Commit Graph

487 Commits

Author SHA1 Message Date
twinaphex
8bc3283bd5 Create menu_display_draw_keyboard 2018-04-23 11:42:55 +02:00
twinaphex
8e52fcff96 Add D3D10 entry 2018-04-21 03:30:34 +02:00
twinaphex
9f2b56a929 Update Direct3D 10 driver 2018-04-21 03:27:41 +02:00
twinaphex
abad1b3134 Revert "(menu) Start passing menu_handle to action_ok callback"
This reverts commit d2a1c39f4b.
2018-04-11 06:12:26 +02:00
twinaphex
1836d08b33 Revert "Start passing around menu_driver_data around properly"
This reverts commit 7c314a9165.
2018-04-11 06:12:14 +02:00
twinaphex
fdffb7059d Revert "Less pointer grabbbing - reduce usage of RARCH_MENU_CTL_DRIVER_DATA_GET"
This reverts commit fbf03df8be.
2018-04-11 06:11:45 +02:00
twinaphex
fbf03df8be Less pointer grabbbing - reduce usage of RARCH_MENU_CTL_DRIVER_DATA_GET 2018-04-10 19:57:33 +02:00
twinaphex
7c314a9165 Start passing around menu_driver_data around properly 2018-04-10 19:17:51 +02:00
twinaphex
d2a1c39f4b (menu) Start passing menu_handle to action_ok callback 2018-04-10 18:39:03 +02:00
twinaphex
6e299065ce Remove RARCH_MENU_CTL_PLAYLIST_ calls - use playlist_init_cached,
playlist_get_cached, and playlist_free_cached from now on (defined
in playlist.h) - no more menu dependencies on cached playlists
2018-04-10 17:51:40 +02:00
twinaphex
bce7742745 Create playlist_cached functions inside playlist.c 2018-04-10 17:40:29 +02:00
twinaphex
b24433a9f2 Hack - make diagonal 5.0f for mobile, 6.5f for desktop 2018-03-30 16:05:45 +02:00
Tatsuya79
74d4e6043a
Make MUI auto dpi a bit bigger for low dpi phones 2018-03-30 15:44:39 +02:00
twinaphex
77f7e1da8c Make menu_driver_load_image a static function 2018-03-29 16:27:19 +02:00
alfrix
a84facf636 Add Left Thumbnails
Fix behaviour when right thumb is off and use as fallback in filebrowser
Remove update_left_thumbnail_path
Fix dual image in imageviewer
Remove xmb_left_thumbnails_ident
Requested Changes
Fix last warning and button not switching thumb
Better scaling
Limit vertical size without changing position
Change thumb cycling behaviour
Remove update_left_thumbnail_image it was causing problems
2018-03-29 10:38:23 -03:00
Tatsuya79
8ecba8b2a3
MUI New dpi calculation. 2018-03-25 18:40:22 +02:00
twinaphex
b4a743fff4 Split up menu display drivers for D3D8/D3D9 into separate drivers;
split up d3d_common into separate files
2018-03-03 15:28:58 +01:00
twinaphex
18d27468ae Set handles_transform for 3DS/D3D11/D3D12/Vita/WiiU menu
display drivers - this skips a bunch of costly matrix calculations
for menu display drivers that have a geometry shader or something
similar
2018-02-28 04:52:47 +01:00
twinaphex
36f9d359c2 Combine menu_list and menu_entries 2018-02-25 00:39:20 +01:00
twinaphex
35f1c9ba33 (menu display driver) Get rid of remaining pointer grabbing 2018-02-16 19:42:13 +01:00
twinaphex
407d7e2c4e (menu display) Get rid of more pointer grabbing 2018-02-16 19:25:19 +01:00
twinaphex
a0ba515337 Update 2018-02-16 19:08:16 +01:00
twinaphex
b25e2ce4e8 reduce more calls to video_driver_get_ptr 2018-02-16 17:54:39 +01:00
twinaphex
964e9db588 Reduce calls to video_driver_get_ptr - set it once for
video_frame_info_t
2018-02-16 17:19:55 +01:00
aliaspider
0d88799e6d (D3D12) add menu display driver. 2018-02-08 00:18:05 +01:00
aliaspider
74013c220a fix read of uninitialized memory. 2018-01-25 15:44:35 +01:00
aliaspider
8354ffd452 (D3D12) add support for scaling/rotation im menu display driver. 2018-01-25 01:34:53 +01:00
aliaspider
812eefa601 (D3D11) add menu display driver. 2018-01-25 00:20:06 +01:00
twinaphex
cc9ce0044b Fix more heap errors in debug mode - MSVC 2003 2018-01-23 06:16:07 +01:00
twinaphex
c323041bc5 menu_display_reset_textures_list - put texpath on stack 2018-01-23 06:13:25 +01:00
twinaphex
d28d14079a Create separate D3D8 and D3D9 drivers 2018-01-23 02:55:33 +01:00
twinaphex
11f26ed549 Refactor verbosity code - try to avoid log calls if verbosity is not
set
2018-01-17 06:28:26 +01:00
twinaphex
61ff51be2f Start using string_is_equal predominantly 2018-01-16 22:53:38 +01:00
twinaphex
c7c4b723d6 Move path_file_exists to filestream and do away with filestream
dependencies in file/file_path
2017-12-14 20:05:46 +01:00
gblues
6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
twinaphex
702f1276d6 Silence warnings 2017-10-03 00:53:09 +02:00
twinaphex
65edb2f06c Update 2017-09-28 08:55:40 +02:00
twinaphex
8792e78102 Reduce stack usage of menu_display_reset_textures_list 2017-09-09 05:41:23 +02:00
twinaphex
eb12526b79 Cleanup 2017-09-08 23:33:09 +02:00
twinaphex
017961d433 Cleanups 2017-09-08 23:25:02 +02:00
twinaphex
79f3f6ee72 Reduce size of some arrays 2017-09-08 23:19:55 +02:00
twinaphex
ef79711837 (MaterialUI) Hook up framebuffer opacity 2017-08-15 22:43:09 +02:00
twinaphex
db24e4da42 Try to avoid countless string_is_equal function calls
being called multiple times per frame render - prebake
these decisions instead inside list_insert
2017-08-15 04:33:36 +02:00
twinaphex
3687a706b9 More documentation 2017-07-31 18:18:13 +02:00
twinaphex
e7eac6004b MOre documentation 2017-07-31 17:58:28 +02:00
Conn
f413b23f06 xmb: enable menu transparency support when emulation is paused (v2)
Allow xmb menu driver transparency when "Pause when menu activated" is enabled (default setting).
This is also the default behaviour of the rgui driver and is helpful for users to preview
video/shader changes on the fly.

