Commit Graph

27 Commits

Author SHA1 Message Date
twinaphex
707bcd483f (Android) Some patches for RMenu compatibility 2012-12-14 01:29:01 +01:00
Themaister
3e77039a42 Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
Themaister
d0e220bbf1 Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
Themaister
4c99652a60 Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
Themaister
a283a54bee Use calculated MVP directly in shader params. 2012-08-09 23:21:59 +02:00
Themaister
ce740f8948 More fixups. 2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151 ssnes_* => rarch_*. 2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a SSNES => RetroArch. 2012-04-21 23:17:43 +02:00
Themaister
e3a71a8c5b Fixup headers. 2012-04-09 22:05:26 +02:00
Themaister
62c96ea937 Change license header. 2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd Change headers. 2012-04-09 22:03:57 +02:00
Themaister
b4248038fb Update license headers. 2012-01-08 01:12:05 +01:00
Themaister
d5fca50a2f Can build for C++. 2011-12-24 15:26:01 +01:00
Themaister
508cfdbda7 Start implementing access to previous texture. 2011-07-03 15:39:35 +02:00
Themaister
eebe0ae5d0 Getting there ... But passN textures aren't set properly ;x 2011-05-23 19:57:52 +02:00
Themaister
f9c5c7c8a5 Path to check initial texture with GLSL. 2011-05-23 17:43:29 +02:00
Themaister
59c6de69b0 Frame counter for shaders. Not in spec currently. 2011-05-11 13:24:59 +02:00
Themaister
3fa037daee Fix minor issues. 2011-03-16 21:48:44 +01:00
Themaister
e2daab9ce9 Fetch some scale values (this is not in the standard (yet!)) 2011-03-14 22:51:03 +01:00
Themaister
ef19ea7a85 Add fbo structures, ready to implement. :v 2011-03-14 22:09:35 +01:00
Themaister
01cf24f15f Add filter attributes. 2011-03-14 21:28:30 +01:00
Themaister
8b241c3deb Preparation for new XML shader specs. 2011-03-12 15:30:57 +01:00
Themaister
b541c27226 FBO seems to work! :D 2011-03-06 19:56:35 +01:00
Themaister
2267c7d048 Update licensing headers. 2011-01-23 20:29:28 +01:00
Themaister
0c10f10edd Add shaders in the mix. Can disable/enable shaders on the fly. 2011-01-23 00:49:09 +01:00
Themaister
c7e6e73bcb Fix a blooper in headers. 2011-01-17 20:54:58 +01:00
Themaister
42e7ac70d4 Add XML shader code support. :) 2011-01-05 19:07:12 +01:00