Themaister
f525d83711
Fix derp. Removed too much.
2013-04-07 10:27:38 +02:00
twinaphex
d4e8a3c682
(Android) Build fix
2013-04-07 04:17:44 +02:00
Themaister
cde994f80f
Remove obsolete #ifdefs.
2013-04-07 02:39:27 +02:00
Themaister
444b94e089
Should fix PS3 shader loading.
2013-04-07 02:37:49 +02:00
Themaister
ec5c12f3f9
Add logging to shader_init.
2013-04-07 02:18:59 +02:00
Themaister
59fd1fe22a
Fix typo.
2013-04-07 02:07:01 +02:00
Themaister
4a8b3599bc
Refactor out cg_shader_path, xml_shader_path.
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Make shader paths uniform in shader_path.
2013-04-07 01:46:06 +02:00
twinaphex
909122122d
Take out obsolete console-style overscan options - just use
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Resize Mode instead
2013-04-07 01:23:10 +02:00
twinaphex
142c6335c9
(Cg/PS3) Embed menu shader
2013-04-06 21:05:30 +02:00
Themaister
7a20cfa79c
Don't crash if Cg is init with NULL.
2013-04-06 20:50:22 +02:00
twinaphex
fde1ea7193
(PS3 PSGL) No longer ifndef float FBOs - also no longer have
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separate copies of gl_copy_frame for PSGL etc.
2013-04-06 18:40:50 +02:00
twinaphex
1c5144f9bd
(RMenu) Move RMenu logic out of graphics driver context files
2013-04-06 17:44:07 +02:00
twinaphex
9a4ddfd2e0
Forgot a conditional check in shader_cg.c before doing freeing of
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menu_cg_program - some other cleanups to do with setting stock
shaders in Cg
2013-04-06 16:29:00 +02:00
Themaister
e649db253c
Reintroduce CGP refactor.
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Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
Themaister
c3ac3028b5
Reuse gl_disable_client_arrays.
2013-04-06 11:26:06 +02:00
twinaphex
a2d9129782
Kill off set_fbo_state and get_fbo_state function pointers
2013-04-06 06:21:11 +02:00
twinaphex
eb0feac9e3
(PS3/All) Purge fixed-style shaders again - this time avoiding
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breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex
0340f2043c
Revert "Major refactor to CGP parsing."
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This reverts commit 211e17250c
.
2013-04-06 04:37:17 +02:00
twinaphex
58b6de008b
Revert "Purge fixed-style second_pass_shader."
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This reverts commit 160bbf0218
.
2013-04-06 03:54:38 +02:00
twinaphex
83ffe437b3
Revert "Fix Win32 build."
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This reverts commit cf655355d7
.
2013-04-06 03:54:18 +02:00
Themaister
cf655355d7
Fix Win32 build.
2013-04-06 00:06:51 +02:00
Themaister
160bbf0218
Purge fixed-style second_pass_shader.
2013-04-06 00:03:28 +02:00
Themaister
262b867ae0
Update MSVC2010 build.
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Add RGUI, add folder query for Windows, fix GL HW render bug.
2013-04-04 20:25:41 +02:00
Themaister
bae11ddc24
Fix CXX_BUILD.
2013-04-04 14:36:24 +02:00
Themaister
d550a263ae
Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor
2013-04-03 21:09:03 +02:00
Themaister
52edca883e
Drop stencil for now in HW render context.
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Doesn't seem to work reliably anyways.
2013-04-02 23:29:26 +02:00
Themaister
3b392dfcd6
Rename bsnes_shader_path to xml_shader_path.
2013-04-02 22:40:26 +02:00
Themaister
211e17250c
Major refactor to CGP parsing.
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Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister
73df40fe8e
Use better scope on RGL ifdef.
2013-03-30 15:40:53 +01:00
twinaphex
454c329746
(PS3) If HAVE_RGL is defined, GL render subsystem will not be
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built in
2013-03-30 15:39:00 +01:00
Hans-Kristian Arntzen
ebd7dcf721
Merge pull request #169 from Themaister/gl-render
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HW GL render for libretro.
2013-03-30 06:33:53 -07:00
Themaister
292bc36b43
Basic mouse grabbing for X11.
2013-03-29 18:55:54 +01:00
Themaister
063a2e091c
Be more explicit about GLES2 or GL context.
