twinaphex
b04c253c06
(Win32) Fixup build
2014-08-03 03:30:59 +02:00
twinaphex
85688004ab
(gfx) Cleanups
2014-08-03 02:16:02 +02:00
twinaphex
dd55520b59
Just expose all aspect ratios - some users want these weird ratios
2014-07-18 04:10:22 +02:00
twinaphex
ea88399281
(XDK D3D) Refactor initing code completely - make it more inline
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with PC D3D driver
2014-03-07 05:31:24 +01:00
Themaister
107c07c05d
Reinit driver on composition change.
2014-02-25 19:14:22 +01:00
twinaphex
a788009e7c
How nice - geom->base_width and geom->base_height are const, so
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we have to put them in local copies first
2014-02-13 15:12:31 +01:00
twinaphex
535f130891
Prevent division by zero in gfx_set_viewport
2014-02-13 15:10:01 +01:00
twinaphex
94d70b6aba
(PSP) Hack - Get around FPU exception - division by zero
2014-02-13 11:38:41 +01:00
twinaphex
0a15a17d44
Update years on all license headers
2014-01-01 01:50:59 +01:00
twinaphex
38d785984f
Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h
2013-12-17 19:10:40 +01:00
Themaister
fc5ba8f79a
Use configured aspect ratio to set windowed size.
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Fixes some cases where core aspect is used and aspect_ratio_auto isn't set.
2013-10-26 18:31:48 +02:00
twinaphex
d2c87e3039
Convert most C99-style for loop initial declarations to C89-compliant
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ones
2013-10-22 15:08:17 +02:00
Themaister
84c84814cf
Fix possible crash with uninitialized buf_fps.
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If fps count == 0, buf_fps would not be written to.
Also, make writing into buf_fps optional. Drop always_write variable as
it doesn't serve a purpose anymore.
2013-10-07 21:54:29 +02:00
twinaphex
c0c6ecc6cb
Rewrite gfx_get_fps - now outputs proper string for FPS output
2013-10-07 20:17:07 +02:00
Themaister
b92deddd40
Shorten rotation names to avoid overflowing menu.
2013-04-21 18:25:30 +02:00
Themaister
4f7d3b5ea0
Add custom viewport + integer scale mode.
2013-04-20 12:48:33 +02:00
Themaister
be01a0ea59
Refactor aspect ratio handling.
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Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.
Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
Themaister
e389220df8
Refactor frame_counter.
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Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
Themaister
e0f9feb903
Fix 16:15 aspect lut.
2013-03-16 14:14:28 +01:00
Themaister
2681f14032
Add video_poke_interface_t.
2013-03-10 01:17:17 +01:00
twinaphex
66e7606b25
HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
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have to be defined both for (say) the Android port
2013-03-09 17:42:19 +01:00
twinaphex
34515fd7f5
(RARCH_CONSOLE) Integrate rarch-console_video into gfx_common
2013-03-09 03:20:59 +01:00
Themaister
ddc51c3eba
Ensure that FPS buffer is not left uninitialized.
2013-02-10 14:25:02 +01:00
Themaister
d8a4bb6d12
Fix initial FPS display.
2013-02-10 14:20:42 +01:00
Themaister
3b5eedeab5
Measure frame times at frame granularity.
2013-02-10 01:42:56 +01:00
Themaister
1df86a722a
Rework FPS measurement.
2013-02-05 12:51:12 +01:00
Themaister
27d57b789a
Add basic FPS measurement routines.
2013-02-04 21:46:56 +01:00
Themaister
61707d2783
Add integer scale options.
2013-01-29 19:28:33 +01:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
twinaphex
799a9c35fb
gfx_common.c - make gfx_get_fps into the main public function -
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and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex
dbb962e946
Streamline frame_count usage
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(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
Themaister
ed8433bd73
Add gfx_fps_title.
2012-11-15 17:30:31 +01:00
twinaphex
1d99cb62a2
(Xbox 1) Build fixes - don't compile in pragma comments for
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XBOX
2012-11-15 14:24:56 +01:00
Themaister
0e729bcaa0
Style nits.
2012-11-15 09:40:31 +01:00
OV2
54d39dff74
win32: make d3d9 compile in msvc, add linker pragmas to source files
2012-11-14 21:07:06 +01:00
twinaphex
6bf7c3cb06
Update credits for collaborated files
2012-10-18 06:06:55 +02:00
Themaister
31b12d7d00
Refactor out common X11 code.
2012-09-26 15:52:25 +02:00
Themaister
4107218a5f
Should fix build on OSX (*shrug*).
2012-09-24 10:04:15 +02:00
Themaister
3f613882a3
Avoid using IS_LINUX. Use plain __linux__.
2012-09-03 00:08:33 +02:00
Toad King
535f83be3e
(GX) implement debug text
2012-08-27 16:09:53 -04:00
Themaister
e13b2e1cb5
Cleanup screensaver code.
2012-07-27 15:47:56 +02:00
Themaister
ff9820af68
Merge branch 'master' of github.com:Themaister/RetroArch
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Conflicts:
gfx/gfx_common.c
2012-07-27 15:37:10 +02:00
Saggi Mizrahi
de8c4b9a5f
(Linux) Suspend screen saver when using SDL or XVIDEO
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This doesn't add support for the opengl backend because I'm too tired to
figure out the context mess.
Signed-off-by: Saggi Mizrahi <ficoos@gmail.com>
2012-07-25 02:04:33 -04:00
Saggi Mizrahi
5a6bec18b6
Remove trailing newlines from some files
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Signed-off-by: Saggi Mizrahi <ficoos@gmail.com>
2012-07-25 01:22:49 -04:00
Themaister
fa1c92d7cf
Clear up ifdef usage.
2012-07-25 04:50:46 +02:00
Twinaphex
5994f6b6df
(PS3/PSL1GHT) Redefine SDK function macros - fix some PSL1GHT
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incompatibilities
2012-07-16 21:49:51 +02:00
Twinaphex
9695761cfe
(PS3) Fix build on PS3
2012-07-16 06:10:02 +02:00
Twinaphex
ec291ed398
Remove bloat code for custom gettimeofday implementation
2012-07-16 05:12:33 +02:00
twinaphex
077d9a1f63
(360/Xbox 1) Xbox 1 and 360 now use the same resource
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ile - xdk_resources.cpp
2012-07-16 01:58:15 +02:00
twinaphex
aa150c439f
(Xbox 1) FPS reporting for Xbox 1
2012-07-15 19:12:58 +02:00