Hans-Kristian Arntzen
e3893229d9
Fixups in shuffle_block.
2013-04-12 16:37:52 +03:00
ToadKing
4782522dbd
(WII) fix RGUI controls
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(CONSOLES) fix logging
2013-04-12 09:19:02 -04:00
twinaphex
5a9194a95c
(360) Cleanup shader_hlsl.c
2013-04-12 15:14:34 +02:00
twinaphex
0ef62f24c4
(360 RMenu XUI) Cleanups
2013-04-12 15:03:31 +02:00
twinaphex
d53d92967c
(360 RMenu XUI) Works now with refactored filebrowser
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code
2013-04-12 14:23:25 +02:00
twinaphex
26c765a559
(XDK1) Strip platform_xdk.h
2013-04-12 13:41:07 +02:00
twinaphex
3b4ee38245
(XDK1) Remove some unused XDK1 I/O code
2013-04-12 13:27:10 +02:00
twinaphex
2b3334fc23
(RMenu) use memcpy/memset to copy over/flush from one struct to another
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(for pop_menu_stack/push_menu_stack purposes)
2013-04-12 12:41:49 +02:00
twinaphex
f8a040e286
(Filebrowser) Refactor filebrowser - get rid of second filebrowser
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instance in rmenu.c
2013-04-12 12:25:36 +02:00
twinaphex
345a9c77e8
(Filebrowser) Don't expose filebrowser_get_current_path function
2013-04-12 10:33:55 +02:00
twinaphex
54ec513e7e
(Filebrowser) Cleanup to directory_parse
2013-04-12 10:07:47 +02:00
twinaphex
8d8abcbdc5
(RMenu XUI) Move to new filebrowser dir popping logic
2013-04-12 09:58:16 +02:00
twinaphex
4e188a0e00
(Wii/RGUI) Take out QUIT_KEY button combo shortcuts - current
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RGUI works such that it goes directly into the ingame menu
after pressing menu toggle and you can quit from there.
2013-04-12 09:28:12 +02:00
Themaister
b9e6d04379
Fix Win32 build.
2013-04-12 09:21:41 +02:00
Themaister
97095852f0
Should fix Wii and shader manager.
2013-04-12 09:08:07 +02:00
ToadKing
ded105746c
fix RGUI file browser
2013-04-11 21:00:13 -04:00
Themaister
e4089af307
Allow multiple samplers in cg2glsl.
2013-04-12 00:30:03 +02:00
Themaister
88e2ac3c9c
Fix issue with blinky.cg in cg2glsl.
2013-04-12 00:30:03 +02:00
twinaphex
e75ed86fde
(Filebrowser) Cleanups
2013-04-12 00:27:00 +02:00
twinaphex
459a371982
(RMenu) Slimmer filebrowser dir popping
2013-04-12 00:16:23 +02:00
Themaister
dc3e22a5ea
Enable RGUI by default.
2013-04-11 23:31:00 +02:00
twinaphex
9d53311e33
(Filebrowser) Get rid of unnecessary filebrowser_init
2013-04-11 23:00:01 +02:00
twinaphex
da8bbde11d
Simplify some _WIN32 includes
2013-04-11 22:35:15 +02:00
twinaphex
ddd6acd4e2
(Blackberry) S_ISDIR would be broken if left undefined on Blackberry -
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figure out what the deal is here
2013-04-11 19:05:28 +02:00
twinaphex
63020f42d7
(Android) Some leftover Android garbage that was never expanded upon - scrub
2013-04-11 17:31:46 +02:00
twinaphex
30e190bdae
Remove superfluous wcstombs / mbstowcs wrappers
2013-04-11 17:18:23 +02:00
twinaphex
74edbf7339
(RMenu XUI / 360) Made RMenu XUI independent of MODE_MENU_DRAW - MODE_MENU_DRAW
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removed
2013-04-11 16:38:41 +02:00
Themaister
91c8fea8e9
Fix crash in shader browser.
2013-04-11 16:15:09 +02:00
Themaister
aebb2cb52e
Add initial GLSL loading in RGUI.
2013-04-11 16:15:09 +02:00
twinaphex
a49fe27d21
(GX) Make Wii/Gamecube gx_video no longer depend on MODE_MENU_DRAW
2013-04-11 16:10:09 +02:00
Themaister
f4c89be017
Use CGP/GLSL-style format on Android and iOS.
