Themaister
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df69517d79
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Fixup build for PC.
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2012-09-13 19:41:41 +02:00 |
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Twinaphex
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655006984e
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Reworked some code - PC-side still broken
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2012-09-13 17:48:17 +02:00 |
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Twinaphex
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df5089eb52
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(PS3) Dirty hack to set GL_QUADS again - will probably change
RGL to use GL_TRIANGLE_STRIP and remove this hack later on
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2012-09-13 17:27:14 +02:00 |
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Twinaphex
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713b309e3d
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(PS3) Works again but we can't have GL_TRIANGLE_STRIP for PS3
RGL
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2012-09-13 17:19:13 +02:00 |
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Twinaphex
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483a361e72
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(PS3) Commits - still broken
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2012-09-13 17:11:23 +02:00 |
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Themaister
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4f82d237c3
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Rework workaround ifdefs into something more sane.
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2012-09-13 17:11:30 +02:00 |
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Twinaphex
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455f74ea46
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(PS3) Fix build - GL side is totally screwed up now though -
investigate
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2012-09-13 06:52:47 +02:00 |
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Twinaphex
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c09fa1c7af
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Revert "(Android) Set up rarch_main_init_wrap so that it can load dynamic" - revisit
later
This reverts commit 42f2d068a7 .
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2012-09-13 06:45:41 +02:00 |
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Twinaphex
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42f2d068a7
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(Android) Set up rarch_main_init_wrap so that it can load dynamic
libretro cores if supported
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2012-09-13 06:28:57 +02:00 |
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Themaister
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a4262fd0d6
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Purge SDL_MODERN.
SDL 2.0 differs far more than 1.3 did, and it makes no sense
to support both now.
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2012-09-12 23:37:25 +02:00 |
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Themaister
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2e538e0eb5
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Drop "special macros" for apple.
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2012-09-12 20:57:14 +02:00 |
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Themaister
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cdb16feeb4
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Enforce vertex shader in modern GLSL.
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2012-09-12 20:46:38 +02:00 |
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Themaister
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dcdb405267
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Should fix build on GLES1.
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2012-09-12 20:28:51 +02:00 |
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Themaister
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250fb340c7
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Fixup some more ...
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2012-09-12 20:26:59 +02:00 |
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Themaister
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bb526ad3cd
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Fixup win32 build.
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2012-09-12 20:24:57 +02:00 |
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Themaister
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c29f678935
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Don't include SDL headers in shader_glsl.c.
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2012-09-12 20:20:22 +02:00 |
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Twinaphex
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95079a5cee
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(RGL PS3) Change some printfs to RARCH_LOG/RARCH_WARN
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2012-09-12 16:56:09 +02:00 |
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Twinaphex
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939b9dd259
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(GLSL) Add compatible header inludes for modern GL/GLES -
NOTE - we need a proper HAVE_SDL define since we are not going
to be using SDL for Rarch on either Android or PSL1GHT
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2012-09-12 16:40:28 +02:00 |
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Toad King
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c69b3ca938
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(GX) support more resolution modes, attempt fix at clearing garbage left during screen switch
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2012-09-12 09:36:38 -04:00 |
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Twinaphex
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50d8520085
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(Android) Use GLES v2 - codepath for GLES v1 is broken if
GL_CLAMP_TO_BORDER is not available
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2012-09-12 15:21:25 +02:00 |
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Themaister
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e1fc6d7ab5
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Do not use SDL_SYM_WRAP outside sdl_ctx.c.
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2012-09-12 09:30:36 +02:00 |
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Toad King
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9f345b4483
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(GX) prepare for more custom resolution modes
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2012-09-12 00:17:33 -04:00 |
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Toad King
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e8ad25aef3
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(GX) fix up bugs on switching screen resolution
change RGUI dimensions to display better with different resolutions
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2012-09-11 23:33:44 -04:00 |
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Toad King
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0a5c5ca1c5
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(GX) big video code changes, added some custom resolutions for specific consoles
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2012-09-11 21:19:45 -04:00 |
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Themaister
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4c99652a60
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Rework attribute and MVP passing in GL.
