147 Commits

Author SHA1 Message Date
Themaister
1e9e703375 Add support for CGP/GLSL.
Serves to unify shader support across the board
on platforms which cannot use Cg (EGL, GLES).
Spec is exactly the same as CGP except that extension is
.glslp. Expected extension on individual shaders are .glsl.
2013-04-10 22:38:45 +02:00
Themaister
f88ea04c28 Remove fixed shader index in set_shader. 2013-04-07 13:00:21 +02:00
Themaister
0d1c3097e3 Drop glsl_modern global. 2013-04-07 12:51:26 +02:00
Themaister
50c184042e Rewrite XML shader loading.
Use gfx_shader abstraction.
2013-04-07 12:41:05 +02:00
Themaister
e649db253c Reintroduce CGP refactor.
Fix several issues that caused crashes.
2013-04-06 12:00:10 +02:00
twinaphex
eb0feac9e3 (PS3/All) Purge fixed-style shaders again - this time avoiding
breakage on PS3. Maister -you will need to redo shader_parse.c
again though - and this time I need to test it on PS3 to avoid
a regression that happened two pages prior again
2013-04-06 05:46:09 +02:00
twinaphex
0340f2043c Revert "Major refactor to CGP parsing."
This reverts commit 211e17250c5a786861373cd8d4d9e7ba1780ee8b.
2013-04-06 04:37:17 +02:00
twinaphex
58b6de008b Revert "Purge fixed-style second_pass_shader."
This reverts commit 160bbf021848493ffc6dd7749e108901b83ae65a.
2013-04-06 03:54:38 +02:00
Themaister
160bbf0218 Purge fixed-style second_pass_shader. 2013-04-06 00:03:28 +02:00
Themaister
262b867ae0 Update MSVC2010 build.
Add RGUI, add folder query for Windows, fix GL HW render bug.
2013-04-04 20:25:41 +02:00
Themaister
d550a263ae Merge branch 'cgp-refactor' of github.com:Themaister/RetroArch into cgp-refactor 2013-04-03 21:09:03 +02:00
Themaister
248e3ddfe6 Deprecate "ruby" prefix and legacy XML shaders. 2013-04-02 23:14:14 +02:00
Themaister
211e17250c Major refactor to CGP parsing.
Adds saving functionality for CGPs.
2013-04-01 15:34:02 +02:00
Themaister
773c511179 Add floating point FBO support. 2013-03-25 16:42:41 +01:00
Themaister
e326db8fb5 Drop debugging log. 2013-03-25 15:08:12 +01:00
Themaister
a8dd5da5bb Add frame_count_mod to XML and Cg shaders.
Allows frame count shaders to avoid floating point inaccuracies
when frame count gets large. Avoids having to mod manually in shader.
2013-03-25 14:47:33 +01:00
meancoot
a37a19e40d First revision of iOS port. Only tested on simulator thus far. 2013-02-06 10:14:05 -05:00
Themaister
551a464978 Rework index parameter to set_shader(). 2013-01-08 04:08:15 +01:00
twinaphex
085a90d018 Get rid of RARCH_GPU_PERFORMANCE_MODE 2013-01-04 21:32:22 +01:00
Themaister
e9cfb95900 Add fallback path for RGBA.
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister
276b588217 Add custom xml parser. Use as fallback. 2013-01-02 15:18:42 +01:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
twinaphex
707bcd483f (Android) Some patches for RMenu compatibility 2012-12-14 01:29:01 +01:00
Themaister
e5acc803e9 Fix Python state tracker. 2012-11-18 21:23:34 +01:00
Themaister
fd58a38ff2 Greatly refactor XML code juggling in shader_glsl. 2012-11-18 19:40:18 +01:00
Themaister
c9c1404d70 Add support for loading GLSL sources externally. 2012-11-18 17:39:39 +01:00
Themaister
86e21686f7 Refactor out buggy 'in-line' path handling. 2012-11-18 17:16:20 +01:00
Themaister
3e77039a42 Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
twinaphex
e0e5e8cb1b (Android GLSL) MAX_PROGRAMS 8 instead of 16, MAX_TEXTURES 4 instead
of 8, PREV_TEXTURES 3 instead of 7
2012-11-03 09:35:18 +01:00
Themaister
461cf0fef3 Pre-cache uniform locations in GLSL. 2012-10-21 03:05:10 +02:00
Themaister
93078889cc Begin reworking RGB565 as default pixel format. 2012-10-20 01:12:02 +02:00
twinaphex
be1abb6f38 (Android) Runs now - note - we might want to refactor HAVE_XML ifdefs
to HAVE_GLSL since I currently don't have HAVE_XML defined for
Android NDK
2012-10-16 15:38:25 +02:00
Themaister
1968603451 Fix warning train on OSX. 2012-10-12 21:24:23 +02:00
Themaister
8dd51016dc Make sure LOAD_GL_SYM doesn't get double define. 2012-10-02 23:36:18 +02:00
Themaister
4db4d414a9 Should fix build on OSX. 2012-10-01 22:48:36 +02:00
Themaister
d0e220bbf1 Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
Themaister
b2316efe05 No GLES2 extensions are used. Drop header include. 2012-09-16 01:29:45 +02:00
Themaister
5365087311 Fix LUT textures in GLES. 2012-09-15 23:59:52 +02:00
Themaister
759a4c811d Use GL_LUMINANCE_ALPHA for fonts. 2012-09-15 23:15:19 +02:00
Themaister
dd2982b148 Force modern XML shaders for GLES2. 2012-09-15 15:46:02 +02:00
Themaister
b9f605cc9d Fall back to default shader in GLES2. 2012-09-15 15:37:08 +02:00
Themaister
ff60bcb5e5 Add experimental X/EGL support. 2012-09-15 15:17:34 +02:00
Themaister
5a4c51a5cb Drop redundant branching in GL.
Pointers are always set.
2012-09-14 21:35:32 +02:00
Themaister
ca50a90c09 Workaround/hack for platforms without working get_proc_address(). 2012-09-14 21:30:41 +02:00
Twinaphex
3c8b967008 (GL) Make EGL context file - have PSL1GHT build use eglGetProcAddress
- doesn't currently link
2012-09-14 11:07:50 +02:00
Twinaphex
2cf02a50b7 (PSL1GHT) At last it links... now prepare for onslaught of trouble 2012-09-14 05:07:33 +02:00
Themaister
311eb65e7d Shader_glsl.c can work without XML shader support. 2012-09-13 20:15:37 +02:00
Themaister
d8a89fe20e Add #ifdefs for GL_ES in stock frag shader. 2012-09-13 19:55:42 +02:00
Themaister
2e538e0eb5 Drop "special macros" for apple. 2012-09-12 20:57:14 +02:00
Themaister
cdb16feeb4 Enforce vertex shader in modern GLSL. 2012-09-12 20:46:38 +02:00