Commit Graph

108 Commits

Author SHA1 Message Date
Themaister
657c9ea3e8 Fix build on PS3. 2012-10-02 20:23:10 +02:00
Themaister
e351dcc59c Should allow fast path for PS3 on glTexImage2D. 2012-10-02 20:16:55 +02:00
Themaister
ee8a93973f Drop redundant call to UNPACK_ROW_LENGTH. 2012-09-27 20:54:24 +02:00
TwinAphex51224
a8f255e357 Revert "(PS3) Use texture references for PSGL/RGL - NOTE: will form part"
This reverts commit 10605eabe3.
2012-09-27 20:24:05 +02:00
TwinAphex51224
fdd78b08d3 Use new define HAVE_CG_RUNTIME_COMPILER 2012-09-27 17:45:49 +02:00
TwinAphex51224
903ab0ccad Comment out RARCH_CG_DEBUG again 2012-09-27 17:30:28 +02:00
TwinAphex51224
10605eabe3 (PS3) Use texture references for PSGL/RGL - NOTE: will form part
of RGL now
2012-09-27 17:28:38 +02:00
TwinAphex51224
accbb57e10 (PS3) Set NO_GL_FF_VERTEX for PSGL-based builds 2012-09-25 04:07:36 +02:00
Themaister
5365087311 Fix LUT textures in GLES. 2012-09-15 23:59:52 +02:00
Themaister
a55915b694 Should fix shader_cg build on PS3. 2012-09-15 15:21:58 +02:00
Themaister
7eb9c8474a Use attrib arrays in Cg.
Attempt to modernize by avoiding glVertexPointer, etc if possible, so
that CG *might* work in a modern GL setting.

This appears to work fine on PC, but it is unknown if this will work
on PS3s CG implementation. If it works, it might be possible to strip
down RGL more by avoiding glVertexPointer and that jazz.

If not, this should be reverted.
2012-09-15 11:22:07 +02:00
Themaister
4c99652a60 Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
Themaister
756f8fb3db Cleanup PBO handling. Makes it optional via ./configure. 2012-09-10 23:17:48 +02:00
Themaister
f4ecdf2bce Remove use of cgGLSetStateMatrixParameter. 2012-08-09 23:53:15 +02:00
Themaister
a283a54bee Use calculated MVP directly in shader params. 2012-08-09 23:21:59 +02:00
Themaister
e5b3a61f9f Replace use of unsafe strtok() with strtok_r.
Implement compatibility for strtok_r() on Win32.
2012-06-24 02:37:19 +02:00
Themaister
79d508b05a Fix crash when only scale_type_x/y were used. 2012-05-28 14:05:34 +02:00
Themaister
f73a8d9875 Fix coding derp. 2012-05-06 22:38:25 +02:00
Themaister
a5f1634dca NULL sets a program to stock. 2012-05-06 22:35:29 +02:00
Themaister
ce740f8948 More fixups. 2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151 ssnes_* => rarch_*. 2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a SSNES => RetroArch. 2012-04-21 23:17:43 +02:00
Twinaphex
6f56942d44 (HLSL) Add skeleton gfx/shader_hlsl.c (for initial use with 360) 2012-04-14 20:33:56 +02:00
Themaister
60cf4e569a Fix some warnings. 2012-04-11 20:17:17 +02:00
Themaister
9f0211d9d7 Fixup C++ build. 2012-04-09 22:30:29 +02:00
Themaister
e3a71a8c5b Fixup headers. 2012-04-09 22:05:26 +02:00
Themaister
e012e290ae Builds clean. 2012-04-09 22:04:44 +02:00
Themaister
62c96ea937 Change license header. 2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd Change headers. 2012-04-09 22:03:57 +02:00
Twinaphex
2a6551a62a Fixup includes 2012-03-16 23:31:26 +01:00
Themaister
9c664b875a LUT info for Cg. 2012-02-22 23:35:01 +01:00
Themaister
a13684c80c gl_cg_invalidate_context. 2012-02-22 20:45:58 +01:00
Themaister
9bcbd27988 Add gl_cg_reinit(). 2012-02-20 16:22:58 +01:00
Themaister
6a7144d41c Add absolute paths to .cgp. 2012-02-20 15:45:38 +01:00
Themaister
21e39eea2b Use config_get_float. 2012-02-13 22:04:25 +01:00
Themaister
5aa6acf031 Add *_equal semantics. 2012-02-12 18:05:33 +01:00
Themaister
9c861f13be Fix additional exclamation marks. 2012-02-11 21:16:01 +01:00
Themaister
315b28862a Add gl_cg_save_cgp(). 2012-02-08 17:23:44 +01:00
Themaister
18c259e19a Revert "(PS3) Fix for Cg reset context - seems to work on PS3"
This reverts commit 56e862edf8.
Implementation is not quite correct.
2012-02-02 20:42:20 +01:00
TwinAphex51224
56e862edf8 (PS3) Fix for Cg reset context - seems to work on PS3 2012-02-02 13:13:16 +01:00
Themaister
230f47d00c Add helper function to replace Cg shaders on-the-fly. 2012-01-29 23:43:11 +01:00
TwinAphex51224
a07514c88b (PS3) Fixed the crash at SYSUTIL_REQUEST_EXITGAME triggering 2012-01-28 00:34:05 +01:00
Themaister
badf807ae9 Remove useless macro. 2012-01-28 00:34:05 +01:00
Themaister
14ffd07b70 Refactorin' ... 2012-01-25 22:55:34 +01:00
Themaister
9cb5eea20b Add some useful interfaces to Cg for PS3. Some cleanups ... 2012-01-25 22:00:18 +01:00
Themaister
1451ba9610 Use ARGB_SCE on PS3. 2012-01-25 00:17:00 +01:00
Themaister
b4248038fb Update license headers. 2012-01-08 01:12:05 +01:00
Themaister
c2ba0d474c Use limits.h and PATH_MAX. 2012-01-02 13:33:03 +01:00
Themaister
d5fca50a2f Can build for C++. 2011-12-24 15:26:01 +01:00
TwinAphex51224
5bc7ea4045 (PS3) Properly exits now with shader loaded 2011-12-03 03:10:23 +01:00