twinaphex
9d53311e33
(Filebrowser) Get rid of unnecessary filebrowser_init
2013-04-11 23:00:01 +02:00
twinaphex
da8bbde11d
Simplify some _WIN32 includes
2013-04-11 22:35:15 +02:00
twinaphex
ddd6acd4e2
(Blackberry) S_ISDIR would be broken if left undefined on Blackberry -
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figure out what the deal is here
2013-04-11 19:05:28 +02:00
twinaphex
63020f42d7
(Android) Some leftover Android garbage that was never expanded upon - scrub
2013-04-11 17:31:46 +02:00
twinaphex
30e190bdae
Remove superfluous wcstombs / mbstowcs wrappers
2013-04-11 17:18:23 +02:00
twinaphex
74edbf7339
(RMenu XUI / 360) Made RMenu XUI independent of MODE_MENU_DRAW - MODE_MENU_DRAW
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removed
2013-04-11 16:38:41 +02:00
Themaister
91c8fea8e9
Fix crash in shader browser.
2013-04-11 16:15:09 +02:00
Themaister
aebb2cb52e
Add initial GLSL loading in RGUI.
2013-04-11 16:15:09 +02:00
twinaphex
a49fe27d21
(GX) Make Wii/Gamecube gx_video no longer depend on MODE_MENU_DRAW
2013-04-11 16:10:09 +02:00
Themaister
f4c89be017
Use CGP/GLSL-style format on Android and iOS.
2013-04-11 15:40:57 +02:00
Themaister
d7c1957586
Rename cg2xml to cg2glsl.
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Outputs CGP/GLSL style shaders now.
2013-04-11 15:40:57 +02:00
twinaphex
7bb9f0d288
(RMenu) No longer rely on MODE_MENU_DRAW
2013-04-11 15:29:43 +02:00
twinaphex
ea969282f4
(XDK1 RMenu) Don't call texture_image_render for panel anymore in rmenu.c
2013-04-11 15:05:42 +02:00
twinaphex
0f60833cac
(RMenu) Do video rendering in RMenu after input - same as RGUI - will also
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avoid having to 'skip' video swap when doing the render cached
frame call
2013-04-11 15:00:58 +02:00
twinaphex
9e09ba8a0a
(PS3) Don't spam cellDbgFontDraw - do it once per frame and
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instead just increase the buffer
2013-04-11 14:10:24 +02:00
twinaphex
8f0ea4c1a6
(GX) Build fix (in light of removing set_blend function pointer)
2013-04-11 13:47:45 +02:00
twinaphex
8c777110f7
(RMenu) Run glClear or equivalent function at start of driver_frame function
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so that we can use rarch_render_cached_frame for menu purposes at
all times (instead of doing explicit clearing in our menu loops
beforehand for low-RAM modes where no menu texture is being drawn
but we don't want ghosting in the picture)
2013-04-11 13:42:02 +02:00
twinaphex
1171b7576a
Get rid of set_blend callback - the rgui draw texture function is
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now in charge of making sure texture is properly blended - note
to OV2/maister - test if this breaks D3D9 PC driver and if so
fix accordingly
2013-04-11 13:13:37 +02:00
twinaphex
717621ac0d
(PS3) Move cellSysUtilCheckCallback to gfx_ctx_swap_buffers
2013-04-11 09:13:28 +02:00
Squarepusher
7c94cbf996
Merge pull request #177 from CatalystG/master
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(BlackBerry) Fix PlayBook crash
2013-04-10 23:43:42 -07:00
CatalystG
a54c377e6f
(BlackBerry) Fix BB10 this time. Previous change didn't work on both.
2013-04-10 21:25:38 -04:00
CatalystG
fdcc6e2087
(BlackBerry) Fix PlayBook crash after selecting a game from RGUI
2013-04-10 20:27:49 -04:00
Themaister
1e9e703375
Add support for CGP/GLSL.
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Serves to unify shader support across the board
on platforms which cannot use Cg (EGL, GLES).
Spec is exactly the same as CGP except that extension is
.glslp. Expected extension on individual shaders are .glsl.
2013-04-10 22:38:45 +02:00
Themaister
acd3b481be
Let RGUI CGP be used across driver reinit.
2013-04-10 21:04:28 +02:00
Themaister
c8fa2483bb
Fix rotation when using Apply Shader.
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load_preset() duped prg[0] too early, before
prg[0].mvp was set. This caused MVP to not be set correctly,
not allowing rotation to work correctly when using pass-through
last shader.