2013-03-29 15:26:47 +01:00
Themaister
0604f8e7ee
Drop ALPHA_TEST. It is legacy GL.
2013-03-29 14:12:51 +01:00
Themaister
403a3faea2
Clean out some more GL state.
2013-03-29 14:11:53 +01:00
Themaister
5d81093481
Merge branch 'master' into gl-render
2013-03-29 14:10:28 +01:00
Themaister
5e755671da
Add show_mouse() context callback.
2013-03-29 13:46:11 +01:00
Themaister
067e00b3dd
Remove post_render context callback.
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Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
Themaister
d844dfce00
Merge branch 'master' into gl-render
2013-03-29 02:53:27 +01:00
Themaister
50af927de6
Add depth/stencil buffers to HW GL.
2013-03-29 02:50:42 +01:00
Themaister
f4e9547e68
Fix Win32 HW render.
2013-03-29 02:12:08 +01:00
meancoot
a8eaeece3d
(OSX) Build fix for gfx/gl.c
2013-03-28 20:23:30 -04:00
Themaister
8783cbb010
Handle GL state more carefully.
2013-03-28 12:13:41 +01:00
Themaister
77861f5a59
Render something in motion.
2013-03-28 01:19:48 +01:00
Themaister
1cececac18
Add get_proc_address.
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Render something "real" in GL.
2013-03-28 01:11:32 +01:00
Themaister
f7cab36188
Fix viewport when rendering to FBO.
2013-03-27 16:22:56 +01:00
Themaister
af40f3e9b8
Add initial GL direct rendering test.
2013-03-27 16:15:15 +01:00
Themaister
0db8fee69d
Add floating point FBO support to GLES.
2013-03-26 15:11:44 +01:00
Themaister
773c511179
Add floating point FBO support.
2013-03-25 16:42:41 +01:00
twinaphex
82329cf097
(Blackberry) Starts up in RGUI mode now - should (hopefully) allow
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for dynamic changing of libretro core and selection of ROM instead
of hardcoded paths.
2013-03-24 01:00:00 +01:00
Themaister
51b5a2df5c
Refactor aspect_ratio member.
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Mutate in g_extern.system.aspect_ratio to avoid
getting wrong aspect ratio on reentrancy.
2013-03-17 22:05:15 +01:00
twinaphex
3bc487be87
Merge branch 'ios' of git://github.com/meancoot/RetroArch
2013-03-15 20:05:15 +01:00
twinaphex
af02acbdd4
(RGUI/GL) Create gl_init_rgui_texture (avoids duplication of code)
2013-03-12 01:36:42 +01:00
twinaphex
c638728917
(GL) Don't needlessly compile in FBO functions if HAVE_FBO isn't
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defined
2013-03-12 00:00:42 +01:00
twinaphex
b4108eb343
Add set_osd_msg to video_poke
2013-03-11 21:42:02 +01:00
twinaphex
63883a1131
Combine render_msg and render_msg_place with params argument
2013-03-11 20:05:05 +01:00
twinaphex
d9c3a99d0b
Update some credits
2013-03-11 07:13:11 +01:00
twinaphex
e7287d19e5
Add HAVE_FBO ifdefs for gl and gx_video as well
2013-03-10 20:25:47 +01:00
Themaister
0e75731685
Add get_fbo_state().
2013-03-10 20:13:04 +01:00
Themaister
0b67cd7e84
Add apply_state_changes.
2013-03-10 19:49:26 +01:00
Themaister
63d946c69f
Add set_rgui_texture interface to video_poke.
2013-03-10 19:14:28 +01:00
twinaphex
e741cc77c6
start/stop/restart ifdeffed for RARCH_CONSOLE instead of
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HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
2013-03-10 17:40:34 +01:00
twinaphex
59ff094b3b
Add set_blend to video_poke interface
2013-03-10 03:53:42 +01:00
twinaphex
91e3355268
(RMenu) Use video_poke interface for RMenu as well
2013-03-10 02:58:55 +01:00
meancoot
9fadca2a54
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-03-09 20:09:32 -05:00
Themaister
68494d0547
Set poke interface for HAVE_RMENU.
2013-03-10 01:58:31 +01:00
Themaister
1f37491cbf
More HAVE_FBO fixes.
