Commit Graph

87 Commits

Author SHA1 Message Date
twinaphex
4d7d58930c Document gfx_context.c 2015-01-09 23:32:32 +01:00
twinaphex
bcfc9d9077 Update headers 2015-01-07 18:06:50 +01:00
Twinaphex
c496ee71d2 (gfx_context) Fix warnings 2014-10-24 07:26:51 +02:00
twinaphex
4e13828d28 Expand gfx_context with prev/next functions 2014-10-23 23:55:30 +02:00
twinaphex
52052794b2 Refactor gfx_ctx_init_first 2014-10-23 23:09:37 +02:00
twinaphex
c62d52de0f Start properly implementing libretro SDK for boolean.h include
header, glsym, and rthreads
2014-10-21 05:05:52 +02:00
twinaphex
bcd5f8aa5b Add has_windowed to video driver and graphics context driver 2014-10-08 17:23:02 +02:00
twinaphex
295434151b (D3D) Change dir to gfx/d3d 2014-09-14 06:45:47 +02:00
twinaphex
fe510bca6f Indenting/C-style comments 2014-09-08 17:57:18 +02:00
twinaphex
80a19ff0fd (Wayland) Adding preliminary work by maister - input hookup still
missing
2014-08-09 21:35:27 +02:00
Jean-André Santoni
3167709503 Add Vivante context driver 2014-07-27 22:19:11 +02:00
Themaister
736c4147e9 Add initial Mali FBdev support. 2014-06-05 12:28:17 +02:00
Themaister
105872a42c Add HW context support to X/EGL and KMS/EGL. 2014-04-19 16:06:25 +02:00
Themaister
f658112756 Add experimental support for separate HW contexts. 2014-04-19 15:37:00 +02:00
Themaister
d0302c9800 Begin adding opaque interface to gfx_context. 2014-03-09 16:50:18 +01:00
twinaphex
c5fd281e1c (XDK) Use similar-named context driver as PC D3D 2014-03-07 22:49:44 +01:00
Themaister
6c5d481f2d Fix MinGW compile. 2014-01-22 16:39:39 +01:00
twinaphex
ab9d4440db (D3D) Create graphics context driver for D3D and move
state code over to it
2014-01-18 18:43:40 +01:00
twinaphex
0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
ToadKing
87844cc486 Merge branch 'master' of https://github.com/libretro/RetroArch into emscripten
Conflicts:
	gfx/gl.c
2013-08-25 15:37:16 -04:00
Themaister
b9fce188ea Initial work on core GL context support. 2013-08-11 00:50:04 +02:00
ToadKing
49398698b5 initial emscripten port (no audio/files, input broken) 2013-07-17 20:26:01 -04:00
meancoot
a0d22d7c44 (Apple) Build fixes (hope I didn't break anything else with that merge) 2013-07-07 16:24:28 -04:00
twinaphex
77d5190a01 (OSX) Make dummy context file - compile in RetroArch with Griffin 2013-07-04 15:01:38 +02:00
Themaister
e389220df8 Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex
c51347c532 Drop MODE_VIDEO_SCREENSHOTS_ENABLE 2013-04-13 09:09:56 +02:00
twinaphex
43c9195a77 Get rid of rarch_position_t structure and move RMenu texture to
rmenu.c instead of somewhere in g_extern global
2013-04-10 04:26:18 +02:00
twinaphex
a57f03e682 (PS3/XDK) Remove stub EGL image functions 2013-04-06 19:17:39 +02:00
twinaphex
ec0e3e6087 (RMenu) Remove RMenu screenshot_dump function pointer - implement
screenshot_dump instead for XDK1
2013-04-06 18:14:06 +02:00
twinaphex
1c5144f9bd (RMenu) Move RMenu logic out of graphics driver context files 2013-04-06 17:44:07 +02:00
twinaphex
a2d9129782 Kill off set_fbo_state and get_fbo_state function pointers 2013-04-06 06:21:11 +02:00
Themaister
5e755671da Add show_mouse() context callback. 2013-03-29 13:46:11 +01:00
Themaister
067e00b3dd Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
twinaphex
3bc487be87 Merge branch 'ios' of git://github.com/meancoot/RetroArch 2013-03-15 20:05:15 +01:00
twinaphex
92573940bd Move rmenu_set_default_pos to rmenu.c 2013-03-10 15:52:36 +01:00
twinaphex
522320a654 Get rid of some RMenu context callbacks 2013-03-10 15:26:49 +01:00
meancoot
9fadca2a54 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios 2013-03-09 20:09:32 -05:00
twinaphex
66e7606b25 HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
have to be defined both for (say) the Android port
2013-03-09 17:42:19 +01:00
twinaphex
037edbd247 (360) Build fixes 2013-03-09 01:02:30 +01:00
meancoot
e8e822ffc3 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
Conflicts:
	gfx/gfx_context.c
	gfx/gfx_context.h
	retroarch.c
2013-03-03 21:36:47 -05:00
twinaphex
9aa7f9fff5 (Playbook) Got further - now hangs at 'screen_create_window'
(EGL context)
2013-02-26 01:19:34 +01:00
meancoot
a37a19e40d First revision of iOS port. Only tested on simulator thus far. 2013-02-06 10:14:05 -05:00
twinaphex
a925f3ca9f (RARCH_CONSOLE) Rename and relocate all menu files 2013-01-09 17:50:12 +01:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
Themaister
5eb7432fff Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
twinaphex
ddc94054cb Get rid of RMenu context clear function 2012-12-18 09:17:40 +01:00
twinaphex
dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00
twinaphex
a7a901962f (PS3) Works again on PS3 2012-12-15 00:17:43 +01:00
twinaphex
707bcd483f (Android) Some patches for RMenu compatibility 2012-12-14 01:29:01 +01:00
Themaister
28bb46483c Drop video_force_16bit.
This option is silly now.
2012-11-20 23:23:18 +01:00