2013-04-10 20:55:48 +02:00
Themaister
49e4020437
Move forced IOS viewport logic further up.
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If using multipass, the forced viewport update
will ruin the viewport.
2013-04-10 20:43:32 +02:00
Themaister
7de7c3d743
Fix RGUI in gl.c.
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RGUI sets MODE_MENU_DRAW causing
context_swap_func to be skipped entirely.
Tried removing MODE_MENU_DRAW in rgui, but gx_video still seems to rely
on MODE_MENU_DRAW being set, so I didn't fix it in RGUI. Someone needs
to fix gx_video to not depend on lifecycle.
2013-04-10 20:15:51 +02:00
twinaphex
2c29884d7d
(RMenu) Don't break menu stack when shortcut exiting from screenshot mode
2013-04-10 19:12:25 +02:00
twinaphex
37b90574ac
(PS3 RMenu) Fullblown shader manager support - still unsure whether
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I'm setting FBO values right though - maister - please code review
the FBO scaling incrementing/decrementing logic
2013-04-10 15:57:36 +02:00
twinaphex
adbfa4af90
(RMenu) Get rid of checks for main_is_init (for load/save CGP)
2013-04-10 13:24:56 +02:00
twinaphex
872c0a8133
(RMenu XDK1) Build fix
2013-04-10 13:24:27 +02:00
twinaphex
ad31643b51
(PS3 RMenu) Add initial options to Shader Manager - Load CGP function
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works
2013-04-10 13:17:01 +02:00
twinaphex
6aadc5f2c2
(Cg) Remove Cg menu shader
2013-04-10 11:28:44 +02:00
twinaphex
c52530d03e
(RMenu) Stub Shader Manager menu in - now to fill it in
2013-04-10 11:20:28 +02:00
twinaphex
4c0da898ae
(RMenu) Simplify some more lengthy strings that won't fit on 640x480
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screen
2013-04-10 10:20:27 +02:00
twinaphex
65bc6850d5
(RMenu) shorter descriptions so that they fit on Xbox 1 resolution
2013-04-10 10:15:03 +02:00
twinaphex
2dba4c9359
Move texture_image_render to xdk_d3d.cpp
2013-04-10 10:06:15 +02:00
twinaphex
a871b6da54
(XDK) Remove texture_image_free - will have to manually do freeing
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memory management without a public function for Xbox
2013-04-10 09:59:29 +02:00
twinaphex
de31ccef3e
Revert "(XDK1 RMenu) Free up tmpBrowser for every switch between game and menu as well"
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This reverts commit 4fa02a1952
.
2013-04-10 09:57:13 +02:00
twinaphex
4fa02a1952
(XDK1 RMenu) Free up tmpBrowser for every switch between game and menu as well
2013-04-10 09:49:04 +02:00
twinaphex
c0f9c0dc6f
(RMenu) Get casts working for C99 as well - argh
2013-04-10 09:48:56 +02:00
twinaphex
9cabedca58
(RMenu) C++98 compatibility casts
2013-04-10 09:46:52 +02:00
twinaphex
5f24e5daf4
(RMenu) Put menu_texture and menu_panel textures on heap - free
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them for Xbox 1 after going out of the menu and into the game
2013-04-10 09:34:46 +02:00
twinaphex
22ce22ca14
(360) Take out obsolete resampler type option
2013-04-10 07:55:59 +02:00
twinaphex
87d0843b13
(360) RMenu XUI now goes through the same RGUI functions for
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rendering
2013-04-10 07:47:11 +02:00
twinaphex
9d6f4590e8
(RMenu XDK1) Updated RMenu for Xbox 1 to use new
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RGUI/RMenu rendering funtions
2013-04-10 06:54:16 +02:00
twinaphex
d313e9b8f9
(PS3 RMenu) RMenu now renders background texture the same way
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as RGUI
2013-04-10 06:22:37 +02:00
twinaphex
7cf75e5eb4
SETTING_EMU_SKIN action was mistakenly inside a HAVE_SHADER_MANAGER
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ifdef
2013-04-10 04:57:49 +02:00
twinaphex
af5dcd106a
(XDK1 RMenu) Show panel again even in low RAM mode
2013-04-10 04:54:22 +02:00
twinaphex
80390d8143
(XDK1 RMenu) Build fixes
2013-04-10 04:51:36 +02:00