aliaspider
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4edbb48f34
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(3DS) missing return value.
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2016-10-08 01:17:48 +01:00 |
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Twinaphex
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49d520c5d5
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Merge pull request #3736 from aliaspider/master
(3DS) more fixes.
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2016-10-04 21:50:15 +02:00 |
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aliaspider
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d87adcd226
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(3DS) fix texture combiner stages in 32bit mode.
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2016-10-04 20:38:00 +01:00 |
|
Brad Parker
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1f27773fe0
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C89_BUILD fix
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2016-10-04 12:15:46 -04:00 |
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aliaspider
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23eef2c6ee
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(3DS) video driver: (cont.)
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2016-10-04 15:55:30 +01:00 |
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aliaspider
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c4daa087d4
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(3DS) video driver: add some checks for the validty of incoming data.
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2016-10-04 15:49:55 +01:00 |
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twinaphex
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f66e447139
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Get rid of path_get_content
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2016-10-03 15:43:03 +02:00 |
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twinaphex
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91b1889873
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(X11) Mouse input is no longer registered when we are on the
titlebar of the window or we are no longer inside the window
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2016-10-03 06:50:00 +02:00 |
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twinaphex
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5b6f1642f0
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(D3D) Buildfix
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2016-10-03 05:13:39 +02:00 |
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twinaphex
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5d77cd431c
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(d3d_common.cpp) Cleanups
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2016-10-03 04:19:19 +02:00 |
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twinaphex
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23ed63f33a
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move device_aspect variable
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2016-10-02 20:37:14 +02:00 |
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twinaphex
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7bd38d93f0
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(X11) Cleanup x11_alive
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2016-10-01 12:12:58 +02:00 |
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twinaphex
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bf035b634b
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Updates
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2016-10-01 09:49:15 +02:00 |
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twinaphex
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0f26cade79
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Revert "Update GX/WIn32 builds"
This reverts commit 28a96fbb05 .
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2016-10-01 08:17:07 +02:00 |
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twinaphex
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4fe8cf3811
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Revert "(Win32) Buildfix"
This reverts commit b73d183c44 .
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2016-10-01 08:13:41 +02:00 |
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twinaphex
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a777f52423
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(video_driver.c) Simplify
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2016-10-01 04:28:18 +02:00 |
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twinaphex
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35c52b1602
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Move frame_cache variables outside of video_driver_state struct
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2016-10-01 04:24:57 +02:00 |
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twinaphex
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ae607a29b7
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Take variables out of video_state
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2016-10-01 04:21:33 +02:00 |
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aliaspider
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056224bf50
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(3DS) avoid using ctrGuCopyImage during font init for now. (fixes freeze
on cia builds)
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2016-09-30 16:16:18 +01:00 |
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twinaphex
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d53d1faad5
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Use string_is_empty
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2016-09-30 09:00:04 +02:00 |
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twinaphex
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91170722e6
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Try to silence Coverity warning
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2016-09-30 08:58:57 +02:00 |
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twinaphex
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b73d183c44
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(Win32) Buildfix
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2016-09-30 08:19:36 +02:00 |
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twinaphex
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28a96fbb05
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Update GX/WIn32 builds
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2016-09-30 06:39:47 +02:00 |
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Twinaphex
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03215a831f
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Merge pull request #3690 from aliaspider/master
(3DS) add experimental font and menu_display drivers.
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2016-09-29 21:33:08 +02:00 |
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aliaspider
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afd5e85a31
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(3DS) add experimental font and menu_display drivers.
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2016-09-29 20:14:12 +01:00 |
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Brad Parker
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b83d2529e2
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break early if we run past the message length
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2016-09-29 12:25:20 -04:00 |
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twinaphex
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32220c042b
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(video_driver.c) Style nit
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2016-09-29 10:27:49 +02:00 |
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twinaphex
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be81edad84
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Create path_get
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2016-09-29 08:23:41 +02:00 |
|
Francisco José García García
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f6a7aa95e7
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(VITA) Fix crash in gambatte
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2016-09-29 00:20:14 +02:00 |
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aliaspider
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5db13323f6
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(3DS) create gfx/common/ctr_common.h.
remove depthbuffer.
use vramalloc.
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2016-09-28 20:59:54 +01:00 |
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Twinaphex
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bcc864d48f
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Merge pull request #3681 from loganmc10/patch-3
Yet another fix for glUniformMatrix4fv
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2016-09-28 19:56:02 +02:00 |
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aliaspider
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dc16477c46
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(3DS) fix tearing, the displayed framebuffer was being set to the
currently selected drawbuffer.
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2016-09-28 18:34:38 +01:00 |
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aliaspider
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8266a423cd
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(3DS) update for latest ctrulib.
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2016-09-28 18:09:17 +01:00 |
|
Logan McNaughton
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d360bf17d5
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Yet another fix for glUniformMatrix4fv
This should fix fullscreen toggling/context resets.
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2016-09-28 08:18:32 -06:00 |
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aliaspider
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4ebe84d89c
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(3DS) use Makefile.commmon for non griffin builds
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2016-09-28 15:01:46 +01:00 |
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Twinaphex
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b7ab9a1581
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Merge pull request #3675 from frangarcj/master
(Vita) Add get framebuffer
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2016-09-28 00:53:40 +02:00 |
|
Logan McNaughton
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01a03abdc5
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Fix glUniformMatrix4fv call
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2016-09-27 16:03:54 -06:00 |
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Francisco José García García
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8a6625753d
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(Vita) Add get framebuffer
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2016-09-27 23:39:24 +02:00 |
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Logan McNaughton
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0d3e9875b1
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Only call glUniformMatrix4fv if needed
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2016-09-27 08:56:36 -06:00 |
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Twinaphex
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7672288fcd
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Revert "Only call glUniformMatrix4fv if needed"
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2016-09-27 02:59:58 +02:00 |
|
Logan McNaughton
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fa48e95946
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Only call glUniformMatrix4fv if needed
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2016-09-26 14:24:27 -06:00 |
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twinaphex
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b3ec735e75
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Silence some more scan-build warnings
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2016-09-25 15:25:20 +02:00 |
|
Logan McNaughton
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4f002f2316
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Specify EGL_DEPTH_SIZE for emscripten
Some drivers require it to provide a depth buffer.
|
2016-09-24 19:53:45 -06:00 |
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twinaphex
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764a4319a0
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(shader_glsl.c) Continue with iteration if pass is NULL
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2016-09-24 17:04:49 +02:00 |
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twinaphex
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b5416e4041
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Change false to 0
|
2016-09-24 17:04:21 +02:00 |
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twinaphex
|
5b5ad03ec3
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Attempt to fix Coverity warnings
|
2016-09-24 17:04:01 +02:00 |
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twinaphex
|
83be6daa93
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Try to prevent input driver from being set with Emscripten EGL context driver if HAVE_SDL2 is defined
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2016-09-24 05:57:02 +02:00 |
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radius
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f58f7a5923
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Revert "Make emscripten_egl default context for emscripten"
fixes gamepad support. It seems it only works when we use the SDL2 video context
This reverts commit 1177edf825 .
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2016-09-23 22:38:37 -05:00 |
|
Francisco José García García
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e654c39944
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(VITA) Fix utf8
|
2016-09-23 21:27:06 +02:00 |
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twinaphex
|
2d11ea71cc
|
Move runloop_fullpath to paths.c
|
2016-09-23 03:39:44 +02:00 |
|