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2012-09-11 23:32:00 +02:00 |
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Twinaphex
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91cb9dd305
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(PSL1GHT/GL) Don't compile in certain code for PSL1GHT
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2012-09-11 12:38:54 +02:00 |
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Twinaphex
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201f5fd135
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(PSL1GHT) More PSL1GHT work
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2012-09-11 12:34:07 +02:00 |
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Themaister
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f67fe439bf
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Fix CXX_BUILD=1.
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2012-09-11 12:40:10 +02:00 |
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Themaister
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6f28393c11
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Refactor extension handling slightly. Allow a path without GL_UNPACK_ROW_LENGTH.
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2012-09-11 12:34:20 +02:00 |
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Twinaphex
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3d93b6a052
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Add additional note
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2012-09-11 10:21:22 +02:00 |
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Twinaphex
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0b7a022d75
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Change HAVE_OPENGLES11 define to HAVE_OPENGLES1
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2012-09-11 10:12:08 +02:00 |
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Twinaphex
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74ccee0d54
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(PS3) Builds again - GL changes
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2012-09-11 10:07:38 +02:00 |
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Twinaphex
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6206320e45
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Stub paths for HAVE_OPENGLES || HAVE_OPENGL_MODERN
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2012-09-11 10:01:23 +02:00 |
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Twinaphex
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b6d2b0f3bf
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(GL) Use HAVE_OPENGL_MODERN ifdef in some places where it's needed
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2012-09-11 09:57:53 +02:00 |
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Twinaphex
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079585d428
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(GL) Clean up ifdefs - cut down on them (PS3 now uses HAVE_PSGL,
PSL1GHT now uses HAVE_OPENGL_MODERN)
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2012-09-11 09:55:03 +02:00 |
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Twinaphex
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e2348714ee
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(PSL1GHT) PSL1GHT gets further now due to changes made in gl
driver
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2012-09-11 09:17:51 +02:00 |
|
Themaister
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8fdd41cf76
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Fix derp in man-page.
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2012-09-11 00:13:29 +02:00 |
|
Themaister
|
a8ab9c54bc
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Add --appendconfig option.
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2012-09-11 00:10:44 +02:00 |
|
Themaister
|
ddcc3119a9
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Fix Win32 build.
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2012-09-10 23:19:02 +02:00 |
|
Themaister
|
756f8fb3db
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Cleanup PBO handling. Makes it optional via ./configure.
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2012-09-10 23:17:48 +02:00 |
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Themaister
|
82d726f6dd
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Add some diagnostics for ALSA.
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2012-09-10 21:25:03 +02:00 |
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Themaister
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2bf3514316
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Properly use GL_UNPACK_ROW_WIDTH for FF GL.
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2012-09-10 19:00:41 +02:00 |
|
Hans-Kristian Arntzen
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afb4474a64
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Don't #ifdef for HAVE_OPENGLES in cellos.
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2012-09-10 17:55:41 +03:00 |
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Themaister
|
7b8d412a16
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Should fix build on PS3.
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2012-09-10 11:19:54 +02:00 |
|
Themaister
|
9871b8d56f
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Add preliminary PBO mode for GL. (GLES).
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2012-09-10 11:15:48 +02:00 |
|
Themaister
|
cfae6196a6
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Cleanups in GL. Use GL_TRIANGLE_STRIP instead of GL_QUADS.
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2012-09-10 10:29:50 +02:00 |
|
Themaister
|
3f84fc3263
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Fix breakage of screenshots.
|
2012-09-10 09:52:34 +02:00 |
|
Themaister
|
0cb232a171
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Avoid possible warnings in null_ctx.
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2012-09-10 09:39:30 +02:00 |
|
Themaister
|
939f7a8d4c
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Update default bind for screenshot.
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2012-09-10 09:34:52 +02:00 |
|
Toad King
|
08743c2111
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(GX) poll both analog and digital values for GC L/R triggers
|
2012-09-09 23:45:48 -04:00 |
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