Commit Graph

3716 Commits

Author SHA1 Message Date
Themaister
df69517d79 Fixup build for PC. 2012-09-13 19:41:41 +02:00
Twinaphex
655006984e Reworked some code - PC-side still broken 2012-09-13 17:48:17 +02:00
Twinaphex
df5089eb52 (PS3) Dirty hack to set GL_QUADS again - will probably change
RGL to use GL_TRIANGLE_STRIP and remove this hack later on
2012-09-13 17:27:14 +02:00
Twinaphex
713b309e3d (PS3) Works again but we can't have GL_TRIANGLE_STRIP for PS3
RGL
2012-09-13 17:19:13 +02:00
Twinaphex
483a361e72 (PS3) Commits - still broken 2012-09-13 17:11:23 +02:00
Themaister
4f82d237c3 Rework workaround ifdefs into something more sane. 2012-09-13 17:11:30 +02:00
Twinaphex
455f74ea46 (PS3) Fix build - GL side is totally screwed up now though -
investigate
2012-09-13 06:52:47 +02:00
Twinaphex
c09fa1c7af Revert "(Android) Set up rarch_main_init_wrap so that it can load dynamic" - revisit
later

This reverts commit 42f2d068a7.
2012-09-13 06:45:41 +02:00
Twinaphex
42f2d068a7 (Android) Set up rarch_main_init_wrap so that it can load dynamic
libretro cores if supported
2012-09-13 06:28:57 +02:00
Themaister
a4262fd0d6 Purge SDL_MODERN.
SDL 2.0 differs far more than 1.3 did, and it makes no sense
to support both now.
2012-09-12 23:37:25 +02:00
Themaister
2e538e0eb5 Drop "special macros" for apple. 2012-09-12 20:57:14 +02:00
Themaister
cdb16feeb4 Enforce vertex shader in modern GLSL. 2012-09-12 20:46:38 +02:00
Themaister
dcdb405267 Should fix build on GLES1. 2012-09-12 20:28:51 +02:00
Themaister
250fb340c7 Fixup some more ... 2012-09-12 20:26:59 +02:00
Themaister
bb526ad3cd Fixup win32 build. 2012-09-12 20:24:57 +02:00
Themaister
c29f678935 Don't include SDL headers in shader_glsl.c. 2012-09-12 20:20:22 +02:00
Twinaphex
95079a5cee (RGL PS3) Change some printfs to RARCH_LOG/RARCH_WARN 2012-09-12 16:56:09 +02:00
Twinaphex
939b9dd259 (GLSL) Add compatible header inludes for modern GL/GLES -
NOTE - we need a proper HAVE_SDL define since we are not going
to be using SDL for Rarch on either Android or PSL1GHT
2012-09-12 16:40:28 +02:00
Toad King
c69b3ca938 (GX) support more resolution modes, attempt fix at clearing garbage left during screen switch 2012-09-12 09:36:38 -04:00
Twinaphex
50d8520085 (Android) Use GLES v2 - codepath for GLES v1 is broken if
GL_CLAMP_TO_BORDER is not available
2012-09-12 15:21:25 +02:00
Themaister
e1fc6d7ab5 Do not use SDL_SYM_WRAP outside sdl_ctx.c. 2012-09-12 09:30:36 +02:00
Toad King
9f345b4483 (GX) prepare for more custom resolution modes 2012-09-12 00:17:33 -04:00
Toad King
e8ad25aef3 (GX) fix up bugs on switching screen resolution
change RGUI dimensions to display better with different resolutions
2012-09-11 23:33:44 -04:00
Toad King
0a5c5ca1c5 (GX) big video code changes, added some custom resolutions for specific consoles 2012-09-11 21:19:45 -04:00
Themaister
4c99652a60 Rework attribute and MVP passing in GL. 2012-09-11 23:32:00 +02:00
Twinaphex
91cb9dd305 (PSL1GHT/GL) Don't compile in certain code for PSL1GHT 2012-09-11 12:38:54 +02:00
Twinaphex
201f5fd135 (PSL1GHT) More PSL1GHT work 2012-09-11 12:34:07 +02:00
Themaister
f67fe439bf Fix CXX_BUILD=1. 2012-09-11 12:40:10 +02:00
Themaister
6f28393c11 Refactor extension handling slightly. Allow a path without GL_UNPACK_ROW_LENGTH. 2012-09-11 12:34:20 +02:00
Twinaphex
3d93b6a052 Add additional note 2012-09-11 10:21:22 +02:00
Twinaphex
0b7a022d75 Change HAVE_OPENGLES11 define to HAVE_OPENGLES1 2012-09-11 10:12:08 +02:00
Twinaphex
74ccee0d54 (PS3) Builds again - GL changes 2012-09-11 10:07:38 +02:00
Twinaphex
6206320e45 Stub paths for HAVE_OPENGLES || HAVE_OPENGL_MODERN 2012-09-11 10:01:23 +02:00
Twinaphex
b6d2b0f3bf (GL) Use HAVE_OPENGL_MODERN ifdef in some places where it's needed 2012-09-11 09:57:53 +02:00
Twinaphex
079585d428 (GL) Clean up ifdefs - cut down on them (PS3 now uses HAVE_PSGL,
PSL1GHT now uses HAVE_OPENGL_MODERN)
2012-09-11 09:55:03 +02:00
Twinaphex
e2348714ee (PSL1GHT) PSL1GHT gets further now due to changes made in gl
driver
2012-09-11 09:17:51 +02:00
Themaister
8fdd41cf76 Fix derp in man-page. 2012-09-11 00:13:29 +02:00
Themaister
a8ab9c54bc Add --appendconfig option. 2012-09-11 00:10:44 +02:00
Themaister
ddcc3119a9 Fix Win32 build. 2012-09-10 23:19:02 +02:00
Themaister
756f8fb3db Cleanup PBO handling. Makes it optional via ./configure. 2012-09-10 23:17:48 +02:00
Themaister
82d726f6dd Add some diagnostics for ALSA. 2012-09-10 21:25:03 +02:00
Themaister
2bf3514316 Properly use GL_UNPACK_ROW_WIDTH for FF GL. 2012-09-10 19:00:41 +02:00
Hans-Kristian Arntzen
afb4474a64 Don't #ifdef for HAVE_OPENGLES in cellos. 2012-09-10 17:55:41 +03:00
Themaister
7b8d412a16 Should fix build on PS3. 2012-09-10 11:19:54 +02:00
Themaister
9871b8d56f Add preliminary PBO mode for GL. (GLES). 2012-09-10 11:15:48 +02:00
Themaister
cfae6196a6 Cleanups in GL. Use GL_TRIANGLE_STRIP instead of GL_QUADS. 2012-09-10 10:29:50 +02:00
Themaister
3f84fc3263 Fix breakage of screenshots. 2012-09-10 09:52:34 +02:00
Themaister
0cb232a171 Avoid possible warnings in null_ctx. 2012-09-10 09:39:30 +02:00
Themaister
939f7a8d4c Update default bind for screenshot. 2012-09-10 09:34:52 +02:00
Toad King
08743c2111 (GX) poll both analog and digital values for GC L/R triggers 2012-09-09 23:45:48 -04:00