2013-03-10 01:49:06 +01:00
Themaister
c13868d2fa
Add required HAVE_FBO define.
2013-03-10 01:47:57 +01:00
Themaister
2681f14032
Add video_poke_interface_t.
2013-03-10 01:17:17 +01:00
twinaphex
d04d13d895
(RGUI/GL) No hardcoded border_type
2013-03-09 18:38:07 +01:00
twinaphex
66e7606b25
HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
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have to be defined both for (say) the Android port
2013-03-09 17:42:19 +01:00
twinaphex
34515fd7f5
(RARCH_CONSOLE) Integrate rarch-console_video into gfx_common
2013-03-09 03:20:59 +01:00
twinaphex
0b7baf9f9c
(PS3) Return to glMapBuffer/glUnmapBuffer version of gl_copy_frame -
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seems to work without garbage frames when using GL_READ_WRITE instead
of GL_WRITE_ONLY
2013-03-07 21:58:38 +01:00
ToadKing
809ae0ab06
get messages working again on android
2013-03-06 12:19:56 -05:00
twinaphex
5c16cff2e7
Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
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Conflicts:
android/native/jni/input_android.c
2013-03-04 17:00:43 +01:00
meancoot
e8e822ffc3
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
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Conflicts:
gfx/gfx_context.c
gfx/gfx_context.h
retroarch.c
2013-03-03 21:36:47 -05:00
ToadKing
a4b33a9a95
get touch navigation working
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fix colors for GL
make seperate option list for non-consoles
2013-03-03 15:45:29 -05:00
Themaister
07b9598be4
Set texture filtering for RGUI texture.
2013-03-02 17:46:36 +01:00
twinaphex
b3d971f490
(PS3) Clean up unneeded code in gl_copy_frame
2013-03-02 14:35:27 +01:00
twinaphex
eb4fe88d96
(PS3) Usage of glMapBuffer + texture references (while slightly
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faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
2013-03-02 14:29:22 +01:00
ToadKing
6778267016
change some logs around
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detect menu key from any "controller"
2013-02-28 11:04:11 -05:00
ToadKing
83878b05e7
commit makefile changes
2013-02-28 10:20:29 -05:00
ToadKing
d28cb94717
start of RGUI port to Android
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currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
Themaister
eb0476ffab
Add configurable GL context.
2013-02-23 14:50:18 +01:00
meancoot
06bb6b7840
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-02-21 22:18:14 -05:00
Themaister
a4bfc2d47a
Merge branch 'master' into thread_video
2013-02-17 01:36:04 +01:00
Themaister
20af7b858a
Update filters on shader reload.
2013-02-17 01:35:19 +01:00
Themaister
843d079002
Begin adding threaded video driver wrapper.
2013-02-16 02:48:08 +01:00
meancoot
19fb2fe8f4
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
2013-02-11 17:13:31 -05:00
meancoot
7096b0ac5e
ios: Reset the opengl viewport every frame, seems the GL driver resets it...
2013-02-11 06:12:43 -05:00
twinaphex
7713754d26
(PS3) Setting FBO mode ON (from initial OFF state) no longer requires
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a restart
2013-02-10 23:33:27 +01:00
meancoot
23a3fe63bf
ios: Apply a small patch to gfx/gl.c to allow HAVE_FBO to work.
2013-02-08 15:50:55 -05:00
meancoot
675468e9d6
ios: Enable the android portrait mode hack for ios too.
2013-02-07 19:10:46 -05:00
Themaister
f74467c81b
Set alpha default more explicitly.
2013-01-29 21:53:03 +01:00
Themaister
eb979732b4
Add alpha modulation to overlays.
2013-01-29 21:51:15 +01:00
Themaister
61707d2783
Add integer scale options.
2013-01-29 19:28:33 +01:00
Themaister
e92441f5b8
Check aspect lower than 1.
2013-01-25 00:20:55 +01:00
ToadKing
47e950e9d8
(Android) detect portrait orientation by aspect ratio
2013-01-24 18:17:25 -05:00
Themaister
947e49fbe2
Avoid ugly android viewport hack.
2013-01-24 07:31:02 +01:00
ToadKing
1c4f52ce47
(Android) put the viewport at the top of the screen in portrait mode
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FIXME: have to fix that ugly hack
2013-01-23 17:05:48 -05:00