Themaister
fa5164fb8d
Update some more files.
2012-08-22 20:01:19 +02:00
twinaphex
51864da249
(360) set_first_file fixed - Salamander is called default.xex now
2012-08-22 18:45:40 +02:00
twinaphex
476f5a9fe3
(XDK) Abstracted screenshot code
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(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
twinaphex
526558dcb3
(Xbox 1) screenshot path deployed with other targets too
2012-08-20 03:32:37 +02:00
twinaphex
6d5ed820e0
(Xbox 1/XDK) Screenshot code implemented
2012-08-20 03:30:36 +02:00
twinaphex
8ce7514871
(360) Add ZIP extract option
2012-08-19 22:53:01 +02:00
twinaphex
a7e28e4e67
(Xbox 1) Bump up stack size to 256K (Gambatte needs at least 256K
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stack)
2012-08-18 15:38:40 +02:00
twinaphex
b839910551
(Xbox 1) Set MAX_PATH to theoretical max - 260 - frees up around
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20Kb
2012-08-18 12:25:37 +02:00
twinaphex
1854388a56
(Xbox 1) Reapply stack size changes
2012-08-16 19:14:27 +02:00
twinaphex
878a141b4a
(Xbox 1) Increase stack size to 131072 - Genesis Plus GX needs it
2012-08-16 19:12:34 +02:00
twinaphex
b3d4044e09
(Xbox 1) Fix Salamander
2012-08-16 10:26:09 +02:00
Themaister
c9a22392c8
Update to 0.9.7-rc1.
2012-08-11 09:18:39 +02:00
twinaphex
cc154d21ab
(Xbox 1) Add RetroArch Salamander project + fix config_file.c
2012-08-07 00:23:25 +02:00
Twinaphex
465c2f9e33
(Salamander) Custom versions of Salamander
2012-08-06 02:07:57 +02:00
twinaphex
a66291c309
(Xbox 1) Create RetroArch Salamander XBE file - default.xbe
2012-08-05 19:09:51 +02:00
Twinaphex
80a01479b1
(RMenu) Add define HAVE_RMENU - add it to griffin.c
2012-08-04 03:25:44 +02:00
twinaphex
629dfe4a15
(Xbox 1) Uses filebrowser code now - now lists subdirs as well
2012-07-29 22:07:40 +02:00
twinaphex
383be7bd29
(360) Salamander build fix
2012-07-28 19:11:58 +02:00
twinaphex
4242295f93
(360)Include rarch_console_libretro_mgmt.c into Salamander solution
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and remove duplicate code in Salamander
2012-07-28 18:55:40 +02:00
twinaphex
528ba5c9bb
(360) Include rarch_console_exec.c in Salamander solution
2012-07-28 18:40:09 +02:00
twinaphex
122943299a
(360) Add IS_SALAMANDER to 360 Salamander solution
2012-07-28 17:48:52 +02:00
Twinaphex
5da0354257
Make logging defines reusable by Salamander without having to
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include general.h (full of dependencies which can't be met for
standalone app)
2012-07-28 17:32:30 +02:00
Twinaphex
03f6fa9e90
Remove broken solution
2012-07-27 22:01:15 +02:00
twinaphex
c29a7e80c9
(Xbox 1) Get rid of retrolaunch.cpp wrapper file - put include lines
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in griffin.c instead
2012-07-24 18:35:29 +02:00
twinaphex
e88c6b5cfe
(Xbox 1) Add Griffin-like wrapper file for the RetroLaunch source
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files
2012-07-24 18:16:03 +02:00
twinaphex
c0e7511d04
(Xbox 1) RetroLaunch's Input.cpp deleted too
2012-07-24 16:06:16 +02:00
twinaphex
3e82330132
(Xbox 1) Controls now work in menu - very twitchy - will be fixed
2012-07-24 16:00:59 +02:00
twinaphex
79bd5a844b
(Xbox 1) Replaced Debug.cpp code with calls to RARCH_LOG/RARCH_WARN/
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RARCH_ERR
2012-07-24 12:27:49 +02:00
twinaphex
2f51da4034
(Xbox 1) Remove Video.cpp from RetroLaunch - still black
2012-07-23 16:38:29 +02:00
twinaphex
baa25cdaa2
(Xbox 1) Included RetroLaunch into the solution - not yet working
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though
2012-07-23 15:11:15 +02:00
Twinaphex
cecc7613db
(Xbox 1) Add system and roms dir
2012-07-23 14:49:33 +02:00
twinaphex
3b7da4c020
(Xbox 1) Add media files to xbox1 dir
2012-07-23 14:58:41 +02:00
freakdave
ff7b280321
(Xbox 1) Fixed debug output not showing correctly on HDTV's
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(Xbox 1) Fixed debug output in debug mode not showing the second line (FPS/Frames)
2012-07-15 20:49:34 +02:00
freakdave
191763a5c6
Fixed: Garbled output which was caused by missing and faulty D3D formats
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Fixed: Minor speedup for Release build, see project properties-> C/C++ ->Optimization
Fixed: Texture scaling issue, at least it displays full screen now, it may still need some work though
2012-07-11 21:41:06 +02:00
twinaphex
11e2367cda
(Xbox 1) Always compile as C++ for all targets
2012-07-11 18:00:19 +02:00
twinaphex
fd94eee988
(Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff
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from xdK_d3d8.cpp/h that we won't need for Xbox 1
2012-07-08 21:57:26 +02:00
twinaphex
c676341404
(Xbox 1) DirectSound works
2012-07-08 19:30:19 +03:00
twinaphex
072abdb8bf
(Xbox 1) Libretro management code works now - have to debug xdk_d3d_init now
2012-07-08 17:25:33 +03:00
twinaphex
6fb7e71871
(Xbox) Small cleanup to logger_override.h
2012-07-08 16:47:00 +03:00
twinaphex
65d4d44dc6
(Xbox 1) Debug output working
2012-07-08 16:43:50 +03:00
twinaphex
9a1fe3dbfb
(xbox 1) changes
2012-07-08 00:34:11 +03:00
twinaphex
189ac29b11
(Xbox 1/360) main.c changes in xdk-frontend/
2012-07-08 00:27:48 +03:00
twinaphex
0951020196
(360/Xbox 1) Refactor XInput driver with portability in mind
2012-07-07 20:56:46 +03:00
twinaphex
fcb7be874e
(360) Add HAVE_FBO defines
2012-07-07 20:31:04 +03:00
Twinaphex
5b8c426b3c
(360) Xinput2 driver moved to input/
2012-07-07 16:20:31 +02:00
twinaphex
8a0a5b6e41
(Xbox 1) Xbox 1 solution updates
2012-07-07 06:19:29 +03:00
Twinaphex
ba03ae59e7
Each platform now links in a differently named libretro file - ie.
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libretro_ps3.a, libretro_wii.a, libretro_xdk360.a, libretro_xenon360.a,
libretro_xdk1.a, and so on
2012-06-30 14:59:39 +02:00
Twinaphex
3ad124e4af
(PS3/360) Add HAVE_HDD_CACHE_PARTITION define
2012-06-30 13:37:18 +02:00
TwinAphex51224
0ba4dd8eae
(Xbox 1) Links
2012-06-25 00:13:24 +02:00
TwinAphex51224
1654c5b7d1
(Xbox 1) Down to 3 linking errors
2012-06-24 23:59:16 +02:00