2013-04-11 15:40:57 +02:00
Themaister
d7c1957586
Rename cg2xml to cg2glsl.
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Outputs CGP/GLSL style shaders now.
2013-04-11 15:40:57 +02:00
twinaphex
7bb9f0d288
(RMenu) No longer rely on MODE_MENU_DRAW
2013-04-11 15:29:43 +02:00
twinaphex
ea969282f4
(XDK1 RMenu) Don't call texture_image_render for panel anymore in rmenu.c
2013-04-11 15:05:42 +02:00
twinaphex
0f60833cac
(RMenu) Do video rendering in RMenu after input - same as RGUI - will also
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avoid having to 'skip' video swap when doing the render cached
frame call
2013-04-11 15:00:58 +02:00
twinaphex
9e09ba8a0a
(PS3) Don't spam cellDbgFontDraw - do it once per frame and
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instead just increase the buffer
2013-04-11 14:10:24 +02:00
twinaphex
8f0ea4c1a6
(GX) Build fix (in light of removing set_blend function pointer)
2013-04-11 13:47:45 +02:00
twinaphex
8c777110f7
(RMenu) Run glClear or equivalent function at start of driver_frame function
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so that we can use rarch_render_cached_frame for menu purposes at
all times (instead of doing explicit clearing in our menu loops
beforehand for low-RAM modes where no menu texture is being drawn
but we don't want ghosting in the picture)
2013-04-11 13:42:02 +02:00
twinaphex
1171b7576a
Get rid of set_blend callback - the rgui draw texture function is
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now in charge of making sure texture is properly blended - note
to OV2/maister - test if this breaks D3D9 PC driver and if so
fix accordingly
2013-04-11 13:13:37 +02:00
twinaphex
717621ac0d
(PS3) Move cellSysUtilCheckCallback to gfx_ctx_swap_buffers
2013-04-11 09:13:28 +02:00
Squarepusher
7c94cbf996
Merge pull request #177 from CatalystG/master
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(BlackBerry) Fix PlayBook crash
2013-04-10 23:43:42 -07:00
CatalystG
a54c377e6f
(BlackBerry) Fix BB10 this time. Previous change didn't work on both.
2013-04-10 21:25:38 -04:00
CatalystG
fdcc6e2087
(BlackBerry) Fix PlayBook crash after selecting a game from RGUI
2013-04-10 20:27:49 -04:00
Themaister
1e9e703375
Add support for CGP/GLSL.
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Serves to unify shader support across the board
on platforms which cannot use Cg (EGL, GLES).
Spec is exactly the same as CGP except that extension is
.glslp. Expected extension on individual shaders are .glsl.
2013-04-10 22:38:45 +02:00
Themaister
acd3b481be
Let RGUI CGP be used across driver reinit.
2013-04-10 21:04:28 +02:00
Themaister
c8fa2483bb
Fix rotation when using Apply Shader.
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load_preset() duped prg[0] too early, before
prg[0].mvp was set. This caused MVP to not be set correctly,
not allowing rotation to work correctly when using pass-through
last shader.
2013-04-10 20:55:48 +02:00
Themaister
49e4020437
Move forced IOS viewport logic further up.
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If using multipass, the forced viewport update
will ruin the viewport.
2013-04-10 20:43:32 +02:00
Themaister
7de7c3d743
Fix RGUI in gl.c.
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RGUI sets MODE_MENU_DRAW causing
context_swap_func to be skipped entirely.
Tried removing MODE_MENU_DRAW in rgui, but gx_video still seems to rely
on MODE_MENU_DRAW being set, so I didn't fix it in RGUI. Someone needs
to fix gx_video to not depend on lifecycle.
2013-04-10 20:15:51 +02:00
twinaphex
2c29884d7d
(RMenu) Don't break menu stack when shortcut exiting from screenshot mode
2013-04-10 19:12:25 +02:00
twinaphex
37b90574ac
(PS3 RMenu) Fullblown shader manager support - still unsure whether
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I'm setting FBO values right though - maister - please code review
the FBO scaling incrementing/decrementing logic
2013-04-10 15:57:36 +02:00