
Themaister
b58fdce36a
Readback after swap buffers.
2012-11-21 22:52:58 +01:00
Themaister
6d4d1f8796
Use asynchronous PBO readbacks when recording.
...
This *greatly* optimizes GPU recording performance
by making readbacks asynchronous in GL.
This is only enabled for desktop GL and when recording is enabled.
2012-11-21 16:24:28 +01:00
Themaister
a25dcf337c
read_viewport can return false during video record.
2012-11-21 10:24:35 +01:00
Themaister
28bb46483c
Drop video_force_16bit.
...
This option is silly now.
2012-11-20 23:23:18 +01:00
Themaister
958886bdd5
Performance log gl_read_viewport.
2012-11-20 18:05:33 +01:00
twinaphex
1f66496c67
(GL) small reactor of RMenu init function
2012-11-19 21:07:08 +01:00
twinaphex
f0ebecfc32
(RMenu) Remove RMenu context files and use Gfx context files
...
instead
2012-11-19 04:09:16 +01:00
Themaister
d7e5e77daa
Remove redundant call to gl_set_viewport.
2012-11-18 22:20:00 +01:00
twinaphex
8f821dd1d7
(PS3) Going to get rid of redundant apply fbo changes function -
...
non-FBO mode still broken
2012-11-18 22:02:29 +01:00
twinaphex
7445d15f53
(PS3) Remove FBO init hack even when FBO mode is disabled -
...
non-FBO mode is still broken though
2012-11-18 21:56:16 +01:00
twinaphex
ce1de27b5a
(GL/PS3) Refactor FBO setting
2012-11-18 21:50:27 +01:00
Themaister
f898709b1c
Remove useless variable.
2012-11-18 21:34:34 +01:00
twinaphex
6e5cfa433d
(GL) Get rid of unnecessary conditional for gl_start_frame_fbo
2012-11-18 21:31:25 +01:00
Themaister
99326a332d
Use correct internal format on PS3.
2012-11-18 18:23:20 +01:00
Themaister
325ba8f3d2
Also reinit texref buffer on reinit.
2012-11-18 15:39:29 +01:00
Themaister
3065b6740b
Only reinit FBO if strictly necessary.
2012-11-18 15:22:32 +01:00
Themaister
77d2c04e26
Check if GL error is set after texture reinit.
2012-11-18 15:06:33 +01:00
Themaister
be05eb67d2
Log if FBO targets fail to initialize.
2012-11-18 15:04:42 +01:00
Themaister
f195e1f153
Refactor texture init slightly.
2012-11-18 14:21:47 +01:00
Themaister
2db883baa0
Reinit textures and FBO in reinit_textures().
2012-11-15 23:25:13 +01:00
Themaister
1fb2d20779
Shut up compiler warning.
2012-11-15 22:29:02 +01:00
Themaister
ed8433bd73
Add gfx_fps_title.
2012-11-15 17:30:31 +01:00
Themaister
4057b054b1
Minor cleanup in set_coords.
2012-11-15 17:17:55 +01:00
twinaphex
9e2ae7c500
(PS3) Fix FPS counter - note to maister - don't change this back
...
again - FPS message will not appear correctly if this variable
is not static
2012-11-15 15:07:34 +01:00
Themaister
0e729bcaa0
Style nits.
2012-11-15 09:40:31 +01:00
Themaister
de925367e6
Fixup build for slim build.
2012-11-14 23:11:48 +01:00
Themaister
3e77039a42
Rewrite how gl.c interfaces with shader backends.
2012-11-14 22:51:08 +01:00
Themaister
539d8123ed
Merge git://github.com/OV2/RetroArch
2012-11-14 22:07:05 +01:00
Themaister
0cfb166625
Nits.
2012-11-14 22:03:17 +01:00
twinaphex
fdcc5cb569
(XDK - Xbox 1) Improve FPS logging
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(PS3) Add FPS logging
2012-11-14 21:51:56 +01:00
OV2
54d39dff74
win32: make d3d9 compile in msvc, add linker pragmas to source files
2012-11-14 21:07:06 +01:00
Themaister
1681741554
Reinit textures if pixel format changes in GL.
2012-11-10 23:56:04 +01:00
twinaphex
a3c14626a4
(GL) Use macro defines for context functions - will override this for
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Griffin targets in order to avoid function pinter
2012-11-03 09:18:31 +01:00
twinaphex
b240cfbc7e
(RARCH_PERF) Rename benchmark.c to perforance.c
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(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
Themaister
fbfbf1ed6a
Log performance counters at the end.
2012-10-30 23:28:54 +01:00
twinaphex
eb17f80cfa
(Android) Don't do FPS reporting - might be more costly than it's worth
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for regular usage
2012-10-30 20:17:30 +01:00
twinaphex
aefb3ee3af
(GL) Fix build for HAVE_OPENGLES target
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(Android) Input - add device ID per joypad
2012-10-28 03:14:50 +01:00
Themaister
1908a81e1c
Add RETRO_DEVICE_POINTER.
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Implemented only for X11 so far.
Also clears up viewport_size call.
Changed to viewport_info to also grab X/Y info.
2012-10-28 00:38:31 +02:00
Themaister
e53dd431b4
Begin merging D3D9 driver.
2012-10-26 22:18:26 +02:00
Themaister
01569ab8ec
Make GLES screenshots clearer.
2012-10-23 08:37:51 +02:00
Themaister
12f1eb926d
Add warning when FBO textures are resized.
2012-10-23 08:28:02 +02:00
ToadKing
077317d94e
Don't generate FBO textures too large for the platform
2012-10-22 22:03:00 -04:00
ToadKing
409a482dc5
Add viewport screenshot support to GLES
2012-10-22 19:03:57 -04:00
Themaister
f59cb836d4
Fix warning.
2012-10-22 09:24:33 +02:00
twinaphex
9bc0f382ab
(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
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replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
2012-10-22 06:12:12 +02:00
twinaphex
f37095e994
(PS3) 16bit textures work correctly now - the 'blending' done
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on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
2012-10-22 03:56:28 +02:00
Themaister
a2839001f7
Fix warning.
2012-10-21 12:20:53 +02:00
Themaister
2145d1c4e2
Use RGB565 in VC context.
2012-10-20 21:55:58 +01:00
Themaister
cc4e41dafb
Merge branch 'master' into rgb565
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Conflicts:
gfx/gl.c
2012-10-20 11:31:38 +02:00
Themaister
dd21ae58d7
Don't initialize globals to NULL.
2012-10-20 10:58:02 +02:00
Toad King
c7dad59402
Add EGLImage support to GL driver.
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On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
Themaister
93078889cc
Begin reworking RGB565 as default pixel format.
2012-10-20 01:12:02 +02:00
twinaphex
6bf7c3cb06
Update credits for collaborated files
2012-10-18 06:06:55 +02:00
Themaister
b00194e52f
Drop calling glClearColor.
2012-10-17 21:28:21 +02:00
twinaphex
6856a6651e
(RGL) Ifndef glClearColor (if default clear color is always black, then
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we should remove this)
2012-10-17 19:43:17 +02:00
Themaister
6d3c12b9bd
Use HAVE_GLSL instead of HAVE_XML.
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Replace where it makes sense.
2012-10-16 19:43:05 +02:00
twinaphex
be1abb6f38
(Android) Runs now - note - we might want to refactor HAVE_XML ifdefs
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to HAVE_GLSL since I currently don't have HAVE_XML defined for
Android NDK
2012-10-16 15:38:25 +02:00
twinaphex
174c7d9d98
(RARCH_CONSOLE) g_console struct removed now - console settings
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now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00