Themaister
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74e4ae7286
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Fix CXX_BUILD.
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2012-10-04 09:09:04 +02:00 |
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Themaister
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069cffb7b9
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Fix broken build on Win32.
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2012-10-03 23:33:17 +02:00 |
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twinaphex
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b814f9c00d
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(DYLIB) If dlopen fails, return specific error message with dlerror
so we know what's happening
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2012-10-03 23:16:32 +02:00 |
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twinaphex
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2dcb61cb53
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(Android) Some more work - fails right now at dylib_load
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2012-10-03 19:45:20 +02:00 |
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twinaphex
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0d0fd03e09
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(Android) use RARCH_LOG in bifrost.c
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2012-10-03 16:23:50 +02:00 |
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twinaphex
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c49aa886a1
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(Android) Need to add JNI_OnLoad and JNI_OnUnLoad in Bifrost
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2012-10-03 06:11:33 +02:00 |
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twinaphex
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ad7bc1bbe2
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(Android) Add missing (and required by Eclipse) 'gen' directory
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2012-10-03 06:02:03 +02:00 |
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twinaphex
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4cfafc65b7
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(Android / JNI) Compiles RetroArch in ARM mode now instead of THUMB -
can now use mrc instruction
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2012-10-03 00:02:46 +02:00 |
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twinaphex
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0a20857a44
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(ARM) Add mrc ARM define for benchmark.c
- Some Android build fixes
- Removed doubly defined static inline function
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2012-10-02 23:59:19 +02:00 |
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Themaister
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8dd51016dc
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Make sure LOAD_GL_SYM doesn't get double define.
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2012-10-02 23:36:18 +02:00 |
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Themaister
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aa74c185f3
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Use glMapBuffer to copy data to texref bufs.
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2012-10-02 22:18:53 +02:00 |
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Themaister
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657c9ea3e8
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Fix build on PS3.
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2012-10-02 20:23:10 +02:00 |
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Themaister
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e351dcc59c
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Should allow fast path for PS3 on glTexImage2D.
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2012-10-02 20:16:55 +02:00 |
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twinaphex
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93be96b9d2
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(Wii) Bump up version number
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2012-10-02 18:05:09 +02:00 |
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twinaphex
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977ed2f103
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Add log regarding benchmark logic - and incrementing call count
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2012-10-02 01:23:55 +02:00 |
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Themaister
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5b0525d2e2
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Drop HAVE_PBO. Use custom conversion routines.
Measured custom 15->32 conversion to be up to 10x faster on my setup.
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2012-10-02 01:04:47 +02:00 |
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twinaphex
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c54035e3f3
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(PS3) Fix benchmarking on PS3 by expanding ifdef of GNUC - also
add PERF_TEST options to most platforms
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2012-10-02 00:47:20 +02:00 |
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Themaister
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018b97be72
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Add logging code to gl_copy_frame.
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2012-10-01 23:59:11 +02:00 |
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Themaister
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1bac5421ff
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Update benchmarks for GCC + x86.
Compile with make PERF_TEST=1 to enable performance logging.
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2012-10-01 23:43:16 +02:00 |
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twinaphex
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8ffd954122
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(Xbox 1) benchmark.c - add Xbox 1 support
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2012-10-01 23:04:40 +02:00 |
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Themaister
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939749604f
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Try to avoid "dying" if EGL is missing.
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2012-10-01 22:57:33 +02:00 |
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Themaister
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4db4d414a9
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Should fix build on OSX.
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2012-10-01 22:48:36 +02:00 |
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twinaphex
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b9a426a954
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(360) benhmark.c works on 360 now too
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2012-10-01 22:26:27 +02:00 |
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Themaister
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9c462e19b7
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Add basic turbo support.
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2012-10-01 22:16:16 +02:00 |
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twinaphex
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10da277059
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(Wii) benchmark.c compiles now for Wii too
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2012-10-01 22:02:20 +02:00 |
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twinaphex
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535045a48b
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Add preliminary benchmark.c/benchmark.h - works on PS3 right now
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2012-10-01 21:45:09 +02:00 |
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twinaphex
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a36a546236
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(RGL2) Change order of source input files - RGL2
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2012-10-01 20:20:10 +02:00 |
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twinaphex
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691145f136
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(PS3/ RGL) Add temporary RGLv2 Makefile
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2012-10-01 18:46:14 +02:00 |
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twinaphex
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666ed41234
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(PS3) Build fix
(RMenu) Get rid of (now) unnecessary includes
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2012-10-01 04:04:50 +02:00 |
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twinaphex
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6c5d6515ce
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(XDK) 360 and Xbox 1 now both use the same Direct3D driver
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2012-10-01 03:35:38 +02:00 |
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twinaphex
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a457257164
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(360) Remove duplicate function
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2012-10-01 02:46:58 +02:00 |
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twinaphex
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c7f8535ecf
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(360) Shows amount of shaders that were loaded at init
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2012-10-01 02:45:29 +02:00 |
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twinaphex
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4ae233f1f0
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(XDK) Reports screen resolution now at device init
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2012-10-01 01:17:30 +02:00 |
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twinaphex
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011037eea2
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(XDK Xbox 1) Refactor Xbox 1 code too
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2012-10-01 00:41:06 +02:00 |
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Themaister
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b73243b521
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Fix CXX_BUILD.
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2012-10-01 00:12:07 +02:00 |
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twinaphex
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b954472295
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(360) Move D3D init/destroy code to context file
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2012-10-01 00:09:37 +02:00 |
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Themaister
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043bcfd1de
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Minor refactor. gl_set_shader_viewport().
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2012-09-30 19:55:33 +02:00 |
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Themaister
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66867c9b07
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Remove breaking include of gl_common.h.
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2012-09-30 19:28:36 +02:00 |
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twinaphex
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594aaa4600
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(PS3) Some more refactorings to do with RMenu context files
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2012-09-30 18:37:27 +02:00 |
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twinaphex
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7ab348dc40
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(360) BUild fixes + 360 uses RMenu context file now
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2012-09-30 18:29:32 +02:00 |
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twinaphex
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4d80a71f7e
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(XDK) Refactorings - build fixes
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2012-09-30 17:57:32 +02:00 |
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twinaphex
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71443385e9
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(PS3/XDK - Context) Some refactorings
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2012-09-30 17:51:48 +02:00 |
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twinaphex
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c1e3dcd00e
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(Xbox 1/360) XDK context file updated - fixes build
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2012-09-30 17:10:04 +02:00 |
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Themaister
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5e70581a5f
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Return axis values that makes more sense.
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2012-09-30 16:11:13 +02:00 |
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Themaister
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c6c68dfcf1
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Don't return bogus if joypad isn't connected.
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2012-09-30 15:59:05 +02:00 |
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Themaister
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4e4972aa7a
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Drop packing in SDL.dll on Win32 slim.
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2012-09-30 15:50:17 +02:00 |
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Themaister
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8d8dce7d2b
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Don't display mouse. Set window title immediately.
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2012-09-30 15:08:11 +02:00 |
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Themaister
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5ae20a9f3c
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Log if graphics driver doesn't init input.
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2012-09-30 15:03:53 +02:00 |
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Themaister
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74d7707875
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Add dinput to input driver list.
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2012-09-30 14:59:27 +02:00 |
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Themaister
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dd6d27c108
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Add WGL context.
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2012-09-30 14:41:58 +02:00 |
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