Issues fixed:

gfx/video_driver: enable menu transparency only when game is loaded (as a loaded core can display
                  black or corrupt image)
gfx/video_driver: don't clobber cached frame during driver reinit if game was loaded
                  (fixes missing menu background/paused foreground on full screen toggle)
menu/drivers/xmb: ensure transparency is applied when game is loaded and no shader pipeline active.
menu/menu_driver: explicitly apply transparency only for existing textures (i.e. wallpapers), to
                  avoid background of cores with no content yet loaded mixing with wallpaper.
2017-06-02 02:55:59 +01:00
twinaphex
44b4a4e028 Revert "xmb: enable menu transparency support when emulation is paused"
This reverts commit 17d0037bd5.
2017-06-01 17:21:55 +02:00
Conn
17d0037bd5 xmb: enable menu transparency support when emulation is paused
Allow xmb menu driver transparency when "Pause when menu activated" is enabled (default setting).
This is also the default behaviour of the rgui driver and is helpful for users to preview
video/shader changes on the fly.

Issues fixed:

gfx/video_driver: enable menu transparency only when game is loaded (as a loaded core can display
                  black or corrupt image)
gfx/video_driver: don't clobber cached frame (fixes missing background on full screen toggle)
menu/drivers/xmb: ensure transparency is applied when game is loaded and no shader pipeline active.
menu/menu_driver: explicitly apply transparency only for existing textures (i.e. wallpapers), to
                  avoid background of cores with no content yet loaded mixing with wallpaper.
2017-05-31 23:45:16 +01:00
Brad Parker
78a0711bff XMB: prevent null pointer dereference with GDI driver 2017-05-29 20:35:33 -04:00
twinaphex
449483206f Revert "New attempt to fix memory leaks of struct retro_system_info"
This reverts commit a1d3dd69dd.
2017-05-30 01:44:49 +02:00