Themaister
cb8deab105
Add Adam7 interlacing support to RPNG.
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Now correctly decodes all basic format and odd size files from:
http://www.schaik.com/pngsuite/
2013-06-04 14:15:29 +02:00
Themaister
9abbd6b279
Support all color/bit formats in RPNG.
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Only missing adam7 now.
2013-06-04 14:15:29 +02:00
Themaister
7c57563827
Fix RPNG save_image memleak.
2013-06-03 23:02:59 +02:00
Themaister
850ee9696e
Drop broken delay logging in KMS.
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Didn't serve any purpose anyways.
2013-06-03 01:37:52 +02:00
Themaister
43a6346d26
Adds video_hard_sync_frames.
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Allows to control the maximum amount of frames that can be queued on
GPU.
2013-05-26 13:43:24 +02:00
twinaphex
20fdda8ca9
(RMenu) Move rewind settings to Settings submenu
2013-05-26 00:32:39 +02:00
Hans-Kristian Arntzen
f5e1db1506
Fix HAVE_EGL in glx_ctx.c
2013-05-23 18:32:13 +02:00
Themaister
503ce7895c
Reset BlendFunc with HW render.
2013-05-22 21:41:10 +02:00
twinaphex
46f29b1178
New define RARCH_MOBILE
2013-05-22 16:02:21 +02:00
Themaister
fb934931bc
Make SDL/GL last prio.
2013-05-21 22:41:59 +02:00
Themaister
b4b83cdf41
Use VBOs in GLSL.
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Future proof a bit as future GL versions
require use of VBOs. Also avoids spamming client-side
data to GL all the time.
VAOs are not used, but that is only relevant if we actually
create a GL3+ context.
2013-05-21 10:44:25 +02:00
Themaister
b4b669f0e5
Run thread_frame() even when frame = NULL.
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Fixes RGUI on cores which use duping.
Also avoid redundant frame.lock locking.
If thr->frame.updated is false, the lock
cannot possible be held by thread.
2013-05-19 22:28:32 +02:00
Themaister
12288e9b8c
Avoid potential performance regressions.
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PSGL uses GL_ARGB_SCE, and not GL_RGBA for one ...
2013-05-19 11:25:56 +02:00
Themaister
18fd41f77e
Avoid Pi hack.
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Derp. Was configured to low GPU RAM split ...
2013-05-18 22:10:29 +01:00
Themaister
f61cc333e9
Be more explicit about FBO formats.
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GLES doesn't support 32-bit FBOs.
They seem to only be exposed via OES_rgb8_rgba8 and ARM_rgba8
extensions.
2013-05-18 21:53:26 +02:00
Themaister
c1bd2d25c6
Fix desktop GL build.
2013-05-18 21:23:59 +02:00
Themaister
9406b0a771
More explicit logging of FBO errors.
2013-05-18 16:51:10 +01:00
Themaister
e5ba936355
Disallow EGL images when using HW render.
2013-05-18 14:51:36 +01:00
Themaister
ef257a6e8e
Always use ios_bind_game_view_fbo().
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Should hopefully fix libretro-test-gl and co.
2013-05-13 19:33:47 +02:00
twinaphex
f5d9d5042d
(iOS) No EGL on iOS, and couldn't find an equivalent AGL version of eglGetProcAddress -
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so NULLing out for now
2013-05-12 15:09:49 +02:00
twinaphex
9bfebe7d0b
(iOS) Implement get_proc_address in iOS context driver
2013-05-12 14:19:54 +02:00
Themaister
179b374c39
Add JNI target to libretro-test-gl.
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Fixup GLES build.
2013-05-12 03:40:07 +02:00
twinaphex
71c699b5fc
(Android/QNX) get_proc_address was not bound in context driver
2013-05-12 01:15:44 +02:00
Themaister
75c5a04e49
Fix GLES build.
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GLES doesn't support glReadBuffer() ...
2013-05-11 16:04:46 +02:00
Themaister
74c8afc492
Fix GPU screenshots in GL.
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Had to make sure to use GL_FRONT buffer.
2013-05-11 15:50:19 +02:00
Themaister
7903cc5658
Fix warning.
2013-05-11 13:30:41 +02:00
Themaister
364786e83c
Fix matrix_projection().
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(3, 3) is zero.
2013-05-09 19:02:32 +02:00
Themaister
c2822ded51
Correctly initialize matrices.
2013-05-09 16:44:46 +02:00
twinaphex
435a7dc467
Add matrix_scale/matrix_translate/matrix_projection - file will be
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reused for libretro 3D projects so leave this in
2013-05-09 14:04:44 +02:00
Themaister
f5d4008018
Check g_settings.video.hard_sync per frame.
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Don't use hard_sync default in RGUI.
2013-05-04 22:49:06 +02:00
Themaister
10278786ba
Flush before ClientWait.
2013-05-04 00:23:32 +02:00
Themaister
741ed2cc03
Add experimental video_hard_sync.
2013-05-03 14:04:29 +02:00
Themaister
1521113e8f
Build fixes.
2013-04-25 00:03:02 +02:00
twinaphex
34619412bc
(RARCH_CONSOLE) Get rid of video_stop_func
2013-04-24 16:08:18 +02:00
Themaister
7ab09e9d95
Don't allow resize on OSX with SDL context.
2013-04-23 09:37:06 +02:00
Themaister
b92deddd40
Shorten rotation names to avoid overflowing menu.
2013-04-21 18:25:30 +02:00
Themaister
ff75660c45
Clear out FBO targets correctly.
2013-04-21 15:39:14 +02:00
Themaister
e696f1b18f
Clear out backbuffer correctly.
2013-04-21 15:29:44 +02:00
Themaister
37acbc4b7a
Fix overlay rotation bug in D3D9.
2013-04-21 15:14:49 +02:00
Themaister
54bf4f68a8
Fix single pass in D3D9.
2013-04-21 14:14:43 +02:00
Themaister
dd351c9483
Always clear out backbuffer fully.
2013-04-21 14:09:48 +02:00
Themaister
8bb4cbae46
Avoid complete reinit on apply_state_changes.
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Clean up multi-pass logic a bit in D3D9.
2013-04-21 14:04:16 +02:00
Themaister
068beedf3c
Verify that RGUI texture is non-zero.
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If we're converting, just use ARGB8888 in d3d9.
2013-04-21 12:07:57 +02:00
Themaister
c7471ac133
Fix D3D9 viewport when X/Y is < 0.
2013-04-21 11:21:53 +02:00
Themaister
53b7d43b67
Rework to D3D9 aspect ratio handling.
2013-04-21 11:21:07 +02:00
Themaister
e95a15d4ed
CGP fixes in D3D9.
2013-04-21 11:18:55 +02:00
Themaister
1e4cc2164c
Remove some unneeded/unused D3D9 stuff.
2013-04-21 00:54:25 +02:00
Themaister
6dd7ea935e
Add GL_SHADER_STOCK_BLEND.
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Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
2013-04-20 15:46:50 +02:00
Themaister
4f7d3b5ea0
Add custom viewport + integer scale mode.
2013-04-20 12:48:33 +02:00
Themaister
be01a0ea59
Refactor aspect ratio handling.
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Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.
Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00